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Damage effect destroying IFV`s and APC`s when they receive critical damage not realistic.
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Description

It is necessary that all the armored vehicles that use shells with a caliber of less than 30 mm did not explode immediately after receiving critical damage. Such machines (predominantly it`s IFV, APC) must first burn inside, while the crew takes damage from both the fire, this time near or outside the vehicle the soldiers without damage and flame itself should be small and implemented several spurts of flame from the machine body. Then, some time later, about 4 minutes in the car began to implode small explosions (crew once death occurs, the soldiers on the outside does not take damage). Immediately after the explosions (after 4 minutes) the machine turns into embers (without a big bang), burning a large fire, the soldiers standing beside take damage from the fire.

Details

Legacy ID
709565470
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics

Event Timeline

Bohemia set Category to Game Physics.Oct 20 2015, 1:04 PM
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 709565470.May 8 2016, 12:59 PM

+1 these details can improve ARMA3

TutSi added a subscriber: TutSi.May 8 2016, 12:59 PM
TutSi added a comment.Oct 20 2015, 8:07 PM

+1 gentelmens, but i dont think they improve it. I remember smilar ticket about MRAPS exploding.... It meet with wave of critics and its "acknowledge". Its too small details for BI to work with it, OR they left them for final polishing the game, after all bugs will be fixed (or most of them).

TutSi, they not improve it, because no one requires.

Yeah i remember ACE 2 it was... perfect, just perfect.