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Camp guards in "Attention Deficit" don't react while under fire
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I have a sniper variant of MX with the suppressor for this mission, so my fire is quite "silent" for the AI, I guess. Especially assuming that they were shot from about 400 meters distance. Nevertheless, they are completely dumb. I'm talking about the guards that stay near the bonfire (the standing one under the lighthouse and two sitting guys somewhere west or north-west of it). I play on elite difficulty and have the enemy skill set to 0.85 in difficulty settings. All they do is receive hits until death. The sitting guys haven't even stood up. Looks like a trivial waypoint behaviour bug.


Legacy ID
Campaign Episode 2: Adapt

Event Timeline

shredthesky edited Additional Information. (Show Details)
shredthesky set Category to Campaign Episode 2: Adapt.
shredthesky set Reproducibility to Always.
shredthesky set Severity to None.
shredthesky set Resolution to Open.
shredthesky set Legacy ID to 658917921.May 7 2016, 6:13 PM
AD2001 added a subscriber: AD2001.May 7 2016, 6:13 PM

What Stratis mission are you talking about?

I mean the one that comes after the "Bingo Fuel", where you need to rescue some important dude.

Attention Deficit

Bohemia added a subscriber: Bohemia.May 7 2016, 6:13 PM

I think it's probably due to the ambientAnimCombat function? This allows units to snap out of idle animations when a player is spotted - BUT they don't react to being shot!

I thought it's just an unswithced behaviour. By the way, vote up! ;)

AI bugs like this are very common in the SP campaign. I don't know if they're related to AI programming itself, or it's some "campaign scripting error".

E.g. here are some examples:
1- (from the editor)
2- (from the campaign)
3- (from the editor)
4- (from the capmaign)