Currently you only have an exec field on units and vehicles, so that you can't apply scripts to other objects placed in Zeus, except making strange ways to name that object
Description
Details
- Legacy ID
- 2523504357
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Zeus - Feature Request
Place a unit or vehicle in Zeus - doubleclick it - You have exec field. Place an object - you can't doubleclick it.
Or you could add a way to "name" object(unit, vehicles too) so you could operate with it
Event Timeline
can you explain, what you mean by exec field? I don't get any textfield when I doubleclick a unit.
Just stance, behavior, health, rank etc. (using dev branch, too)
@Infinior
you can use a hashtag '#' to link another issue
like _0017677 but replace the _ with #
results in: #0017677
@AD2001
I have the debug console, when I am controlling a unit, but can't reach it while playing in zeus mode
see #0018282
That's not my point, my point is you have to have the console enabled to get the exec field on units.
so how do you enable the console for units?
I see an exec option in the 'set Attributes - Objects' module, but that is already enabled and doesn't seem to do anything.
I know, this is not a forum, but any help would be appreciated ^^
For anybody else who's stumbling across this:
You'll only see the exec field if 1.) it's not disabled via the "set Attributes" modules and 2.) enableDebugConsole is set to 1 or 2 in your description.ext
I see an exec option in the 'set Attributes - Objects' module, but that is already enabled and doesn't seem to do anything.
- this is not working, I'd be very happy if it was fixed