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Zeus exec field should be added to objects
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Currently you only have an exec field on units and vehicles, so that you can't apply scripts to other objects placed in Zeus, except making strange ways to name that object


Legacy ID
Zeus - Feature Request
Steps To Reproduce

Place a unit or vehicle in Zeus - doubleclick it - You have exec field. Place an object - you can't doubleclick it.

Additional Information

Or you could add a way to "name" object(unit, vehicles too) so you could operate with it

Event Timeline

Infinior edited Steps To Reproduce. (Show Details)Mar 30 2014, 9:40 PM
Infinior edited Additional Information. (Show Details)
Infinior set Category to Zeus - Feature Request.
Infinior set Reproducibility to Always.
Infinior set Severity to None.
Infinior set Resolution to Open.
Infinior set Legacy ID to 2523504357.May 7 2016, 6:18 PM
Infinior added a subscriber: Infinior.

Kind of related to >>0017677

Lehmann added a subscriber: Lehmann.May 7 2016, 6:18 PM

can you explain, what you mean by exec field? I don't get any textfield when I doubleclick a unit.

Just stance, behavior, health, rank etc. (using dev branch, too)

you can use a hashtag '#' to link another issue
like _0017677 but replace the _ with #
results in: #0017677

AD2001 added a subscriber: AD2001.May 7 2016, 6:18 PM
AD2001 added a comment.Apr 4 2014, 8:34 PM

Is the debug console enabled in the mission you're playing, Lehmann?

I have the debug console, when I am controlling a unit, but can't reach it while playing in zeus mode
see #0018282

AD2001 added a comment.Apr 4 2014, 9:48 PM

That's not my point, my point is you have to have the console enabled to get the exec field on units.

so how do you enable the console for units?

I see an exec option in the 'set Attributes - Objects' module, but that is already enabled and doesn't seem to do anything.

I know, this is not a forum, but any help would be appreciated ^^

For anybody else who's stumbling across this:
You'll only see the exec field if 1.) it's not disabled via the "set Attributes" modules and 2.) enableDebugConsole is set to 1 or 2 in your description.ext

Arkhir added a subscriber: Arkhir.May 7 2016, 6:18 PM

I see an exec option in the 'set Attributes - Objects' module, but that is already enabled and doesn't seem to do anything.

  • this is not working, I'd be very happy if it was fixed