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Thaddel
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User Since
Apr 26 2014, 4:27 AM (521 w, 4 d)

Recent Activity

May 10 2016

Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Just to complete it here, this is the content of the .pbo:

description.ext ¿tZSä init.sqf !u]S- mission.sqm w]SÄ„ class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};

author="Stephan Koenig";
OnLoadName = "Sturm auf Thronos";
OnLoadMission = "Findet und eliminiert Colonel Sakarios auf Burg Thronos";

ShowGPS = 0;
if (isClient) then
{
showHUD false;
}; version=12;
class Mission
{
addOns[]=
{

		"a3_map_altis",
		"A3_Characters_F_BLUFOR",
		"a3_characters_f_beta",
		"DG_ARMORY",
		"A3_Soft_F_HEMTT",
		"A3_Structures_F_Walls",
		"A3_Characters_F_OPFOR",
		"A3_Soft_F_MRAP_02",
		"A3_Weapons_F_Ammoboxes",
		"a3_weapons_f_beta_ammoboxes",
		"A3_Characters_F_Civil",
		"a3_characters_f_gamma",
		"A3_Characters_F_EPC",
		"A3_Air_F_Heli_Light_02",
		"A3_Soft_F_Offroad_01",
		"A3_Air_F_Beta_Heli_Transport_01",
		"A3_Soft_F_MRAP_01",
		"A3_Soft_F_Gamma_HEMTT",
		"A3_Modules_F_Intel"

};
addOnsAuto[]=
{

		"A3_Characters_F_BLUFOR",
		"a3_characters_f_beta",
		"A3_Characters_F_OPFOR",
		"A3_Soft_F_MRAP_02",
		"A3_Characters_F_Civil",
		"a3_characters_f_gamma",
		"A3_Characters_F_EPC",
		"A3_Soft_F_Offroad_01",
		"A3_Soft_F_MRAP_01",
		"A3_Air_F_Beta_Heli_Transport_01",
		"A3_Soft_F_Gamma_HEMTT",
		"A3_Modules_F_Intel",
		"A3_Air_F_Heli_Light_02",
		"DG_ARMORY",
		"A3_Soft_F_HEMTT",
		"A3_Structures_F_Walls",
		"A3_Weapons_F_Ammoboxes",
		"a3_weapons_f_beta_ammoboxes",
		"a3_map_altis"

};
randomSeed=15992597;
class Intel
{

		briefingName="(Coop 08) - Sturm auf Thronos";
		overviewText="Colonel Sakarios ist an einem Meeting auf Burg Thronos. Unser Aufgabe ist es, ihn zu eleminieren. Laut Geheimdienstinformationen müssen wir mit starkem Wiederstand auf dem Weg dorthin rechnen.";
		startWeather=0.61000001;
		startWind=0.099999994;
		startWaves=0.099999994;
		forecastWeather=0.29999998;
		forecastWind=0.099999994;
		forecastWaves=0.099999994;
		forecastLightnings=0.099999994;
		year=2014;
		month=6;
		day=24;
		hour=4;
		minute=20;
		startFogDecay=0.013;
		forecastFogDecay=0.013;

};
class Groups
{

		items=22;
		class Item0
		{
			side="WEST";
			class Vehicles
			{
				items=8;
				class Item0
				{
					position[]={4423.5439,269.27039,20844.984};
					azimut=-1.48347;
					age="ACTUAL";
					id=0;
					side="WEST";
					vehicle="B_officer_F";
					player="PLAYER COMMANDER";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";";
					syncId=0;
					synchronizations[]={8,9,10};
				};
				class Item1
				{
					position[]={4433.3896,269.97275,20839.342};
					azimut=-3.3826399;
					age="ACTUAL";
					id=1;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					rank="CORPORAL";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";";
					syncId=1;
					synchronizations[]={8,9,10};
				};
				class Item2
				{
					position[]={4427.1025,269.73911,20839.834};
					azimut=-1.48349;
					age="ACTUAL";
					id=2;
					side="WEST";
					vehicle="B_soldier_AR_F";
					player="PLAY CDG";
					rank="CORPORAL";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk"";   ";
					syncId=2;
					synchronizations[]={8,9,10};
				};
				class Item3
				{
					position[]={4427.9761,269.55627,20843.221};
					azimut=-3.3826399;
					age="ACTUAL";
					id=3;
					side="WEST";
					vehicle="B_Soldier_GL_F";
					player="PLAY CDG";
					rank="CORPORAL";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk"";  ";
					syncId=3;
					synchronizations[]={8,9,10};
				};
				class Item4
				{
					position[]={4424.1162,269.57813,20841.104};
					azimut=-1.48349;
					age="ACTUAL";
					id=4;
					side="WEST";
					vehicle="B_Soldier_GL_F";
					player="PLAY CDG";
					rank="LIEUTENANT";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk"";   ";
					syncId=4;
					synchronizations[]={8,9,10};
				};
				class Item5
				{
					position[]={4425.2158,269.77798,20839.109};
					azimut=-1.48349;
					age="ACTUAL";
					id=5;
					side="WEST";
					vehicle="B_Soldier_GL_F";
					player="PLAY CDG";
					rank="SERGEANT";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk"";   ";
					syncId=5;
					synchronizations[]={8,9,10};
				};
				class Item6
				{
					position[]={4429.2046,269.82025,20839.512};
					azimut=-3.3826399;
					age="ACTUAL";
					id=6;
					side="WEST";
					vehicle="B_soldier_AAR_F";
					player="PLAY CDG";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular""; this addbackpack ""B_AssaultPack_blk"";  ";
					syncId=6;
					synchronizations[]={8,9,10};
				};
				class Item7
				{
					position[]={4427.875,269.91339,20837.793};
					azimut=-1.48349;
					age="ACTUAL";
					id=7;
					side="WEST";
					vehicle="B_medic_F";
					player="PLAY CDG";
					skill=0.60000002;
					init="removeallweapons this; this additem ""nvgoggles""; this assignitem ""nvgoggles""; this addweapon ""hgun_P07_F""; this addmagazine ""16Rnd_9x21_Mag""; this addmagazine ""16Rnd_9x21_Mag""; this addvest ""V_TacVest_oli""; this addheadgear ""H_HelmetSpecB""; this addGoggles ""G_Shades_Black""; this addweapon ""Binocular"";";
					syncId=7;
					synchronizations[]={8,9,10};
				};
			};
		};
		class Item1
		{
			side="EAST";
			class Vehicles
			{
				items=5;
				class Item0
				{
					position[]={4447.6602,267.94885,21327.674};
					azimut=311.17526;
					id=8;
					side="EAST";
					vehicle="O_Soldier_F";
					leader=1;
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4443.3521,267.6239,21324.125};
					azimut=323.79285;
					id=9;
					side="EAST";
					vehicle="O_Soldier_F";
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={4508.3076,289.36038,21337.883};
					azimut=226.33798;
					special="NONE";
					id=10;
					side="EAST";
					vehicle="O_Soldier_F";
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item3
				{
					position[]={4505.8799,289.06964,21339.719};
					azimut=221.76398;
					special="NONE";
					id=11;
					side="EAST";
					vehicle="O_Soldier_F";
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item4
				{
					position[]={4537.7915,296.39038,21365.896};
					azimut=154.33675;
					age="ACTUAL";
					id=12;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.60000002;
				};
			};
		};
		class Item2
		{
			side="EAST";
			class Vehicles
			{
				items=9;
				class Item0
				{
					position[]={4635.3394,292.73303,21321.066};
					azimut=231.99754;
					special="NONE";
					id=13;
					side="EAST";
					vehicle="O_MRAP_02_F";
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4637.7534,292.78598,21317.875};
					azimut=298.79706;
					special="NONE";
					id=14;
					side="EAST";
					vehicle="O_officer_F";
					lock="LOCKED";
					rank="LIEUTENANT";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={4636.835,292.74292,21317.525};
					azimut=368.11081;
					special="NONE";
					id=15;
					side="EAST";
					vehicle="O_officer_F";
					leader=1;
					lock="LOCKED";
					rank="CAPTAIN";
					skill=0.60000002;
				};
				class Item3
				{
					position[]={4570.7803,291.69458,21315.66};
					azimut=185.752;
					special="NONE";
					id=16;
					side="EAST";
					vehicle="O_Soldier_GL_F";
					lock="LOCKED";
					rank="CORPORAL";
					skill=0.60000002;
				};
				class Item4
				{
					position[]={4575.2554,291.34729,21314.17};
					azimut=202.931;
					special="NONE";
					id=17;
					side="EAST";
					vehicle="O_Soldier_AR_F";
					lock="LOCKED";
					rank="CORPORAL";
					skill=0.60000002;
				};
				class Item5
				{
					position[]={4607.7485,297.60336,21401.994};
					azimut=29.467625;
					age="ACTUAL";
					id=18;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.2;
				};
				class Item6
				{
					position[]={4636.3052,295.62839,21379.447};
					azimut=32.946575;
					age="ACTUAL";
					id=19;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.2;
				};
				class Item7
				{
					position[]={4635.3022,295.60782,21380.324};
					azimut=52.454464;
					age="ACTUAL";
					id=20;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.2;
				};
				class Item8
				{
					position[]={4566.5864,297.58218,21365.711};
					azimut=140.34303;
					age="ACTUAL";
					id=21;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.60000002;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={4635.3394,292.73303,21321.066};
					id=13;
					combatMode="BLUE";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item3
		{
			side="CIV";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={4350.8882,247.2104,21225.594};
					azimut=185.752;
					special="NONE";
					id=22;
					side="CIV";
					vehicle="C_man_1";
					leader=1;
					lock="LOCKED";
					rank="CORPORAL";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4354.5923,247.19981,21221.361};
					azimut=185.752;
					special="NONE";
					id=23;
					side="CIV";
					vehicle="C_man_1";
					lock="LOCKED";
					rank="CORPORAL";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={4350.6235,247.11726,21219.773};
					azimut=185.752;
					special="NONE";
					id=24;
					side="CIV";
					vehicle="C_man_1";
					lock="LOCKED";
					rank="CORPORAL";
					skill=0.60000002;
				};
			};
		};
		class Item4
		{
			side="CIV";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={4586.7407,287.6463,21289.211};
					azimut=48.8255;
					age="ACTUAL";
					id=25;
					side="CIV";
					vehicle="C_man_1_3_F";
					leader=1;
					rank="CORPORAL";
					skill=0.2;
				};
				class Item1
				{
					position[]={4589.6543,287.80759,21285.674};
					azimut=-91.923691;
					age="ACTUAL";
					id=26;
					side="CIV";
					vehicle="C_man_p_fugitive_F";
					rank="CORPORAL";
					skill=0.2;
				};
				class Item2
				{
					position[]={4591.9443,288.36844,21289.42};
					azimut=237.9873;
					age="ACTUAL";
					id=27;
					side="CIV";
					vehicle="C_journalist_F";
					rank="CORPORAL";
					skill=0.2;
				};
			};
		};
		class Item5
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4603.043,297.56186,21449.229};
					azimut=177.82166;
					age="ACTUAL";
					id=28;
					side="EAST";
					vehicle="O_Soldier_GL_F";
					leader=1;
					rank="CORPORAL";
					skill=0.2;
				};
				class Item1
				{
					position[]={4592.6133,299.55927,21380.109};
					azimut=126.59966;
					age="ACTUAL";
					id=29;
					side="EAST";
					vehicle="O_Soldier_F";
					rank="CORPORAL";
					skill=0.60000002;
				};
			};
		};
		class Item6
		{
			side="EAST";
			class Vehicles
			{
				items=4;
				class Item0
				{
					position[]={4957.0625,328.94128,21837.389};
					azimut=235;
					id=30;
					side="EAST";
					vehicle="O_soldier_TL_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
				};
				class Item1
				{
					position[]={4958.2905,329.60843,21844.352};
					azimut=235;
					id=31;
					side="EAST";
					vehicle="O_soldier_AR_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item2
				{
					position[]={4964.0264,328.72964,21836.16};
					azimut=235;
					id=32;
					side="EAST";
					vehicle="O_soldier_GL_F";
					skill=0.40000001;
				};
				class Item3
				{
					position[]={4959.5181,330.19879,21851.316};
					azimut=235;
					id=33;
					side="EAST";
					vehicle="O_soldier_LAT_F";
					skill=0.40000001;
				};
			};
			class Waypoints
			{
				items=6;
				class Item0
				{
					position[]={4823.8496,322.987,21860.547};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={4813.9526,325.56372,21887.826};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={4834.0537,336.69885,21919.662};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item3
				{
					position[]={4886.835,334.37122,21890.457};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item4
				{
					position[]={4936.4492,337.44312,21874.621};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item5
				{
					position[]={4964.9512,329.814,21847.174};
					type="CYCLE";
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item7
		{
			side="EAST";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={4840.5527,340.71863,21939.787};
					azimut=-310.043;
					age="ACTUAL";
					id=34;
					side="EAST";
					vehicle="O_Soldier_GL_F";
					rank="CAPTAIN";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4841.6323,341.36749,21940.654};
					azimut=-117.594;
					age="ACTUAL";
					id=35;
					side="EAST";
					vehicle="O_Soldier_GL_F";
					rank="MAJOR";
					skill=0.60000002;
				};
				class Item2
				{
					position[]={4840.6914,340.83908,21940.93};
					azimut=-186.901;
					age="ACTUAL";
					id=36;
					side="EAST";
					vehicle="O_officer_F";
					leader=1;
					rank="COLONEL";
					skill=0.60000002;
					text="target";
				};
			};
		};
		class Item8
		{
			side="EAST";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4678.7827,283.27213,21737.633};
					azimut=-151.01401;
					age="ACTUAL";
					id=37;
					side="EAST";
					vehicle="O_Soldier_AR_F";
					leader=1;
					rank="COLONEL";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4693.6382,281.48877,21728.719};
					azimut=-128.37703;
					age="ACTUAL";
					id=38;
					side="EAST";
					vehicle="O_Soldier_GL_F";
					rank="COLONEL";
					skill=0.60000002;
				};
			};
		};
		class Item9
		{
			side="CIV";
			class Vehicles
			{
				items=2;
				class Item0
				{
					position[]={4577.2085,294.58585,21841.967};
					age="ACTUAL";
					id=39;
					side="CIV";
					vehicle="C_man_1";
					leader=1;
					rank="COLONEL";
					skill=0.60000002;
				};
				class Item1
				{
					position[]={4581.0869,294.69522,21846.145};
					azimut=-98.522675;
					age="ACTUAL";
					id=40;
					side="CIV";
					vehicle="C_man_w_worker_F";
					rank="COLONEL";
					skill=0.60000002;
				};
			};
		};
		class Item10
		{
			side="EAST";
			class Vehicles
			{
				items=7;
				class Item0
				{
					position[]={4881.2261,290.12112,21682.877};
					azimut=180;
					id=41;
					side="EAST";
					vehicle="O_recon_TL_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
				};
				class Item1
				{
					position[]={4876.2261,287.84763,21687.877};
					azimut=180;
					id=42;
					side="EAST";
					vehicle="O_recon_M_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item2
				{
					position[]={4886.2261,290.24396,21687.877};
					azimut=180;
					id=43;
					side="EAST";
					vehicle="O_recon_medic_F";
					skill=0.40000001;
				};
				class Item3
				{
					position[]={4871.2261,286.85379,21692.877};
					azimut=180;
					id=44;
					side="EAST";
					vehicle="O_recon_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item4
				{
					position[]={4891.2261,290.64359,21692.877};
					azimut=180;
					id=45;
					side="EAST";
					vehicle="O_recon_LAT_F";
					skill=0.40000001;
				};
				class Item5
				{
					position[]={4866.2261,287.0914,21697.877};
					azimut=180;
					id=46;
					side="EAST";
					vehicle="O_recon_JTAC_F";
					skill=0.40000001;
				};
				class Item6
				{
					position[]={4896.2261,290.92865,21697.877};
					azimut=180;
					id=47;
					side="EAST";
					vehicle="O_recon_exp_F";
					skill=0.40000001;
				};
			};
			class Waypoints
			{
				items=7;
				class Item0
				{
					position[]={4858.1743,282.66983,21662.119};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item1
				{
					position[]={4807.0059,276.28482,21677.795};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item2
				{
					position[]={4746.4761,277.40317,21709.367};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item3
				{
					position[]={4777.8301,285.62305,21745.945};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item4
				{
					position[]={4839.0132,296.44583,21745.729};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item5
				{
					position[]={4884.0845,294.85464,21725.045};
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
				class Item6
				{
					position[]={4895.4067,292.15579,21708.498};
					type="CYCLE";
					speed="NORMAL";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item11
		{
			side="EAST";
			class Vehicles
			{
				items=4;
				class Item0
				{
					position[]={4481.9473,257.45306,21665.178};
					id=48;
					side="EAST";
					vehicle="O_recon_TL_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
				};
				class Item1
				{
					position[]={4486.9473,260.18347,21660.178};
					id=49;
					side="EAST";
					vehicle="O_recon_M_F";
					rank="CORPORAL";
					skill=0.44999999;
				};
				class Item2
				{
					position[]={4476.9473,258.09888,21660.178};
					id=50;
					side="EAST";
					vehicle="O_recon_medic_F";
					skill=0.40000001;
				};
				class Item3
				{
					position[]={4491.9473,263.03885,21655.178};
					id=51;
					side="EAST";
					vehicle="O_recon_F";
					skill=0.40000001;
				};
			};
		};
		class Item12
		{
			side="CIV";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={4594.6045,298.49765,21420.73};
					azimut=-60.492523;
					age="ACTUAL";
					id=52;
					side="CIV";
					vehicle="C_Offroad_01_F";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
				};
				class Item1
				{
					position[]={4589.8696,299.05118,21423.557};
					azimut=90.558296;
					age="ACTUAL";
					id=53;
					side="CIV";
					vehicle="C_man_polo_3_F_asia";
					rank="CAPTAIN";
					skill=0.2;
				};
				class Item2
				{
					position[]={4590.2124,298.93448,21421.5};
					azimut=19.724911;
					age="ACTUAL";
					id=54;
					side="CIV";
					vehicle="C_man_polo_3_F_asia";
					rank="CAPTAIN";
					skill=0.2;
				};
			};
		};
		class Item13
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4537.9307,303.62955,21467.963};
					azimut=254.7132;
					age="ACTUAL";
					id=55;
					side="WEST";
					vehicle="B_MRAP_01_hmg_F";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
				};
			};
		};
		class Item14
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4421.0635,272.48608,20812.307};
					azimut=135.838;
					age="ACTUAL";
					id=56;
					side="WEST";
					vehicle="B_Heli_Transport_01_camo_F";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
					ammo=0;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={2891.2417,77.841072,20424.41};
					combatMode="BLUE";
					formation="STAG COLUMN";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item15
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4440.0039,271.26974,20817.99};
					azimut=-204.11099;
					age="ACTUAL";
					id=57;
					side="WEST";
					vehicle="B_Truck_01_mover_F";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
					ammo=0;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={6712.1357,207.93254,19596.93};
					combatMode="BLUE";
					speed="NORMAL";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item16
		{
			side="WEST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4403.3569,273.58554,20803.252};
					azimut=-238.35968;
					age="ACTUAL";
					id=58;
					side="WEST";
					vehicle="B_Heli_Transport_01_camo_F";
					leader=1;
					rank="CAPTAIN";
					skill=0.2;
				};
			};
			class Waypoints
			{
				items=1;
				class Item0
				{
					position[]={2887.9138,78.202812,20383.271};
					combatMode="BLUE";
					formation="STAG COLUMN";
					combat="CARELESS";
					class Effects
					{
					};
					showWP="NEVER";
				};
			};
		};
		class Item17
		{
			side="WEST";
			class Vehicles
			{
				items=3;
				class Item0
				{
					position[]={4432.5737,270.9176,20826.229};
					special="NONE";
					id=59;
					side="WEST";
					vehicle="B_Soldier_TL_F";
					leader=1;
					rank="SERGEANT";
					skill=0.5;
					ammo=0;
				};
				class Item1
				{
					position[]={4434.2998,271.15659,20820.957};
					special="NONE";
					id=60;
					side="WEST";
					vehicle="B_Soldier_GL_F";
					skill=0.40000001;
					ammo=0;
				};
				class Item2
				{
					position[]={4435.104,271.05298,20823.242};
					special="NONE";
					id=61;
					side="WEST";
					vehicle="B_soldier_AR_F";
					rank="CORPORAL";
					skill=0.44999999;
					ammo=0;
				};
			};
		};
		class Item18
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4448.4961,270.9252,20832.422};
					class args
					{
						items=5;
						class Item0
						{
							value="1";
							parentCls="ModuleCreateDiaryRecord_F";
							typeName="Owner";
						};
						class Item1
						{
							value="";
							parentCls="ModuleCreateDiaryRecord_F";
							typeName="Subject";
						};
						class Item2
						{
							value="Mission";
							parentCls="ModuleCreateDiaryRecord_F";
							typeName="PresetTitle";
						};
						class Item3
						{
							value="Elimiert Colonel Sakarios";
							parentCls="ModuleCreateDiaryRecord_F";
							typeName="Title";
						};
						class Item4
						{
							value="Laut Nachrichtendienst befindet sich Colonel Sakarios auf der Burg Thronos. Schlagt euch bis zur Burg durch, und eliminiert ihn. Auf dem Weg müsst ihr mit starkem Widerstand rechnen. Diese Mission ist von absoluter Wichtigkeit, da der Colonel als führender Warlord auf Altis eingestuft wird! Sein Exodus wird einen entscheidenden Schlag für die Befreiung von Altis darstellen. Es befinden sich ebenfalls Zivilisten im Gebiet, diese dürfen keinesfalls getötet werden!";
							parentCls="ModuleCreateDiaryRecord_F";
							typeName="Description";
						};
					};
					id=62;
					side="LOGIC";
					vehicle="ModuleCreateDiaryRecord_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					syncId=8;
					synchronizations[]={0,4,3,5,2,6,7,1};
				};
			};
		};
		class Item19
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4445.478,269.23685,20844.838};
					class args
					{
						items=7;
						class Item0
						{
							value="1";
							parentCls="ModuleTaskCreate_F";
							typeName="Owner";
						};
						class Item1
						{
							value="1";
							parentCls="ModuleTaskCreate_F";
							typeName="ID";
						};
						class Item2
						{
							value="Bewaffnen";
							parentCls="ModuleTaskCreate_F";
							typeName="Title";
						};
						class Item3
						{
							value="Holen sie sich eine Automatikwaffe aus den Versorgungskisten.";
							parentCls="ModuleTaskCreate_F";
							typeName="Description";
						};
						class Item4
						{
							value="";
							parentCls="ModuleTaskCreate_F";
							typeName="Marker";
						};
						class Item5
						{
							value="1";
							parentCls="ModuleTaskCreate_F";
							typeName="Destination";
						};
						class Item6
						{
							value="CREATED";
							parentCls="ModuleTaskCreate_F";
							typeName="State";
						};
					};
					id=63;
					side="LOGIC";
					vehicle="ModuleTaskCreate_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					text="bewaffnen";
					description="Bewaffnet euch";
					syncId=9;
					synchronizations[]={0,4,3,5,2,7,6,1};
				};
			};
		};
		class Item20
		{
			side="EAST";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4801.2124,331.40198,21902.83};
					special="NONE";
					id=64;
					side="EAST";
					vehicle="O_Heli_Light_02_unarmed_F";
					leader=1;
					skill=0.60000002;
					ammo=0;
				};
			};
		};
		class Item21
		{
			side="LOGIC";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={4398.3433,270.44095,20844.063};
					class args
					{
						items=7;
						class Item0
						{
							value="1";
							parentCls="ModuleTaskCreate_F";
							typeName="Owner";
						};
						class Item1
						{
							value="2";
							parentCls="ModuleTaskCreate_F";
							typeName="ID";
						};
						class Item2
						{
							value="Colonel Sakarios";
							parentCls="ModuleTaskCreate_F";
							typeName="Title";
						};
						class Item3
						{
							value="Elimiert Colonel Sakarios";
							parentCls="ModuleTaskCreate_F";
							typeName="Description";
						};
						class Item4
						{
							value="";
							parentCls="ModuleTaskCreate_F";
							typeName="Marker";
						};
						class Item5
						{
							value="1";
							parentCls="ModuleTaskCreate_F";
							typeName="Destination";
						};
						class Item6
						{
							value="CREATED";
							parentCls="ModuleTaskCreate_F";
							typeName="State";
						};
					};
					id=65;
					side="LOGIC";
					vehicle="ModuleTaskCreate_F";
					leader=1;
					lock="UNLOCKED";
					skill=0.60000002;
					text="ColonelSakarios";
					description="Eliminiert Colonel Sakarios auf Burg Thronos";
					syncId=10;
					synchronizations[]={0,4,3,5,2,7,6,1};
				};
			};
		};

};
class Vehicles
{

		items=8;
		class Item0
		{
			position[]={4431.8936,270.08139,20836.572};
			azimut=-3.3826363;
			id=66;
			side="EMPTY";
			vehicle="DGAmmoBox";
			skill=0.60000002;
		};
		class Item1
		{
			position[]={4431.874,270.57883,20830.572};
			azimut=306.6174;
			id=67;
			side="EMPTY";
			vehicle="B_Truck_01_covered_F";
			lock="LOCKED";
			skill=0.60000002;
		};
		class Item2
		{
			position[]={4424.4536,268.94894,20849.549};
			azimut=336.6174;
			id=68;
			side="EMPTY";
			vehicle="Land_BarGate_F";
			lock="LOCKED";
			skill=0.60000002;
		};
		class Item3
		{
			position[]={4426.0308,269.99811,20836.51};
			azimut=338.3855;
			special="NONE";
			id=69;
			side="EMPTY";
			vehicle="B_supplyCrate_F";
			lock="LOCKED";
			skill=0.60000002;
		};
		class Item4
		{
			position[]={4426.6694,270.09372,20835.418};
			azimut=338.3855;
			special="NONE";
			id=70;
			side="EMPTY";
			vehicle="Box_NATO_Support_F";
			lock="LOCKED";
			skill=0.60000002;
		};
		class Item5
		{
			position[]={4428.7417,270.08868,20835.752};
			azimut=184.26855;
			special="NONE";
			id=71;
			side="EMPTY";
			vehicle="Box_NATO_Support_F";
			leader=1;
			lock="LOCKED";
			skill=0.60000002;
		};
		class Item6
		{
			position[]={4434.2661,270.39163,20832.848};
			azimut=-3.3826363;
			id=72;
			side="EMPTY";
			vehicle="Box_NATO_Wps_F";
			skill=0.60000002;
		};
		class Item7
		{
			position[]={4434.8604,270.49997,20831.67};
			azimut=-3.3826363;
			id=73;
			side="EMPTY";
			vehicle="Box_NATO_Wps_F";
			skill=0.60000002;
		};

};
class Markers
{

		items=7;
		class Item0
		{
			position[]={4441.5571,270.14371,20840.729};
			name="Startpunkt";
			type="mil_start";
			colorName="ColorBlue";
			angle=-1.483488;
		};
		class Item1
		{
			position[]={4545.8779,296.53952,21370.344};
			name="Belagerte Stadt";
			text="Passieren Sie die Stadt";
			type="hd_dot";
			colorName="ColorBlue";
		};
		class Item2
		{
			position[]={4865.2373,351.6615,21941.691};
			name="Colonel Sakarios";
			text="Aufenthaltsort von Colonel Sakarios";
			type="hd_dot";
			colorName="ColorBlue";
		};
		class Item3
		{
			position[]={4352.7725,250.7177,21155.863};
			name="Vorstossen";
			type="mil_arrow";
		};
		class Item4
		{
			position[]={4070.7874,234.42226,21427.66};
			name="Vorstossen Option 1";
			text="Vorstossen Option 1";
			type="mil_arrow";
			colorName="ColorRed";
			angle=26.122831;
		};
		class Item5
		{
			position[]={4856.0176,236.86174,21434.104};
			name="Vorstossen2";
			text="Vorstossen Option 2";
			type="mil_arrow";
			colorName="ColorRed";
			angle=-32.814976;
		};
		class Item6
		{
			position[]={4445.3745,271.29932,20820.381};
			name="Absetzpunkt";
			text="Absetzpunkt";
			type="o_unknown";
			colorName="ColorBrown";
		};

};
class Sensors
{

		items=2;
		class Item0
		{
			position[]={4908.1167,345.05905,21910.498};
			a=100;
			b=100;
			activationBy="WEST SEIZED";
			interruptable=1;
			type="END1";
			age="UNKNOWN";
			text="Mission erfüllt";
			name="Ende";
			class Effects
			{
				track="EventTrack01_F_Curator";
			};
		};
		class Item1
		{
			position[]={4427.6836,269.66034,20841.398};
			activationBy="WEST";
			age="UNKNOWN";
			class Effects
			{
				soundEnv="Wind";
				track="LeadTrack01a_F";
			};
		};

};
};
class Intro
{
addOns[]=
{

		"a3_map_altis"

};
addOnsAuto[]=
{

		"a3_map_altis"

};
randomSeed=13130391;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;

};
};
class OutroWin
{
addOns[]=
{

		"a3_map_altis"

};
addOnsAuto[]=
{

		"a3_map_altis"

};
randomSeed=9773194;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;

};
};
class OutroLoose
{
addOns[]=
{

		"a3_map_altis"

};
addOnsAuto[]=
{

		"a3_map_altis"

};
randomSeed=735631;
class Intel
{

		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;

};
};
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May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Well, I don't know either, but it's the current situation...

Just checked the exported .pbo from the steam workshop, and

if (isClient) then
{
showHUD false;
};

is in it...

EDIT: I see why it worked in singleplayer. It was because I have turned it off in the Settings of the game. However, Multiplayer is still not affected by the code in the init.sqf

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Thank you very much, appreciate it... :)

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

So, now back at home, I tried your workaround.

Therefore I deleted showHUD false; from the description.ext, created a new file called init.sqf (saved as all files so it became an sqf insead of txt), and added

if (isClient) then
{
showHUD false;
};

to it.

However, in singleplayer, the HUD disappears as expected, but in Multiplayer, I still have the whole bunch of HUD elements in it... :(

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

But I'm still in the opinion, this should be the players decision and not be given by the mission itself.

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Ok, but why doesn't it crash here? However, I will follow your workaround, but where can I find the
init.sqf?

Thanks for your help... :)

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

Ah sorry, my fault, you need this mod for the Mission:

http://www.armaholic.com/page.php?id=22831

It's a SIG553 Weaponpack.

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

I can't upload the description.ext but here is it's Content:

class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};

author="Stephan Koenig";
OnLoadName = "Sturm auf Thronos";
OnLoadMission = "Findet und eliminiert den Offizier auf Burg Thronos";

respawn = "0";
respawnDelay = 3;
respawnDialog = false;
respawnVehicleDelay = 10;

ShowGPS = 0;
showHUD false;

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

It starts fine here.

May 10 2016, 8:14 AM · Arma 3
Thaddel added a comment to T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.

showHUD false; on a own line. This works perfectly in singleplayer.

The Point is, this is not optimal in any way to have it scripted. Why not let just the user decice, if he wants to have a HUD or not.

May 10 2016, 8:14 AM · Arma 3
Thaddel edited Steps To Reproduce on T76956: showHUD false; works in Singleplayer - No effect in Multiplayer.
May 10 2016, 8:14 AM · Arma 3