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Ability to Destroy Bridges, Complete with Damaged Model
Reviewed, WishlistPublic

Description

I'd really love to see damageable bridges in ArmA3 - complete with a damaged model. I believe this was a feature once, but for some reason, has been removed? I may be mistaken.

Details

Legacy ID
389693633
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 17 2014, 10:47 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Feature Request.
Bohemia set Reproducibility to N/A.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 389693633.May 7 2016, 6:26 PM
AD2001 added a subscriber: AD2001.May 7 2016, 6:26 PM

I think you can still do it, but it requires quite a lot of explosives. I saw a ticket regarding this and someone said they managed to destroy the bridge by hitting it with a vehicle.

And this is a duplicate.

Bohemia added a subscriber: Bohemia.May 7 2016, 6:26 PM

Thanks AD2001, interesting - I tried blasting it with a slammer about a zillion times but no joy! ;D

Well, this is quite...odd.

It seems I can't find bridges with my classname-finding-script-thing: http://i.imgur.com/vEXjv0M.jpg

The bridges also aren't marked on the map like buildings: http://i.imgur.com/BqRYebB.png

This is probably a work around for AI not being able to drive over bridges. Unofortunately, it also makes bridges impossible to interact with and therefore indestructible.

I wonder if it would be possible for the Devs to insert a damaged model for the 'workaround' somehow? If we could hide the bridges in the editor, and there was a damaged model, that could work with scripting? But I honestly don't know how practical it all is. I just wanna blow a bridge! :p

Duplicate of #0018178