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May 10 2016

TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Fisrt RHS/vanilla content work ok - there are lot of compatibility patches made by community - just use google. I play along with other mods (AiA, Ace3, Bcombat, DynaSound, and many other) sure, other Units mods are not SO compatible, but its a question of time to made compatible patch. There is tons of scenarios based on RHS and Massi mods, and many others. Only matter is sequence (order) of loading mods, and that described on other forums. Besides, if that would be officialy stated, RHs will be DLC, i'm sure they would start working on compatibility with other mods, and those mods developers would start working on compatibility with RHS. Easy does it?

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Man you dont know what are you talking about. RHS is releasing update every month, they have their own feedback :
http://feedback.rhsmods.org/view_all_bug_page.php
They are applied all game features when they appear, They apply more function btw, like Fire control systems, ballistic computers, BEST IN HISTORY OF ARMA armor protection, and even animated explosive reactive armor - and much, much more. Only thing is missing for me in weapons is animated zeroing, but i hope it will appear. There is no better mods that can be part of DLC. About sound - Laxemann did best sound mod called "Dyna Sound" covering RHS and Vanilla sounds - most realistic sound modification ever, as for me it beated even JSRS, and size if it is ridiculus - 175 mb, and after unpack is ~600MB. Laxemann is working in RHS too. About amphibious tracked vehicles - Bohemia havent applied it yet, so you dont have it at all in any mod working yet.

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

I know about CUP, but their vehicles are simply ports. Look at CUP T-72 and RHS T-72. Diference is colosal. Thats why we are asking for RHS. But it cannot be done until it reach A3 standards.
RHS havent US Rocket artillery, UAV's, Little choppers like littlebird (as mentioned before) and laser designators for infantry. But they have got amphibious, Main Battle tanks, choppers (atack & Transport, even medic) and unguided launchers (!!!!), vanilla arma have only RPG-32 as i remember.
They will reach A3 standards (for me they beated them long time ago) in march 2016 (i think) then Tanoa will maybe see daylight and Arma would be on production finish, THEN MOST OF CONTENT MODS developers will be able to finish their mods and polish their quality. For now with half-working features as non-swimming amphibious, physx failures, etc its not possible to finish any mod, beacuse Bohemia trying to fix the bugs and change something with every update.

PS . Person who downvoted propably do not use any mods, and is big fan of paying for 2 vehicles and 2 weapons, propably some rich daddy boy.

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Why not, just wait till they add all content that could override the vanilla and maybe.... campaign with RHS units? For now they dont have Littlebirds and some other vehicles, but it is great idea.

May 10 2016, 12:20 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

Agree i got around 30%boost without overclocking

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

For me, and much users helped reinstall windows and not installing any vc++ flash players etc - keeping system clean. i use program lasso to unpark CPU and keep arma on high priorities and auto-change energy plan when launching game, disabling Anti-virus also helping IN MY CASE. .cfg file editing is giving 10 fps more, using all cores also helping a little (5 fps) so overall i have about 20-30 fps all the time. DONT FORGET TO DISABLE VSYNC!!!!!!!!!!!!!!!!!!!!!

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

ANY BACKGROUND Applications?

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

For me this malloc works perfect. I have still 30 fps, and its very hard to downgrade it.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

Frames render ahead (or something like that) in Arma3.cfg? I know it helps much in some cases. 1 Would be the only number that works for me here.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84875: getting half the FPS I would expect.

I have stupid suggestion - i tried it on my PC and it helps:
Delete from your PC all VC++ EXCEPT (!) 2010 x64, 2013 x64 & x86, 2012 x64 & x86.
Delete all flashplayers, microsoft solverlights, java
Update all dirvers to STABLE versions (not beta)
Uninstall all unnecessary updates from windows.
CLEAR REGISTRY Using any trusted program.
Now you have almost clear Windows and all should work better. Now the game;
Reinstall it complettly, do not use any mod while testing.
in launcher set to use all cores of your CPU, try this tbbmalloc:
https://github.com/fred41/tbbmalloc_arma
mark all 3 options on ExThreads.
Disable all steam community features while playing (you can go to offline mode btw)
DISABLE ANTIVIRUS
Force game on high priority (can be done in task manager)

TRY NOW

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84871: Improve Vehicle Pathfinding by making small stone walls destructable.

It would be great idea, but i would add some particles effects for destroying this stone fences. But problem is, even destructable objects (like bushes!) can flip tank upside down. Its a little unaccepatable dont you think? There is an other changes what you (Bohemia) can do, even as temponrary - Force crew to not disembark when tank is flipped (or give 5-10 seconds limit, if tank will be still flipped, then crew can disembark) and give us an option (something like self interaction menu, or (ai menu) http://www.armaholic.com/page.php?id=22380 and giv there option "reset tank position". It would be like developer tool, but it would help player (at least, maybe something to help AI?) to avoit disembark straight undern enemy small arms fire.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84852: Cargo animations in vehicles..

FPS decreassing? First time i heard.... It have nothing to do with FPS, same soldiers with same weapons will disembark and will fight, with same number of FPS.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84852: Cargo animations in vehicles..

Yeah, i noticed in mod (RHS) that in MI-24 there is also good animation (no option to weapon clipping through the roof), so there is enough animations to use, Bohemia, show us how to use that opportunity

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84852: Cargo animations in vehicles..

Correct me if i'm wrong but in arma 2 was the same animations when you were sitting in MI-24 cargo. So that means there is no much job for it, as there are already good animations to use.

May 10 2016, 12:19 PM · Arma 3
TutSi added a comment to T84852: Cargo animations in vehicles..

Yes. its mostly about them, but on vanilla trucks this problem occur (was) as well Till longer rifle, the problem is bigger. Its barrel penetrate the "tent" of the truck cargo and its vivible outside the truck. Deleting weapons doesnt resolve problem, its only temponrary fix - where the soldiers stored their weapons? magicly disapeared?

May 10 2016, 12:19 PM · Arma 3
TutSi edited Steps To Reproduce on T84852: Cargo animations in vehicles..
May 10 2016, 12:18 PM · Arma 3
TutSi added a comment to T84801: Exit code: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Look down for other reports, it is assigned.... Why you are creating copies of already reported tickets?

May 10 2016, 12:17 PM · Arma 3
TutSi added a comment to T84794: AI jump from roof to follow waypoints..

YeS!You remind one of most gamebreaking issues since first Arma. That excluding extraction from choppers on rooftops. Some limits of walking zones would be apreciated, and forcing AI to use ladders then would be very nice welcomed. I hope this will be fixed some day as we cannot use any mission that including extraction on the roof.

May 10 2016, 12:17 PM · Arma 3
TutSi added a comment to T84774: Cannot upload any mission on steam worksop.

Mission is simple i'm putting 10 men on my side, and 10 men on enemy and me as player, saving mission then clicking to upload on steam workshop. Error occurs - Cannot download Steam File, Try again later.
Thanks To Michal for Video :
https://youtu.be/q485L9tQ9to

May 10 2016, 12:16 PM · Arma 3
TutSi added a comment to T84774: Cannot upload any mission on steam worksop.

This issue is still present :(

May 10 2016, 12:16 PM · Arma 3
TutSi added a comment to T84774: Cannot upload any mission on steam worksop.

Yes, its dirrectly after pushing Steam icon. No matter i use mods or not. Second file (added few minutes later) is without mods - same error

May 10 2016, 12:16 PM · Arma 3
TutSi edited Steps To Reproduce on T84774: Cannot upload any mission on steam worksop.
May 10 2016, 12:16 PM · Arma 3
TutSi edited Steps To Reproduce on T84763: Problem after cold reloading mission. High priority.
May 10 2016, 12:16 PM · Arma 3
TutSi added a comment to T84717: Cannot move while reloading or switching weapons.

Obvious bug since first Operation Flashpoint. I am interested while so obvious BUGS (not features) are not changed by Game developers, but must be ganged by mod cummunity. Dont get me wrong, but the only way to "fix" it or get rid of it is addon, mod or waiting endless. It really obvious issue, same as using launchers in prone position.

May 10 2016, 12:15 PM · Arma 3
TutSi added a comment to T84691: Equiping gear while in a vehicle not possible.

Agree. Once i take off helmet i cant get it on

May 10 2016, 12:14 PM · Arma 3
TutSi edited Steps To Reproduce on T84689: Its impossible to naturally land after the jump by tank or any tracked vehicles.
May 10 2016, 12:14 PM · Arma 3
TutSi added a comment to T84680: Scenarios from the steam workshop cannot be started when steam is in offline mode.

Upvoting. I dont know who downvoted such big bug.

May 10 2016, 12:14 PM · Arma 3
TutSi added a comment to T84666: Tank Platoons struggle to stay in formation..

Agree. Need fixing, tracked vehicles finally must be fixed!

May 10 2016, 12:13 PM · Arma 3
TutSi added a comment to T84651: Please give to player any settings for the number of ambient animals..

Agree. This was somehow funny for the start (6 updates ago?) but now its getting annoying. Those damm snakes can open the doors!! I checked and there was report created by someone about it (animals opening doors)
Here is one of tens of videos : https://www.youtube.com/watch?v=Hjqz3uygDig
It breaks immersion of game. I feel like i'm in so damm zoo. I never seen so many rabbits and snakes - i live next to the forest btw....

May 10 2016, 12:13 PM · Arma 3
TutSi set Category to category:featurerequest on T84649: Set the friendly helicopters to discover ground targets for friendly units (not in group).
May 10 2016, 12:13 PM · Arma 3
TutSi added a comment to T84646: Damage effect destroying IFV`s and APC`s when they receive critical damage not realistic..

Yeah i remember ACE 2 it was... perfect, just perfect.

May 10 2016, 12:13 PM · Arma 3
TutSi added a comment to T84646: Damage effect destroying IFV`s and APC`s when they receive critical damage not realistic..

+1 gentelmens, but i dont think they improve it. I remember smilar ticket about MRAPS exploding.... It meet with wave of critics and its "acknowledge". Its too small details for BI to work with it, OR they left them for final polishing the game, after all bugs will be fixed (or most of them).

May 10 2016, 12:13 PM · Arma 3
TutSi added a comment to T84638: When launching Arma 3(vanilla) it causes video display resolution to dump to 640 x 480.

Please attach RPT file not in comment, but in file. Nobody like to scroll it down, i had the same issue, now its gone. It was very long time ago and it was unfixable. Only way to launch game is to set fullscreen window (frameless) in game video settings, and use same resolution as on desktop. Or just when game wil start in so small resolution push alt + enter to toggle through display options.

May 10 2016, 12:12 PM · Arma 3
TutSi added a comment to T84621: FSAA and smoke cause performance impact..

FSAA is framerate killer, specially on 8x, its not a secret, its a fact. Give us your PC specs. I have high-end machine, but i have low fps with FSAA as well. If you are using 1920 x 1080 using FXAA is just useless.

May 10 2016, 12:12 PM · Arma 3
TutSi added a comment to T84602: Russian CSAT.

I would like to see Russians too, i hate fact that they didnt appear in Arma 3.

May 10 2016, 12:11 PM · Arma 3
TutSi added a comment to T84592: Can't change the volume of my single player character voice without changing volume of all effects.

This is something that was reported long time ago - We need to get control of dialogs speaken in the game (non-radio) beacuse i cant hear dialogs almost at all (friendly characters) till i volume up the main effects, but then all fight sounds are pain to my ears.

May 10 2016, 12:11 PM · Arma 3
TutSi edited Steps To Reproduce on T84586: After "Cold Reload" Game is not loading many function from mods till about 30 minuts elapses.
May 10 2016, 12:11 PM · Arma 3
TutSi added a comment to T84545: Please, fix Ai behavior on groups with IFV's.

Agree. I remember this issue since years, even created account specially for report it, but i see its already reported. UPVOTING!

May 10 2016, 12:10 PM · Arma 3
TutSi added a comment to T84544: Fire in the sitting animation.

What for do you need shooting in this stances?! This stance is used to simulate rest and relax, as the only easy accesable stance while playing.

May 10 2016, 12:10 PM · Arma 3
TutSi added a comment to T84542: Tank - Cannon barrel is taking temperature while using Coaxial MG..

Still an issue.... I become great visible target after using Coaxial MG. There could be another visual effect of dim light (eclipse) on thermal vision when using main cannon - temperature in moment of shoot in front of cannon takes 3000 degrees celcius.

May 10 2016, 12:10 PM · Arma 3
TutSi added a comment to T84542: Tank - Cannon barrel is taking temperature while using Coaxial MG..

Confirmed, please fix it in 1.54, it is very big trouble when using thermal vision, while fighting with infantry, and when zoomed out, its very contrasting on TI, so i dont see anything or barelly see some conturs.

May 10 2016, 12:10 PM · Arma 3
TutSi added a comment to T84476: Units inside tanks (i believe other vehicles too) are dying beacuse close explosion of nearby vehicles..

1.54 Still not fixed.

May 10 2016, 12:08 PM · Arma 3
TutSi added a comment to T84413: Ai see through fallen vegetation and objects.

Happen to me too

May 10 2016, 12:06 PM · Arma 3
TutSi added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

It seems every object like this create barrier for visibility Walls, sandbags, even bridge, when only hull is covered.

May 10 2016, 12:06 PM · Arma 3
TutSi added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

I tested it with all defence objects like concrete bariers, sandbags etc. Its seems to block vision completly.

May 10 2016, 12:06 PM · Arma 3
TutSi added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

Upvoting. I tested all tanks bugs as i play mainly armored vehicles, and this bug right next tu Physx failures, and lack of reverse abilities for ai is most gamebraking issue.

EDit:
Was this readed? more than 2 weeks passed.... And bug is serious.

May 10 2016, 12:06 PM · Arma 3
TutSi added a comment to T84398: Ai tanks standind behind the created cover (turret UNCOVERED) dont see enemy vehicles at all.

BUMP?

May 10 2016, 12:06 PM · Arma 3
TutSi added a comment to T84383: Buzzing audio bug when reloading vehicle weapons.

hippie - with all weapons ^^^^

May 10 2016, 12:05 PM · Arma 3
TutSi added a comment to T84193: AI CANNOT REVERSE WHILE THERE ARE OBJECTS NEARBY.

Video from youtube, just released:
https://youtu.be/PPNDEr6gifM

May 10 2016, 11:59 AM · Arma 3
TutSi added a comment to T84193: AI CANNOT REVERSE WHILE THERE ARE OBJECTS NEARBY.

Upvoting x 1000 like someone just writed on facebook - how many years more we have to wait to fix THIS BASIC FEATURE!!!!!!??????? New repro step:
Try any tracked vehicle in any city/little vilage, any objects nearby.
I really hope this will be fixed in NEXUS update.

May 10 2016, 11:59 AM · Arma 3
TutSi added a comment to T84047: Lack of most radio commands on-screen, and audiable reports.

Yes, i am facing the same issue.

May 10 2016, 11:55 AM · Arma 3
TutSi added a comment to T84010: Tracked Vehicles too fast, especially AI: request reducing speed.

I see they cant stop as they should, they are driving without throttle for few seconds , then sometimes stop

May 10 2016, 11:54 AM · Arma 3
TutSi added a comment to T84010: Tracked Vehicles too fast, especially AI: request reducing speed.

I would increace their mass (to prevent fliping) and limit their max speed on Combat mode (as PiepMGI writed above)

May 10 2016, 11:54 AM · Arma 3
TutSi added a comment to T83812: Action menu for AI (press 6) is almost completely useless..

+1

May 10 2016, 11:49 AM · Arma 3
TutSi added a comment to T83799: Idea to vary the sound of explosions so that they will never sound exactly the same twice....

Dyna Sound mod have the best samples of explosions i ever heard. BIS devs, if you contact them, i'm sure you will not regret this.

May 10 2016, 11:49 AM · Arma 3
TutSi added a comment to T83750: Please give us option to set dialogue volume in audio options.

In RC there is no such option. For now, all non-radio voices are too quiet. I double checked my end and stere headphones and speakers have same issue. SO ITS GAME RELATED. More, if you wanna be sure, in editor create your squad (min 2 man) and delete RADIO from their inventory - NOW CHECK HOW QUIET WILL THEY SPEAK.
Other example? Get in first campaign in game (Prologue) and second mission of it. Instructor in the shooting range is more quiet than hair growing sounds :D

May 10 2016, 11:47 AM · Arma 3
TutSi added a comment to T83750: Please give us option to set dialogue volume in audio options.

+1, i would add more option to audio, like sound source. It would resolve many unexpected bugs in audio. Allowing to use WSAPI or DirectSound sources would be great

May 10 2016, 11:47 AM · Arma 3
TutSi added a comment to T83696: Prevent AI from disembarking beacuse of track damage.

OK, i found the issue and its easy to fix for Bohemia. WHEN I"M THE COMMANDER, i'm not forced out of tank when track being damaged, BUT WHEN THERE IS AI COMMANDER I"M FORCED OUT OF TANK BEACUSE TRACK DAMAGE (!!) STRAIGHT UNDER ENEMY FIRE (!) EVEN IF TANK IS STILL OPERATABLE AND IN GOOD CONDITION (!!!!!!!!!)

May 10 2016, 11:45 AM · Arma 3
TutSi added a comment to T83696: Prevent AI from disembarking beacuse of track damage.

Ace 3 fixed this for Bohemia - BIS should apply same feature as ACE 3. Mechanic can repair engine, tracks, gun, etc. but no hull or turret. Those parts can be repaired only with enginers. BTW why i cant repair Commander MG (AA)? ANd Ai still are disembarking beaacuse track damage, untill they get "allow crewinimmobile true" script, but on downloaded scenarios its too much work to get implemented.

May 10 2016, 11:45 AM · Arma 3
TutSi added a comment to T83601: Prone with Launcher?.

Heh, upvoting. All AT specialists can use launcher while they are prone, ALL. This is what you are learning on training.

EDIT:
Maybe some note from the developers?

May 10 2016, 11:42 AM · Arma 3
TutSi added a comment to T83584: Sounds from the front of objects.

Can be closed - resolved :)

May 10 2016, 11:42 AM · Arma 3
TutSi added a comment to T83372: Please add option to disable volumetric clouds (use A2 clouds then).

Any Update? Plugin is ready... we are ready.... game is ready.... just apply it please.

May 10 2016, 11:35 AM · Arma 3
TutSi added a comment to T83372: Please add option to disable volumetric clouds (use A2 clouds then).

... until you use chopper or jet. Its terrible looking, and fix is very easy - just update engine.

May 10 2016, 11:35 AM · Arma 3
TutSi added a comment to T83372: Please add option to disable volumetric clouds (use A2 clouds then).

I was part of TrueSky team, we have fixed issue months ago. Why Arma developers didnt putted fixed version? GTA is complex game as well, there are planes, cars, boats, AI, and its even more complex. I know changelogs, i know they are working but, they could done this year ago, instead of making dlc's. This is why we are so frustrated.

May 10 2016, 11:35 AM · Arma 3
TutSi added a comment to T83372: Please add option to disable volumetric clouds (use A2 clouds then).

Sad but true...

May 10 2016, 11:35 AM · Arma 3
TutSi added a comment to T83172: AI crews in modded tanks do not support 4 man crews..

It looks really not cool indeed @KillZone, but lets just focus on the ticket, can we? There must be some way to dieable gun realoading, when loader is absent. Maybe associate it with ammunition types for cannon?

May 10 2016, 11:28 AM · Arma 3
TutSi added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

But thats not excuse for clearly "bumping" the ticket. Its only annoying if someone thinks his ticket is more important than others. Wait and stop "spamming" please. It was readed by the developers, so all you can do is wait.

May 10 2016, 11:26 AM · Arma 3
TutSi added a comment to T83096: Not the accuracy of flight of the rocket on a laser beam. The problem of the latest versions of Arma3..

THEY WRITE IT ALMOST UNDER EVERY FAMOUS TICKET - they read all tickets, again bumping.... man, grow up !

May 10 2016, 11:26 AM · Arma 3
TutSi added a comment to T83006: Commanding Tracked vehicles broken.

Vehicles still launch themselves at described values and cannot reverse in most situations

May 10 2016, 11:23 AM · Arma 3
TutSi added a comment to T82823: Sounds / music randomly lost or stopped with game saves (More info given).

Confirmed, when i push esc (go to pause menu) it skip song part, is i save the game, it disable music to zero.

May 10 2016, 11:17 AM · Arma 3
TutSi added a comment to T82515: Increased amount of floating objects in near distances [MP].

Ultra settings, Draw distance maxed, 5 FPS and problem still present.

May 10 2016, 11:05 AM · Arma 3
TutSi added a comment to T82231: Ai Driving reverse.

Sorry i didnt updates you - i use VCOM AI Driving Mod, it fixes wheeled AI problems very good. Only problem remaining are tracked vehicles.

May 10 2016, 10:56 AM · Arma 3
TutSi added a comment to T82231: Ai Driving reverse.

OK, in virtual arsenal it works (TOTALLY ZERO OBJECTS!!!!), but read what i sayed - it dont work when there is any objects nearby - for example in cities (even on streets) villages, forests, fields (stoned fences makes a problem as well). People dont play missions in virtual arsenal.

May 10 2016, 10:56 AM · Arma 3
TutSi added a comment to T82231: Ai Driving reverse.

I'm starting to regret i buyed this game..... This need fixing, but i sayed it before, so only thing i can write more - WE (about 10 000 players) WAITING FOR FIX.

PS: Please be true for/to the players and mark this on real STATUS.

May 10 2016, 10:56 AM · Arma 3
TutSi added a comment to T82231: Ai Driving reverse.

My issue is about tracked vehicles and driving backward, but its connected i guess. I cant believe its marked as "resolved".... Its like talking people that black is white, and white is black.

May 10 2016, 10:56 AM · Arma 3
TutSi added a comment to T82231: Ai Driving reverse.

Upvoting specially for BIS so they can see this bug is still present - issue IS NOT RESOLVED

May 10 2016, 10:56 AM · Arma 3
TutSi added a comment to T81999: Accessing Virtual Arsenal removes backpack.

Thanks :)

May 10 2016, 10:49 AM · Arma 3
TutSi added a comment to T81999: Accessing Virtual Arsenal removes backpack.

I use personal arsenal addon :
if !(hasinterface) exitwith {};
private["_keyDown"];

  • spawn {

waitUntil {!isNull player && player == player};
waitUntil{!isNil "BIS_fnc_init"};
waitUntil {!(IsNull (findDisplay 46))};

private["_i", "_keyDown"];

	_keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown", "if (_this select 1 == 157) then {['Open', true] call BIS_fnc_arsenal;}"];

};
player enablefatigue true;
player addEventhandler ["Respawn", {player enableFatigue true}]; ŻAńm=řË(Űwuî ~wp

May 10 2016, 10:49 AM · Arma 3
TutSi added a comment to T81999: Accessing Virtual Arsenal removes backpack.

Wow..... i'm not so good at it, can you upload this workaround for this?

May 10 2016, 10:49 AM · Arma 3
TutSi added a comment to T81999: Accessing Virtual Arsenal removes backpack.

It removes almost all moded content. Uniforms, vests, backpacks from RHS and i think much more from other mods. And you just discover it with vanilla - little tweak is what we need.

May 10 2016, 10:49 AM · Arma 3
TutSi added a comment to T81609: Cannot Access to Options.

Confirmed, happen to me now, after loading savegame.

May 10 2016, 10:36 AM · Arma 3
TutSi added a comment to T81384: Bad wheels animation on APC.

I dont think so - vlad_8011 account is banned and he is the author of ticket.

May 10 2016, 10:29 AM · Arma 3
TutSi added a comment to T81384: Bad wheels animation on APC.

Please fix this Bohemia.

May 10 2016, 10:29 AM · Arma 3
TutSi added a comment to T81136: AI-crew always leave damaged vehicle not realistic fast (!Required some delay).

I would set Ai to not disembark on track damage in tanks, it making armored operations impossible. I allways dying beacuse of this, some APC is damaging track on my tank, i'm forced out (WTF?) straight under fire. It happen when i'm not the commander. AI commander is allways giving order to disembark and you cant resist to it.

May 10 2016, 10:21 AM · Arma 3
TutSi added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

Now tell me genius how i can enter this on campaign mission? Why i must enter some script commands like that, when this is clearly bug? How i can enter this?! THIS NEED FIX!!!!!

May 10 2016, 10:18 AM · Arma 3
TutSi added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

I know it would help greatly, to set something that our teammates would ignore enemy and just escape after the commander. There would be great, but i would add other behavior type named "Escape" or something..... Only then they could ignore all and follow commander.

May 10 2016, 10:18 AM · Arma 3
TutSi added a comment to T81042: Required new command/waypoint type "BREAKTHROUGH", for AI movement..

Yes, but as i writed, it happen on all behaviors. Its sad, they dont look at this ticket.

May 10 2016, 10:18 AM · Arma 3
TutSi added a comment to T80944: Impenetrateble bushes & trees (Solid objects.).

Agree, totally gamebreaking. I dont want to think its connected with AI visibility... please say no. That would mean if they get rid of solid bushes, ai start see through them.

May 10 2016, 10:15 AM · Arma 3
TutSi added a comment to T80899: All Doors in the game indestructible! Please make them destructable..

On Tanoa they are planing to make doors in trees? :P

May 10 2016, 10:14 AM · Arma 3
TutSi added a comment to T80899: All Doors in the game indestructible! Please make them destructable..

Breaching, breaching! Upvoting!

May 10 2016, 10:14 AM · Arma 3
TutSi added a comment to T80654: strang bug in sky.

Ive got it too. Only thing helped is HDR options in game settings, but not fully. Game have little problems with colors rendering, most notceable at night when looking at some textures (green color and grainy pattern). Also you can try reduce sharpen filter in game settings. Ive got Benq GL2240..... same issue, most noticeable on bigger contrast, sharpness and COLOR sensivity.

May 10 2016, 10:00 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

And someone just writen on forum that every game has a bugs and we are just complain..... God you see this? Milsim my ....ss

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

Still a problem.....

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

OK, but how you explain Arma 2 bots were working perfectly, and here, AI team allways are houndrets meters in back and keep asking "Where are you?" like a lonely child in the dark? Its impossible to comfortable play this game - operating vehicles meet other restrictions (reported since 2 years! - Ai cannot reverse the tank in most ocassions, physX launching tank meters away), Clouds (TrueSky) are ready to implement and they arent implemented (plugins for that is ready since months, BIS is paying for it, and they dont applied it (why?) and many other sensless decissions made this game less playable with ever month, THATS WHY WE ARE SO FRUSTRATED. We payed for the game that have bugs, (like every other game) but those bugs are reported, and simply nothing happend to developer fix them. Infantry still goes with rifle's up (just like player when he puch [c] key) and thats why they are still in the back.

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

Yes, only problem is autochanging behavior - you need to do this manually while you are commander. Do not download this through Steam, do not use any other AI mod. Its only 2 rules, and all will be configurable.

Here you go links :
https://github.com/fabrizioT/bCombat (link on the right down side "download ZIP")

And topic on BIS forum :
https://forums.bistudio.com/topic/157737-wip-bcombat-infantry-ai-mod-sp/

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

I guess bohemia is not interested of fixing major issues.....

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

I see, the problem is not only for me, it really need fixing. For now I', using Bcombat, as its the only reasonable AI mod that is working is it should for me. On vanilla AI when they got in the "Danger Mode" and enemy will be kicked out, and then all team will be "aware", allways on man from the team is holding weapon like he iss aiming something, newer get his weapon down, and he is slowing the formation making evacuation (as in description) IMPOSSIBLE. Thank God for Bcombat....

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80458: The problems of AI-infantry movement in "Danger" mode..

God... i created account ~ few days ago, does it seems i'll be banned too?

May 10 2016, 9:54 AM · Arma 3
TutSi added a comment to T80242: Add "Rearm" Event Handler or make it possible to disable Rearm action.

OR, install ace 3 mod (for now). They disabled it. ;)

May 10 2016, 9:47 AM · Arma 3
TutSi added a comment to T80242: Add "Rearm" Event Handler or make it possible to disable Rearm action.

You can disable it, its modular mod

May 10 2016, 9:47 AM · Arma 3