I'd really love to see damageable bridges in ArmA3 - complete with a damaged model. I believe this was a feature once, but for some reason, has been removed? I may be mistaken.
Description
Details
- Legacy ID
- 389693633
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Event Timeline
I think you can still do it, but it requires quite a lot of explosives. I saw a ticket regarding this and someone said they managed to destroy the bridge by hitting it with a vehicle.
And this is a duplicate.
Thanks AD2001, interesting - I tried blasting it with a slammer about a zillion times but no joy! ;D
Well, this is quite...odd.
It seems I can't find bridges with my classname-finding-script-thing: http://i.imgur.com/vEXjv0M.jpg
The bridges also aren't marked on the map like buildings: http://i.imgur.com/BqRYebB.png
This is probably a work around for AI not being able to drive over bridges. Unofortunately, it also makes bridges impossible to interact with and therefore indestructible.
I wonder if it would be possible for the Devs to insert a damaged model for the 'workaround' somehow? If we could hide the bridges in the editor, and there was a damaged model, that could work with scripting? But I honestly don't know how practical it all is. I just wanna blow a bridge! :p