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Commanding Tracked vehicles broken
Assigned, WishlistPublic


Since the recent attempt to fix the AI being unable to reverse commanding the tank has become extremely unpredictable at best.

Even worse the vehicle will randomly launch itself 20-30 meters and sometimes flipping over.


Legacy ID
AI Control / Commanding
Steps To Reproduce

Place a tracked vehicle on VR map.

First try and get it to turn right or left using A/D keys, you should notice that they are now the wrong way around.

Now take it for a drive sometimes the keys sort themselves out and then get mixed up again.

Sometimes when you tell it to go forward it will turn 90deg before heading off in that direction.
Other times it just keeps turning left and right on it's own.

Getting the vehicle to jump or flip is hit and miss sometimes it takes ages and lots of different key strokes other times it does it after two or three.

Additional Information

I didn't notice this behaviour in previous version but as I'd given up testing the Command it may have been broken before.
It will take someone with the stable version to check the behaviour.

Event Timeline

F2kSel edited Steps To Reproduce. (Show Details)Jul 1 2015, 6:59 PM
F2kSel edited Additional Information. (Show Details)
F2kSel set Category to AI Control / Commanding.
F2kSel set Reproducibility to Always.
F2kSel set Severity to None.
F2kSel set Resolution to Open.
F2kSel set Legacy ID to 493034790.May 8 2016, 12:18 PM
F2kSel edited a custom field.
F2kSel added a subscriber: F2kSel.
F2kSel added a comment.Jul 7 2015, 5:19 PM

This seems to be fixed in today's build.

Controls are working and I didn't see any flipping out.

TutSi added a subscriber: TutSi.May 8 2016, 12:18 PM
TutSi added a comment.Jan 5 2016, 3:42 PM

Vehicles still launch themselves at described values and cannot reverse in most situations

F2kSel added a comment.Jan 6 2016, 1:59 PM

Yes unfortunately I only tested in virtual World not the real World.

Still broken.