Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

AD2001 added a comment to T77339: Independent uniforms can't be added on Dev build.

https://community.bistudio.com/wiki/addUniform

"given uniform has to be supported by allowedUniforms list of target soldier"

You need to use forceAddUniform (https://community.bistudio.com/wiki/forceAddUniform) if you want to, for example, add a BLUFOR uniform to an independent unit.

May 10 2016, 8:24 AM · Arma 3
AD2001 added a comment to T77303: call BIS_fnc_respawnTickets doesnt work for unit.

So, is this issue solved?

May 10 2016, 8:23 AM · Arma 3
AD2001 added a comment to T77276: Player sent flying when near building wreck.

It's fixed on the dev build.

May 10 2016, 8:23 AM · Arma 3
AD2001 added a comment to T77269: Left Handed Control Presets.

This should be on the forums. The feedback tracker is for reporting bugs.

May 10 2016, 8:23 AM · Arma 3
AD2001 added a comment to T77215: f35.

Not sure about moderators, but someone can. I think it only happened to three people so far, though.

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77215: f35.

how yes no ??? !!

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77212: explosion d'hélicoptere.

Report it to author of Altis Life and close this ticket.

Also, learn how to speak English.

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77198: Sound tweaks and features.

All of these have already been reported.

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77188: 10 Random Cooking Tips And Tricks.

wat

May 10 2016, 8:21 AM · Arma 3
AD2001 added a comment to T77167: big bug anti gameplay : glitch walk through a wall.

Not being a native English speaker is NOT an excuse for your English being this horrible.

May 10 2016, 8:20 AM · Arma 3
AD2001 added a comment to T77147: NVGoggles bug with 1.18 Stable. (nvgoggles no longer going into goggles inventory space, bino space instead.

This used to be an issue during the alpha. When NVGs were added by scripting to a crate or vehicle, they'd have no picture and could only be placed in the binoculars slot. They worked fine, though.

Maybe the issue reappeared with the Zeus update.

May 10 2016, 8:19 AM · Arma 3
AD2001 added a comment to T77104: Give The Gunship Pilot Controls for Free Fire Rockets.

It's already been reported, but I'm too lazy to find the ticket.

May 10 2016, 8:18 AM · Arma 3
AD2001 added a comment to T77100: TWS interferes with iron sights..

Isn't it called TWS?

May 10 2016, 8:18 AM · Arma 3
AD2001 added a comment to T77066: New RGO and Mini grenade sound is awful.

Can someone post a video of the new sound or something?

May 10 2016, 8:17 AM · Arma 3
AD2001 added a comment to T77058: Object Build cannot load arma 3 models in files.

Err...is it because you're trying to open binarized models?

May 10 2016, 8:17 AM · Arma 3
AD2001 added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

I agree, but I'm pretty sure it's up to Valve to fix it.

May 10 2016, 8:16 AM · Arma 3
AD2001 added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

This is a limitation of the Steam server browser.

May 10 2016, 8:16 AM · Arma 3
AD2001 added a comment to T77035: friends can't connect to hosted server and long waiting time to select character.

Try removing all of the mods.

May 10 2016, 8:16 AM · Arma 3
AD2001 added a comment to T77019: Need to Implement downgrade feature..

Or you could just turn off automatic updates.
/downvoted

May 10 2016, 8:15 AM · Arma 3
AD2001 added a comment to T77012: Fluid door/hatch opening script.

LOL @ hatchet opening

May 10 2016, 8:15 AM · Arma 3
AD2001 added a comment to T76984: Ability to create custom sides (like OPFOR or BLUFOR) in addons.

I'm pretty sure it would require the engine to be rewritten.

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76970: Tank driving bug.

Remove them anyway.

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76970: Tank driving bug.

Remove all of the mods and test it again.

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Upload a repro then.

May 10 2016, 8:14 AM · Arma 3
AD2001 added a comment to T76927: Possible bug in AI (engine).

Try it without any mods.

May 10 2016, 8:13 AM · Arma 3
AD2001 added a comment to T76874: documents interactive.

https://profile.bistudio.com/signup

Now close the ticket.

May 10 2016, 8:12 AM · Arma 3
AD2001 added a comment to T76852: Showcase: Vehicle, impossible to destroy the 3 vehicles.

Yes, the vehicle resistances were changed and now it's impossible to destroy the three Hunters with just 64 grenades (assuming you haven't spent any on the infantry). The easiest fix would be to increase the amount of ammo the Hunter you have to steal has.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76848: "Engine off" unuseful?.

Firstly, "unuseful" isn't a word.

What you're suggesting would make "Get out" useless. "Engine off" is used when you either want to jump out ("Eject") of a moving vehicle and still turn the engine off or when you want to, for example, be silent while still staying in your vehicle.

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76848: "Engine off" unuseful?.

That's everything you have to say?

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

Maybe it's intended then?

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76845: night vision makes the mirrors reflection (pip) disappear.

Does it disable all types of PiP or just the ones on the mirrors?

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

From this depth I can shoot easily as I would be able to real life (assuming I had a sniper rifle :P): http://i.imgur.com/fB2eO4Z.jpg

From this depth I can also shoot, but it's very difficult because of weapon sway: http://i.imgur.com/u65n4Tc.jpg

From this depth, where my feet are only a few centimeters above the ground, I can't shoot, it's just impossible: http://i.imgur.com/Gb2BbX4.jpg

/downvoted

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76840: Being able to use weapons other than the SDAR from the water..

What depth are they using the Lynx from? Are they swimming and using it or just standing/crouching/sitting/touching the sea floor in any way?

May 10 2016, 8:11 AM · Arma 3
AD2001 added a comment to T76832: car stuck.

Have you reported this to authors of the mod you were playing?

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76819: Ability to Destroy Bridges, Complete with Damaged Model.

Duplicate of #0018178

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76819: Ability to Destroy Bridges, Complete with Damaged Model.

Well, this is quite...odd.

It seems I can't find bridges with my classname-finding-script-thing: http://i.imgur.com/vEXjv0M.jpg

The bridges also aren't marked on the map like buildings: http://i.imgur.com/BqRYebB.png

This is probably a work around for AI not being able to drive over bridges. Unofortunately, it also makes bridges impossible to interact with and therefore indestructible.

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76819: Ability to Destroy Bridges, Complete with Damaged Model.

I think you can still do it, but it requires quite a lot of explosives. I saw a ticket regarding this and someone said they managed to destroy the bridge by hitting it with a vehicle.

And this is a duplicate.

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76818: When I connect to a server, it makes me that I was ban, but if I've never been ....

http://battleye.com/support.html

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

Uninstall any mods you have.

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

BI can't fix community made mods.

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76814: Ai can see in the dark and know right where you are even when you use a suppressed weapon..

Do you have any mods installed?

May 10 2016, 8:10 AM · Arma 3
AD2001 added a comment to T76790: AMV-7 Marshall 40mm canon damage issue (edit CBA related).

Could you try it without any mods?

May 10 2016, 8:09 AM · Arma 3
AD2001 added a comment to T76788: Radar Guided Missiles Affected by Flares.

Or they could just give chaff to both planes and helicopters. How about that?

May 10 2016, 8:09 AM · Arma 3
AD2001 added a comment to T76741: M6 SLAM mines do not work against Tempest.

Did you drive infront of it or over it? I'm pretty sure they're directionally detonated.

May 10 2016, 8:07 AM · Arma 3
AD2001 added a comment to T76733: Moaning sounds everywhere..

How do you know?

May 10 2016, 8:07 AM · Arma 3
AD2001 added a comment to T76733: Moaning sounds everywhere..

Someone already made a ticket about the sounds coming from different directions while they were on the dev branch. I can't find it now, though.

May 10 2016, 8:07 AM · Arma 3
AD2001 added a comment to T76733: Moaning sounds everywhere..

I think it's the new fatigue sounds.

May 10 2016, 8:07 AM · Arma 3
AD2001 added a comment to T76698: Macer missile on A-164 Wipeout cannot detect laser designator in multiplayer.

This issue is MP specific because the Macers can lock onto laser targets in SP, so I doubt it's intended.

May 10 2016, 8:06 AM · Arma 3
AD2001 added a comment to T76656: Add on Error when trying to start the game.

Try verifying your game cache through Steam.

May 10 2016, 8:05 AM · Arma 3
AD2001 added a comment to T76655: Can not put items into armory crates.

No, the crates just start with too many things in them.

May 10 2016, 8:05 AM · Arma 3
AD2001 added a comment to T76655: Can not put items into armory crates.

This is probably because the crate is already full.

May 10 2016, 8:05 AM · Arma 3
AD2001 added a comment to T76654: Undrivable vehicles.

Hasn't it crossed your mind that this was intended?

May 10 2016, 8:05 AM · Arma 3
AD2001 added a comment to T76654: Undrivable vehicles.

It would be kind of stupid in some missions if you could just use a heli (I assume that's what you're referring to as "halo") or an MRAP, but supply trucks aren't really well protected.

May 10 2016, 8:05 AM · Arma 3
AD2001 added a comment to T76604: Active protection system for Tanks.

Over one year? February 5th is over one year?

May 10 2016, 8:04 AM · Arma 3
AD2001 added a comment to T76582: Red box door.

This is fixed in the dev branch.

May 10 2016, 8:03 AM · Arma 3
AD2001 added a comment to T76556: Bingo Fuel - Team Kappa is useless.

All three times I played that mission the only thing Kappa did was destroy an AAF IFV.

May 10 2016, 8:03 AM · Arma 3
AD2001 added a comment to T76550: Animation for attaching scopes & attachments.

There are already animations for it, I don't know why they aren't implemented yet.

May 10 2016, 8:03 AM · Arma 3
AD2001 added a comment to T76549: Zeus exec field should be added to objects.

That's not my point, my point is you have to have the console enabled to get the exec field on units.

May 10 2016, 8:03 AM · Arma 3
AD2001 added a comment to T76549: Zeus exec field should be added to objects.

Is the debug console enabled in the mission you're playing, Lehmann?

May 10 2016, 8:03 AM · Arma 3
AD2001 added a comment to T76537: Bridge Destruction.

I said the other ticket was a duplicate, not this one.

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76537: Bridge Destruction.

Has duplicate: #0018460

I'd also recommend you read my note on that ticket.

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76532: money glitch arma 3.

This is caused by a 3rd party script which BIS is not responsible for. Report it to the script/mission author and close this ticket.

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76529: Crossroads as playable character.

Explain please. Do you want him playable in the campaign?

EDIT: Oops, didn't see the category :P

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76524: no name tags or display.

This is in Wasteland, right?

Report it to the mission author and close this ticket!

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76506: Claymore not listed under Empty->Mines.

Are satchel charges and explosive charges listed there?

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76505: Blurry screen borders.

Yes, it's probably scripting error. Report it to the script author.

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76502: Vehicle's wheels can become stuck under ground after collision.

Duplicate of #0011867?

May 10 2016, 8:02 AM · Arma 3
AD2001 added a comment to T76490: Kiosks Bullet Proof Glass.

How many shots have you fired, which caliber were they and where exactly did you shoot?

May 10 2016, 8:01 AM · Arma 3
AD2001 added a comment to T76485: Not able to save in End Mission.

It's supposed to be that way.
/downvoted

May 10 2016, 8:01 AM · Arma 3
AD2001 added a comment to T76477: JIP breaks nextWeatherChange values resulting in unsynced weather..

Is this reproducible on the dev branch?

May 10 2016, 8:01 AM · Arma 3
AD2001 added a comment to T76469: Please add the option in graphics setting to remove view distance for aircraft objects only....

Related to #0018100.

May 10 2016, 8:01 AM · Arma 3
AD2001 added a comment to T76404: New jets HUD issue.

I think this is resolved in the dev build.

May 10 2016, 7:59 AM · Arma 3
AD2001 added a comment to T76391: Glass behaves abnormally.

You have to shoot at the middle of the glass to break it more easily.

Grenades not breaking windows is reported in #0007337.

May 10 2016, 7:59 AM · Arma 3
AD2001 added a comment to T76391: Glass behaves abnormally.

The videos are private.

And shooting at glass breaks it FYI.

May 10 2016, 7:59 AM · Arma 3
AD2001 added a comment to T76379: Landing Autopilot doesn't work on Buzzard.

Already reported.

May 10 2016, 7:59 AM · Arma 3
AD2001 added a comment to T76361: A-164 Trim/xt-Axis incorrectly configured.

Duplicate of #0017824.

May 10 2016, 7:58 AM · Arma 3
AD2001 added a comment to T76344: Player unit states "Ammo low" because Mag´s in vests dosent count.

Are you sure it's not just because your pistol or launcher ammo is low?

May 10 2016, 7:58 AM · Arma 3
AD2001 added a comment to T76342: Problem with Camp Maxwell.

Did you alt+tab while the mission was loading?

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76340: Cannot place explosive whilst using mods!.

Which mod is it?

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76340: Cannot place explosive whilst using mods!.

Report it to the mod author.

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76338: Camp guards in "Attention Deficit" don't react while under fire.

What Stratis mission are you talking about?

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76333: Landing with a parachute, Soldier don't know what to do.

No, bullets aren't affected by wind, at least not in vanilla.

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76328: Would be nice to be able to place more than just weapons.

Haven't they added empty weaponHolders? Isn't this enough?

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76314: Arma's LOD system is terrible.

Yes, the LOD system is horrible and the engine is horrible! It makes no sense that it would decrease performance when you use higher settings!
/downvoted

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76309: Weapon swap - original weapon vanishes..

Unable to repro. What mods and mission are you running?

May 10 2016, 7:57 AM · Arma 3
AD2001 added a comment to T76295: Could you rename this uniform ?.

I don't see any issues with removing the "(Kerry)" out of the uniform's name if it doesn't say that it belongs to Kerry anywhere on the uniform.

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76295: Could you rename this uniform ?.

Does it say "Kerry" anywhere on the uniform?

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76293: Error in travelling.

Open Steam, right click on Arma 3 and click Properties>Local files>Verify integrity of game cache.

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76293: Error in travelling.

Try validating your files.

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76293: Error in travelling.

Unable to repro. Are you running any mods?

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76292: Add better GUI controls in spectator mode.

So, basically, you want a control to toggle the HUD in spectator mode?

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76284: We need a military transport aircraft..

Don't use "we", use "me".

And even YOU don't need it, you just want it.

May 10 2016, 7:56 AM · Arma 3
AD2001 added a comment to T76257: Fighter Jets act like bricks!.

There aren't any fighter jets in the game.

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76227: AAF need an Attack Helicopter.

The AAF are supposed to be very weak, I'm actually surprised they even have MBTs, considering how small the country is.
/downvoted

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76222: Mi-48 needs to be improved.

It's not balancing, it's lack of time. They don't have enough time to code a completely new flight model.

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76222: Mi-48 needs to be improved.

The devs already said the Mi-48 won't have any special advantages that helicopters with co-axial rotors have in real life.

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76214: Please make it possible to load entire ammo crates into vehicles using the carrying handles..

@Grumpy_Old_Man

In that case, the crate would have to become a weapon, and then it wouldn't be able to carry anything inside of it (except the magazines and attachments for it).

@FeralCircus

That sounds reasonable, but I'm sure it can be scripted easily.

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76214: Please make it possible to load entire ammo crates into vehicles using the carrying handles..

Yes, I can. To do this, you'd have to make the crate an object that can be put into someone's inventory.
This: a)would be difficult to accomplish
and
b)wouldn't make any sense (how would you put such a huge crate into your backpack?)

Also, who did you think the person that downvoted was?

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76214: Please make it possible to load entire ammo crates into vehicles using the carrying handles..

And how exactly would you transfer the crate to the car without putting it into your inventory?

May 10 2016, 7:55 AM · Arma 3
AD2001 added a comment to T76204: Player Names Not Showing Up.

Try reporting it to the server owner or one of the admins. If there aren't any, report it to the person who edited the mission.

May 10 2016, 7:54 AM · Arma 3