I have created my own Mission in Editor, while using showHUD false; in the description.ext.
It removes the HUD in singleplayer as expected, but in Multiplayer it's still present. {F23798}
I have created my own Mission in Editor, while using showHUD false; in the description.ext.
It removes the HUD in singleplayer as expected, but in Multiplayer it's still present. {F23798}
See above.
showHUD false is a scripting command, how exactly did you manage to use it in description.ext?
showHUD false; on a own line. This works perfectly in singleplayer.
The Point is, this is not optimal in any way to have it scripted. Why not let just the user decice, if he wants to have a HUD or not.
Well you better attach your repro mission because adding showHUD false; to description.ext doesnt even let you start the mission as it immediately quits with error.
I can't upload the description.ext but here is it's Content:
class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};
author="Stephan Koenig";
OnLoadName = "Sturm auf Thronos";
OnLoadMission = "Findet und eliminiert den Offizier auf Burg Thronos";
respawn = "0";
respawnDelay = 3;
respawnDialog = false;
respawnVehicleDelay = 10;
ShowGPS = 0;
showHUD false;
Ah sorry, my fault, you need this mod for the Mission:
http://www.armaholic.com/page.php?id=22831
It's a SIG553 Weaponpack.
As Killzone Kid pointed out, this command is used for scripting. If you put in your description.ext, your mission will crash (tested it, CTD as expected). The weapon pack does not matter...
Workaround for you:
In your init.sqf add the following code:
if (isClient) then
{
showHUD false;
};
This will have the desired effect on clients in a multiplayer enviroment.
Ok, but why doesn't it crash here? However, I will follow your workaround, but where can I find the
init.sqf?
Thanks for your help... :)
But I'm still in the opinion, this should be the players decision and not be given by the mission itself.
As mission designer you can give every player the choice to show HUD or not, it is entirely up to you
You can simply create the init.sqf and place it in your mission's folder, it's a text file.
Honestly? I don't think that there is much use for this option to make availabe on general basis. If a mission author wants it, he can implement it.
Small code mistake above: showHUD false; should be the correct syntax.
if (isClient) then
{
showHUD false;
};
So, now back at home, I tried your workaround.
Therefore I deleted showHUD false; from the description.ext, created a new file called init.sqf (saved as all files so it became an sqf insead of txt), and added
if (isClient) then
{
showHUD false;
};
to it.
However, in singleplayer, the HUD disappears as expected, but in Multiplayer, I still have the whole bunch of HUD elements in it... :(
I dont see how it worked in SP for you considering there is no command isClient in Arma, so the whole "then" scope with showHUD false; would have been ignored.
Well, I don't know either, but it's the current situation...
Just checked the exported .pbo from the steam workshop, and
if (isClient) then
{
showHUD false;
};
is in it...
EDIT: I see why it worked in singleplayer. It was because I have turned it off in the Settings of the game. However, Multiplayer is still not affected by the code in the init.sqf
Just to complete it here, this is the content of the .pbo:
description.ext ¿tZSä init.sqf !u]S- mission.sqm w]SÄ„ class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};
author="Stephan Koenig";
OnLoadName = "Sturm auf Thronos";
OnLoadMission = "Findet und eliminiert Colonel Sakarios auf Burg Thronos";
ShowGPS = 0;
if (isClient) then
{
showHUD false;
}; version=12;
class Mission
{
addOns[]=
{
"a3_map_altis", "A3_Characters_F_BLUFOR", "a3_characters_f_beta", "DG_ARMORY", "A3_Soft_F_HEMTT", "A3_Structures_F_Walls", "A3_Characters_F_OPFOR", "A3_Soft_F_MRAP_02", "A3_Weapons_F_Ammoboxes", "a3_weapons_f_beta_ammoboxes", "A3_Characters_F_Civil", "a3_characters_f_gamma", "A3_Characters_F_EPC", "A3_Air_F_Heli_Light_02", "A3_Soft_F_Offroad_01", "A3_Air_F_Beta_Heli_Transport_01", "A3_Soft_F_MRAP_01", "A3_Soft_F_Gamma_HEMTT", "A3_Modules_F_Intel"
};
addOnsAuto[]=
{
"A3_Characters_F_BLUFOR", "a3_characters_f_beta", "A3_Characters_F_OPFOR", "A3_Soft_F_MRAP_02", "A3_Characters_F_Civil", "a3_characters_f_gamma", "A3_Characters_F_EPC", "A3_Soft_F_Offroad_01", "A3_Soft_F_MRAP_01", "A3_Air_F_Beta_Heli_Transport_01", "A3_Soft_F_Gamma_HEMTT", "A3_Modules_F_Intel", "A3_Air_F_Heli_Light_02", "DG_ARMORY", "A3_Soft_F_HEMTT", "A3_Structures_F_Walls", "A3_Weapons_F_Ammoboxes", "a3_weapons_f_beta_ammoboxes", "a3_map_altis"
};
randomSeed=15992597;
class Intel
{
briefingName="(Coop 08) - Sturm auf Thronos"; overviewText="Colonel Sakarios ist an einem Meeting auf Burg Thronos. Unser Aufgabe ist es, ihn zu eleminieren. Laut Geheimdienstinformationen müssen wir mit starkem Wiederstand auf dem Weg dorthin rechnen."; startWeather=0.61000001; startWind=0.099999994; startWaves=0.099999994; forecastWeather=0.29999998; forecastWind=0.099999994; forecastWaves=0.099999994; forecastLightnings=0.099999994; year=2014; month=6; day=24; hour=4; minute=20; startFogDecay=0.013; forecastFogDecay=0.013;
};
class Groups
{
items=22; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4423.5439,269.27039,20844.984}; azimut=-1.48347; age="ACTUAL"; id=0; side="WEST"; vehicle="B_officer_F"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=0.2; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";"; syncId=0; synchronizations[]={8,9,10}; }; class Item1 { position[]={4433.3896,269.97275,20839.342}; azimut=-3.3826399; age="ACTUAL"; id=1; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";"; syncId=1; synchronizations[]={8,9,10}; }; class Item2 { position[]={4427.1025,269.73911,20839.834}; azimut=-1.48349; age="ACTUAL"; id=2; side="WEST"; vehicle="B_soldier_AR_F"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk""; "; syncId=2; synchronizations[]={8,9,10}; }; class Item3 { position[]={4427.9761,269.55627,20843.221}; azimut=-3.3826399; age="ACTUAL"; id=3; side="WEST"; vehicle="B_Soldier_GL_F"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk""; "; syncId=3; synchronizations[]={8,9,10}; }; class Item4 { position[]={4424.1162,269.57813,20841.104}; azimut=-1.48349; age="ACTUAL"; id=4; side="WEST"; vehicle="B_Soldier_GL_F"; player="PLAY CDG"; rank="LIEUTENANT"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk""; "; syncId=4; synchronizations[]={8,9,10}; }; class Item5 { position[]={4425.2158,269.77798,20839.109}; azimut=-1.48349; age="ACTUAL"; id=5; side="WEST"; vehicle="B_Soldier_GL_F"; player="PLAY CDG"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk""; "; syncId=5; synchronizations[]={8,9,10}; }; class Item6 { position[]={4429.2046,269.82025,20839.512}; azimut=-3.3826399; age="ACTUAL"; id=6; side="WEST"; vehicle="B_soldier_AAR_F"; player="PLAY CDG"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk""; "; syncId=6; synchronizations[]={8,9,10}; }; class Item7 { position[]={4427.875,269.91339,20837.793}; azimut=-1.48349; age="ACTUAL"; id=7; side="WEST"; vehicle="B_medic_F"; player="PLAY CDG"; skill=0.60000002; init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";"; syncId=7; synchronizations[]={8,9,10}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4447.6602,267.94885,21327.674}; azimut=311.17526; id=8; side="EAST"; vehicle="O_Soldier_F"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { position[]={4443.3521,267.6239,21324.125}; azimut=323.79285; id=9; side="EAST"; vehicle="O_Soldier_F"; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item2 { position[]={4508.3076,289.36038,21337.883}; azimut=226.33798; special="NONE"; id=10; side="EAST"; vehicle="O_Soldier_F"; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item3 { position[]={4505.8799,289.06964,21339.719}; azimut=221.76398; special="NONE"; id=11; side="EAST"; vehicle="O_Soldier_F"; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item4 { position[]={4537.7915,296.39038,21365.896}; azimut=154.33675; age="ACTUAL"; id=12; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item2 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={4635.3394,292.73303,21321.066}; azimut=231.99754; special="NONE"; id=13; side="EAST"; vehicle="O_MRAP_02_F"; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { position[]={4637.7534,292.78598,21317.875}; azimut=298.79706; special="NONE"; id=14; side="EAST"; vehicle="O_officer_F"; lock="LOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item2 { position[]={4636.835,292.74292,21317.525}; azimut=368.11081; special="NONE"; id=15; side="EAST"; vehicle="O_officer_F"; leader=1; lock="LOCKED"; rank="CAPTAIN"; skill=0.60000002; }; class Item3 { position[]={4570.7803,291.69458,21315.66}; azimut=185.752; special="NONE"; id=16; side="EAST"; vehicle="O_Soldier_GL_F"; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { position[]={4575.2554,291.34729,21314.17}; azimut=202.931; special="NONE"; id=17; side="EAST"; vehicle="O_Soldier_AR_F"; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={4607.7485,297.60336,21401.994}; azimut=29.467625; age="ACTUAL"; id=18; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.2; }; class Item6 { position[]={4636.3052,295.62839,21379.447}; azimut=32.946575; age="ACTUAL"; id=19; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.2; }; class Item7 { position[]={4635.3022,295.60782,21380.324}; azimut=52.454464; age="ACTUAL"; id=20; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.2; }; class Item8 { position[]={4566.5864,297.58218,21365.711}; azimut=140.34303; age="ACTUAL"; id=21; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4635.3394,292.73303,21321.066}; id=13; combatMode="BLUE"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="CIV"; class Vehicles { items=3; class Item0 { position[]={4350.8882,247.2104,21225.594}; azimut=185.752; special="NONE"; id=22; side="CIV"; vehicle="C_man_1"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4354.5923,247.19981,21221.361}; azimut=185.752; special="NONE"; id=23; side="CIV"; vehicle="C_man_1"; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4350.6235,247.11726,21219.773}; azimut=185.752; special="NONE"; id=24; side="CIV"; vehicle="C_man_1"; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item4 { side="CIV"; class Vehicles { items=3; class Item0 { position[]={4586.7407,287.6463,21289.211}; azimut=48.8255; age="ACTUAL"; id=25; side="CIV"; vehicle="C_man_1_3_F"; leader=1; rank="CORPORAL"; skill=0.2; }; class Item1 { position[]={4589.6543,287.80759,21285.674}; azimut=-91.923691; age="ACTUAL"; id=26; side="CIV"; vehicle="C_man_p_fugitive_F"; rank="CORPORAL"; skill=0.2; }; class Item2 { position[]={4591.9443,288.36844,21289.42}; azimut=237.9873; age="ACTUAL"; id=27; side="CIV"; vehicle="C_journalist_F"; rank="CORPORAL"; skill=0.2; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4603.043,297.56186,21449.229}; azimut=177.82166; age="ACTUAL"; id=28; side="EAST"; vehicle="O_Soldier_GL_F"; leader=1; rank="CORPORAL"; skill=0.2; }; class Item1 { position[]={4592.6133,299.55927,21380.109}; azimut=126.59966; age="ACTUAL"; id=29; side="EAST"; vehicle="O_Soldier_F"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4957.0625,328.94128,21837.389}; azimut=235; id=30; side="EAST"; vehicle="O_soldier_TL_F"; leader=1; rank="SERGEANT"; skill=0.5; }; class Item1 { position[]={4958.2905,329.60843,21844.352}; azimut=235; id=31; side="EAST"; vehicle="O_soldier_AR_F"; rank="CORPORAL"; skill=0.44999999; }; class Item2 { position[]={4964.0264,328.72964,21836.16}; azimut=235; id=32; side="EAST"; vehicle="O_soldier_GL_F"; skill=0.40000001; }; class Item3 { position[]={4959.5181,330.19879,21851.316}; azimut=235; id=33; side="EAST"; vehicle="O_soldier_LAT_F"; skill=0.40000001; }; }; class Waypoints { items=6; class Item0 { position[]={4823.8496,322.987,21860.547}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4813.9526,325.56372,21887.826}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4834.0537,336.69885,21919.662}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4886.835,334.37122,21890.457}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4936.4492,337.44312,21874.621}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4964.9512,329.814,21847.174}; type="CYCLE"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4840.5527,340.71863,21939.787}; azimut=-310.043; age="ACTUAL"; id=34; side="EAST"; vehicle="O_Soldier_GL_F"; rank="CAPTAIN"; skill=0.60000002; }; class Item1 { position[]={4841.6323,341.36749,21940.654}; azimut=-117.594; age="ACTUAL"; id=35; side="EAST"; vehicle="O_Soldier_GL_F"; rank="MAJOR"; skill=0.60000002; }; class Item2 { position[]={4840.6914,340.83908,21940.93}; azimut=-186.901; age="ACTUAL"; id=36; side="EAST"; vehicle="O_officer_F"; leader=1; rank="COLONEL"; skill=0.60000002; text="target"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4678.7827,283.27213,21737.633}; azimut=-151.01401; age="ACTUAL"; id=37; side="EAST"; vehicle="O_Soldier_AR_F"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={4693.6382,281.48877,21728.719}; azimut=-128.37703; age="ACTUAL"; id=38; side="EAST"; vehicle="O_Soldier_GL_F"; rank="COLONEL"; skill=0.60000002; }; }; }; class Item9 { side="CIV"; class Vehicles { items=2; class Item0 { position[]={4577.2085,294.58585,21841.967}; age="ACTUAL"; id=39; side="CIV"; vehicle="C_man_1"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={4581.0869,294.69522,21846.145}; azimut=-98.522675; age="ACTUAL"; id=40; side="CIV"; vehicle="C_man_w_worker_F"; rank="COLONEL"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4881.2261,290.12112,21682.877}; azimut=180; id=41; side="EAST"; vehicle="O_recon_TL_F"; leader=1; rank="SERGEANT"; skill=0.5; }; class Item1 { position[]={4876.2261,287.84763,21687.877}; azimut=180; id=42; side="EAST"; vehicle="O_recon_M_F"; rank="CORPORAL"; skill=0.44999999; }; class Item2 { position[]={4886.2261,290.24396,21687.877}; azimut=180; id=43; side="EAST"; vehicle="O_recon_medic_F"; skill=0.40000001; }; class Item3 { position[]={4871.2261,286.85379,21692.877}; azimut=180; id=44; side="EAST"; vehicle="O_recon_F"; rank="CORPORAL"; skill=0.44999999; }; class Item4 { position[]={4891.2261,290.64359,21692.877}; azimut=180; id=45; side="EAST"; vehicle="O_recon_LAT_F"; skill=0.40000001; }; class Item5 { position[]={4866.2261,287.0914,21697.877}; azimut=180; id=46; side="EAST"; vehicle="O_recon_JTAC_F"; skill=0.40000001; }; class Item6 { position[]={4896.2261,290.92865,21697.877}; azimut=180; id=47; side="EAST"; vehicle="O_recon_exp_F"; skill=0.40000001; }; }; class Waypoints { items=7; class Item0 { position[]={4858.1743,282.66983,21662.119}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4807.0059,276.28482,21677.795}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4746.4761,277.40317,21709.367}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4777.8301,285.62305,21745.945}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4839.0132,296.44583,21745.729}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4884.0845,294.85464,21725.045}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4895.4067,292.15579,21708.498}; type="CYCLE"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4481.9473,257.45306,21665.178}; id=48; side="EAST"; vehicle="O_recon_TL_F"; leader=1; rank="SERGEANT"; skill=0.5; }; class Item1 { position[]={4486.9473,260.18347,21660.178}; id=49; side="EAST"; vehicle="O_recon_M_F"; rank="CORPORAL"; skill=0.44999999; }; class Item2 { position[]={4476.9473,258.09888,21660.178}; id=50; side="EAST"; vehicle="O_recon_medic_F"; skill=0.40000001; }; class Item3 { position[]={4491.9473,263.03885,21655.178}; id=51; side="EAST"; vehicle="O_recon_F"; skill=0.40000001; }; }; }; class Item12 { side="CIV"; class Vehicles { items=3; class Item0 { position[]={4594.6045,298.49765,21420.73}; azimut=-60.492523; age="ACTUAL"; id=52; side="CIV"; vehicle="C_Offroad_01_F"; leader=1; rank="CAPTAIN"; skill=0.2; }; class Item1 { position[]={4589.8696,299.05118,21423.557}; azimut=90.558296; age="ACTUAL"; id=53; side="CIV"; vehicle="C_man_polo_3_F_asia"; rank="CAPTAIN"; skill=0.2; }; class Item2 { position[]={4590.2124,298.93448,21421.5}; azimut=19.724911; age="ACTUAL"; id=54; side="CIV"; vehicle="C_man_polo_3_F_asia"; rank="CAPTAIN"; skill=0.2; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4537.9307,303.62955,21467.963}; azimut=254.7132; age="ACTUAL"; id=55; side="WEST"; vehicle="B_MRAP_01_hmg_F"; leader=1; rank="CAPTAIN"; skill=0.2; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4421.0635,272.48608,20812.307}; azimut=135.838; age="ACTUAL"; id=56; side="WEST"; vehicle="B_Heli_Transport_01_camo_F"; leader=1; rank="CAPTAIN"; skill=0.2; ammo=0; }; }; class Waypoints { items=1; class Item0 { position[]={2891.2417,77.841072,20424.41}; combatMode="BLUE"; formation="STAG COLUMN"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4440.0039,271.26974,20817.99}; azimut=-204.11099; age="ACTUAL"; id=57; side="WEST"; vehicle="B_Truck_01_mover_F"; leader=1; rank="CAPTAIN"; skill=0.2; ammo=0; }; }; class Waypoints { items=1; class Item0 { position[]={6712.1357,207.93254,19596.93}; combatMode="BLUE"; speed="NORMAL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4403.3569,273.58554,20803.252}; azimut=-238.35968; age="ACTUAL"; id=58; side="WEST"; vehicle="B_Heli_Transport_01_camo_F"; leader=1; rank="CAPTAIN"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2887.9138,78.202812,20383.271}; combatMode="BLUE"; formation="STAG COLUMN"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4432.5737,270.9176,20826.229}; special="NONE"; id=59; side="WEST"; vehicle="B_Soldier_TL_F"; leader=1; rank="SERGEANT"; skill=0.5; ammo=0; }; class Item1 { position[]={4434.2998,271.15659,20820.957}; special="NONE"; id=60; side="WEST"; vehicle="B_Soldier_GL_F"; skill=0.40000001; ammo=0; }; class Item2 { position[]={4435.104,271.05298,20823.242}; special="NONE"; id=61; side="WEST"; vehicle="B_soldier_AR_F"; rank="CORPORAL"; skill=0.44999999; ammo=0; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4448.4961,270.9252,20832.422}; class args { items=5; class Item0 { value="1"; parentCls="ModuleCreateDiaryRecord_F"; typeName="Owner"; }; class Item1 { value=""; parentCls="ModuleCreateDiaryRecord_F"; typeName="Subject"; }; class Item2 { value="Mission"; parentCls="ModuleCreateDiaryRecord_F"; typeName="PresetTitle"; }; class Item3 { value="Elimiert Colonel Sakarios"; parentCls="ModuleCreateDiaryRecord_F"; typeName="Title"; }; class Item4 { value="Laut Nachrichtendienst befindet sich Colonel Sakarios auf der Burg Thronos. Schlagt euch bis zur Burg durch, und eliminiert ihn. Auf dem Weg müsst ihr mit starkem Widerstand rechnen. Diese Mission ist von absoluter Wichtigkeit, da der Colonel als führender Warlord auf Altis eingestuft wird! Sein Exodus wird einen entscheidenden Schlag für die Befreiung von Altis darstellen. Es befinden sich ebenfalls Zivilisten im Gebiet, diese dürfen keinesfalls getötet werden!"; parentCls="ModuleCreateDiaryRecord_F"; typeName="Description"; }; }; id=62; side="LOGIC"; vehicle="ModuleCreateDiaryRecord_F"; leader=1; lock="UNLOCKED"; skill=0.60000002; syncId=8; synchronizations[]={0,4,3,5,2,6,7,1}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4445.478,269.23685,20844.838}; class args { items=7; class Item0 { value="1"; parentCls="ModuleTaskCreate_F"; typeName="Owner"; }; class Item1 { value="1"; parentCls="ModuleTaskCreate_F"; typeName="ID"; }; class Item2 { value="Bewaffnen"; parentCls="ModuleTaskCreate_F"; typeName="Title"; }; class Item3 { value="Holen sie sich eine Automatikwaffe aus den Versorgungskisten."; parentCls="ModuleTaskCreate_F"; typeName="Description"; }; class Item4 { value=""; parentCls="ModuleTaskCreate_F"; typeName="Marker"; }; class Item5 { value="1"; parentCls="ModuleTaskCreate_F"; typeName="Destination"; }; class Item6 { value="CREATED"; parentCls="ModuleTaskCreate_F"; typeName="State"; }; }; id=63; side="LOGIC"; vehicle="ModuleTaskCreate_F"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="bewaffnen"; description="Bewaffnet euch"; syncId=9; synchronizations[]={0,4,3,5,2,7,6,1}; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4801.2124,331.40198,21902.83}; special="NONE"; id=64; side="EAST"; vehicle="O_Heli_Light_02_unarmed_F"; leader=1; skill=0.60000002; ammo=0; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4398.3433,270.44095,20844.063}; class args { items=7; class Item0 { value="1"; parentCls="ModuleTaskCreate_F"; typeName="Owner"; }; class Item1 { value="2"; parentCls="ModuleTaskCreate_F"; typeName="ID"; }; class Item2 { value="Colonel Sakarios"; parentCls="ModuleTaskCreate_F"; typeName="Title"; }; class Item3 { value="Elimiert Colonel Sakarios"; parentCls="ModuleTaskCreate_F"; typeName="Description"; }; class Item4 { value=""; parentCls="ModuleTaskCreate_F"; typeName="Marker"; }; class Item5 { value="1"; parentCls="ModuleTaskCreate_F"; typeName="Destination"; }; class Item6 { value="CREATED"; parentCls="ModuleTaskCreate_F"; typeName="State"; }; }; id=65; side="LOGIC"; vehicle="ModuleTaskCreate_F"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="ColonelSakarios"; description="Eliminiert Colonel Sakarios auf Burg Thronos"; syncId=10; synchronizations[]={0,4,3,5,2,7,6,1}; }; }; };
};
class Vehicles
{
items=8; class Item0 { position[]={4431.8936,270.08139,20836.572}; azimut=-3.3826363; id=66; side="EMPTY"; vehicle="DGAmmoBox"; skill=0.60000002; }; class Item1 { position[]={4431.874,270.57883,20830.572}; azimut=306.6174; id=67; side="EMPTY"; vehicle="B_Truck_01_covered_F"; lock="LOCKED"; skill=0.60000002; }; class Item2 { position[]={4424.4536,268.94894,20849.549}; azimut=336.6174; id=68; side="EMPTY"; vehicle="Land_BarGate_F"; lock="LOCKED"; skill=0.60000002; }; class Item3 { position[]={4426.0308,269.99811,20836.51}; azimut=338.3855; special="NONE"; id=69; side="EMPTY"; vehicle="B_supplyCrate_F"; lock="LOCKED"; skill=0.60000002; }; class Item4 { position[]={4426.6694,270.09372,20835.418}; azimut=338.3855; special="NONE"; id=70; side="EMPTY"; vehicle="Box_NATO_Support_F"; lock="LOCKED"; skill=0.60000002; }; class Item5 { position[]={4428.7417,270.08868,20835.752}; azimut=184.26855; special="NONE"; id=71; side="EMPTY"; vehicle="Box_NATO_Support_F"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item6 { position[]={4434.2661,270.39163,20832.848}; azimut=-3.3826363; id=72; side="EMPTY"; vehicle="Box_NATO_Wps_F"; skill=0.60000002; }; class Item7 { position[]={4434.8604,270.49997,20831.67}; azimut=-3.3826363; id=73; side="EMPTY"; vehicle="Box_NATO_Wps_F"; skill=0.60000002; };
};
class Markers
{
items=7; class Item0 { position[]={4441.5571,270.14371,20840.729}; name="Startpunkt"; type="mil_start"; colorName="ColorBlue"; angle=-1.483488; }; class Item1 { position[]={4545.8779,296.53952,21370.344}; name="Belagerte Stadt"; text="Passieren Sie die Stadt"; type="hd_dot"; colorName="ColorBlue"; }; class Item2 { position[]={4865.2373,351.6615,21941.691}; name="Colonel Sakarios"; text="Aufenthaltsort von Colonel Sakarios"; type="hd_dot"; colorName="ColorBlue"; }; class Item3 { position[]={4352.7725,250.7177,21155.863}; name="Vorstossen"; type="mil_arrow"; }; class Item4 { position[]={4070.7874,234.42226,21427.66}; name="Vorstossen Option 1"; text="Vorstossen Option 1"; type="mil_arrow"; colorName="ColorRed"; angle=26.122831; }; class Item5 { position[]={4856.0176,236.86174,21434.104}; name="Vorstossen2"; text="Vorstossen Option 2"; type="mil_arrow"; colorName="ColorRed"; angle=-32.814976; }; class Item6 { position[]={4445.3745,271.29932,20820.381}; name="Absetzpunkt"; text="Absetzpunkt"; type="o_unknown"; colorName="ColorBrown"; };
};
class Sensors
{
items=2; class Item0 { position[]={4908.1167,345.05905,21910.498}; a=100; b=100; activationBy="WEST SEIZED"; interruptable=1; type="END1"; age="UNKNOWN"; text="Mission erfüllt"; name="Ende"; class Effects { track="EventTrack01_F_Curator"; }; }; class Item1 { position[]={4427.6836,269.66034,20841.398}; activationBy="WEST"; age="UNKNOWN"; class Effects { soundEnv="Wind"; track="LeadTrack01a_F"; }; };
};
};
class Intro
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=13130391;
class Intel
{
timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013;
};
};
class OutroWin
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=9773194;
class Intel
{
timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013;
};
};
class OutroLoose
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=735631;
class Intel
{
timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013;
};
};
â³ô>OïlJêé:QÂœV—;ã¨
Oops, where was my mind here... my bad.
Should be:
if (!(isServer)) then
{
showHUD false;
};
Just so that you know, showHUD false; also disables action menu which you normally access with mouse wheel scroll. I doubt this is what happens when you say it works for you in SP. Most likely your difficulty setting in SP is different from the one in MP. I'm actually more concerned with amount of upvotes for this ticket, clearly description.ext doesnt have showHUD param, and it definitely does not support sqf.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.