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May 10 2016

AD2001 added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

@z-boson

There's nothing wrong with them.

@St.Jimmy

Dafaq?

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

What's wrong with the textures and the lighting?

"theres actually a rather funny story about a friend of mine, who almost died IRL, because of bug in arma"

I want to hear it.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74113: Vests are not visible on AAF sniper units.

They are visible, their back is just covered by the ghillie suit.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74112: Annoying bug on Mission 3: Maxwell.

Try disabling JSRS and verifying the cache one more time.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74110: Inventory (and probably Weapon Pool) inconsistence while going from one mission to the next one.

But they showed up in the armory, didn't they?

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74110: Inventory (and probably Weapon Pool) inconsistence while going from one mission to the next one.

The briefings/hints/whatever tell you that after picking your loadout, it may still be adjusted to fit the mission.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74104: Errors (vanilla - new patch 1.04.111.668) - bare map one infantry unit preview.

Yes.

May 10 2016, 6:59 AM · Arma 3
AD2001 added a comment to T74104: Errors (vanilla - new patch 1.04.111.668) - bare map one infantry unit preview.

Known issue. To resolve it, just reset your layout in Configure>Game>Layout.

May 10 2016, 6:59 AM · Arma 3
AD2001 added a comment to T74095: Aiming with the Buzzard cannon.

Yeah, it would shoot at the landing gear if it's not raised. That's why you raise it.

May 10 2016, 6:58 AM · Arma 3
AD2001 added a comment to T74079: TKOH tech for large objects in A3.

Take on helicopters, another game from BIS.

May 10 2016, 6:58 AM · Arma 3
AD2001 added a comment to T74045: Carry a wounded man (drag).

Find out what mission you were playing. Find the BIS/Armaholic forum thread. Make an account (if you don't already have one) and just write a comment or something about the issue.

May 10 2016, 6:57 AM · Arma 3
AD2001 added a comment to T74045: Carry a wounded man (drag).

That means BIS is not responsible and you should report it to the mission maker.

May 10 2016, 6:57 AM · Arma 3
AD2001 added a comment to T74045: Carry a wounded man (drag).

The carrying/dragging action is by a 3rd party script. BIS is not responsible for such scripts.

Close the ticket.

May 10 2016, 6:57 AM · Arma 3
AD2001 added a comment to T74032: AI do not release their parachutes if grouped with player when they touch down.

"why has it not even been looked at yet?"

Status: reviewed

May 10 2016, 6:57 AM · Arma 3
AD2001 added a comment to T74032: AI do not release their parachutes if grouped with player when they touch down.

"Reviewed" means that a moderator saw it and is going to pass it on to the devs if he/she thinks it's necessary.

May 10 2016, 6:57 AM · Arma 3
AD2001 added a comment to T74009: Interface layout not respected.

Reset your layout.

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T74008: No "play" button.

What's the point of a "Play" button if you can just double click?

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T74007: Moored Mines are too sensitive.

I doubt you need to touch them. Don't the moored mines use magnetic fuses?

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T74001: The loader is missing from the Merkava/ M2A1 Slammer..

Well, the one in the game has an autoloader.

Besides, it's not the Merkava in the game, it's the M2A1 Slammer.

Give BIS some creative freedom, people.

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T74001: The loader is missing from the Merkava/ M2A1 Slammer..

Autoloaders, anyone?

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T74000: The Merkava tank is missing a 60mm mortar..

The missing .50 cal was already reported like 10 times.

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T73996: ArmA 3 Vehicle Wrecks.

http://forums.bistudio.com/showthread.php?159551-Why-aren-t-the-wreck-models-used-as-quot-destroyed-quot-models

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T73992: BattleField Style Game Modes/Maps.

Srsly?

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T73989: Units attack "ennemy" camouflage nets with grenades launchers.

Resolved in dev.

May 10 2016, 6:56 AM · Arma 3
AD2001 added a comment to T73978: repel counterattack in "radio silence" mission is like suicide mission.

It's not a suicide mission, it just takes 17 FUCKING TRIES!

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73970: Critical / Unable to switch team members within editor preview missions unless killed.

Well, that was a joke...

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73970: Critical / Unable to switch team members within editor preview missions unless killed.

Have you tried pressing the team switch key?

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73968: Unable to open UAV terminal.

Yep.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73964: Add ambient civilians..

Ambient civilians would be annoying and you already have a module IIRC.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73964: Add ambient civilians..

It would be annoying because if you want to create a mission with a town fight and BAM! random horde of civilians comes in.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73958: critical/gamebreaking - jet-pack availability.

Troll detected.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73955: Warfare.

FFS people read the how-to guide before requesting sh*t like this.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73955: Warfare.

1, 2, 3) Agreed.

4)By rockets, the author probably meant missiles. http://en.wikipedia.org/wiki/Ballistic_missile_submarine

5)It's going to be just a static model.

6)How is it useless against any conventional army?

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73954: Add more jetfighters.

Here it is: https://twitter.com/Arma3official/status/387869369499258880/photo/1/large

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73954: Add more jetfighters.

Nope, the concept renders are nothing.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73954: Add more jetfighters.

OMG NOBODY NOTISED THRE IS ONLY 1 JETS!!!!!

BIS MORE NOW!!!!!!!!

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73954: Add more jetfighters.

I don't understand why people think no more jet fighters are going to be added.

Like, srsly?

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73947: Tanks can be easily destroyed by 35mm rounds..

Impossible to solve until we get a proper penetration system.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73945: Underwater Explosives.

Duplicate of #0005947!!!!!!!!!!!!!!!!!!!

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73943: Disable extended Armor by default.

Yeah, this way people think you need 10 headshots from a 9 mm to kill a person, when you actually need only 8.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73940: "Preview" button in editor doesn't update the mission.

This might be because the unit is in formation with the other unit.

May 10 2016, 6:55 AM · Arma 3
AD2001 added a comment to T73933: Firing from the MH-6.

Duplicate of #0002452.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73932: Inventory space bar for vehicles/crates doesn't work.

It only works when you're inside the vehicle. I believe there's already a ticket about it.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73931: CSAT AA launcher re-textures itself upon dropping it..

Duplicate of #0005153.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73924: Variable length magazines to be visible on rifle/pistol when equipped to magazine slot..

The MX SW does show different magazines FYI.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73908: Directx 10 not working.

It means your graphics card can't run Arma 3.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73908: Directx 10 not working.

And does it supoprt DirectX 10?

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73908: Directx 10 not working.

What's your graphics card?

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73901: When swimming with diving mask, field of view should be limited.

Duplicate of #0008969.

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73898: loosing AA rockets.

It's very likely that this is mission related.

Has anybody else experienced similar issues in the same mission and have they reported them to the author?

May 10 2016, 6:54 AM · Arma 3
AD2001 added a comment to T73886: Braking lights do not turn off when engine is off.

I suppose you're referring to the braking lights.

I don't think you can turn those of IRL.

May 10 2016, 6:53 AM · Arma 3
AD2001 added a comment to T73885: [MP] the structures added problems in MP game.

Did you just insult BIS, say this game has no future and tell FrankHH to go away from Arma?

May 10 2016, 6:53 AM · Arma 3
AD2001 added a comment to T73876: PROPOSAL for improved armor penetration system without changing vintage system setup.

Why aren't you allowed to use scripts anyway? It's not like those 0.1 FPS is more important than a better damage system for vehicles.

May 10 2016, 6:53 AM · Arma 3
AD2001 added a comment to T73869: Enhanced Weather for Arma 3.

You've already reported the lightning types and the waves being too small, so why have it here?

May 10 2016, 6:53 AM · Arma 3
AD2001 added a comment to T73849: Add Uk soldiers.

@Dr_Death

No, I was not serious xD

@ShadeOfMe

What you're asking for would require tons of work. The OP is only requesting that they add soldiers with the uniforms that are already in the game.

May 10 2016, 6:53 AM · Arma 3
AD2001 added a comment to T73849: Add Uk soldiers.

Are there SAS uniforms in the game?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73849: Add Uk soldiers.

But I wanted captain Price and Soap. :(

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73849: Add Uk soldiers.

What exactly is the difference between the two?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

Maybe it's because your graphics card can't handle Arma 3?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73847: T-100 Varsuk 135mm cannon and unpleasant camera view.

The first (120 mm instead of 135 mm) issue was already reported.

About the 3rd person camera: simply don't use it.

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73844: Ladder animation missing.

Where did I mention doors?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73844: Ladder animation missing.

It's been reported like 20 times already. You wanna know why? Because the devs closed the original ticket. You wanna know why they closed it?

Quote from Vespa: "the entering and exiting issues cannot be handled properly because of AI - we tried making proper exiting, but then AI wasnt able to use ladders at all. So unless we find other solution in future, it will stay like this."

#0001228

And you now know why it's like that. Are ya happy?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73843: arma 3 main battle tank armor incorect.

Oh, yeah, I'm so stupid. :P

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73843: arma 3 main battle tank armor incorect.

Arma 3, Take on Mars, Arma tactics and?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73843: arma 3 main battle tank armor incorect.

They're working on tank damage. Also, one of the reasons to this issue is that Arma doesn't have an actual penetration system, but still uses the 12 year old hit-point based system.

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73840: UAV Hellfire not responding to waypoint.

UAV Hellfire?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73822: A-143 CCIP Bomb Recticle incomplete and wrong.

There isn't any CCIP in vanilla Arma 3...

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73818: Sub-machine-gun mag's and pistol mag's take more space then rifle mags..

Well, the SMG/pistol bullets are wider, aren't they?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73816: vehicle gunner can not switch to their optics mode..

Duplicate of #0014840?

May 10 2016, 6:52 AM · Arma 3
AD2001 added a comment to T73809: ArmA 3 mulitplayer connection issues.

How about your friends connection? What mission were you playing? How many people were there?

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73809: ArmA 3 mulitplayer connection issues.

And it didn't cross your mind that your internet connection isn't very good?

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73800: YorrisJ2 Optic For Assualt Rifles.

And the ACO is?

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73800: YorrisJ2 Optic For Assualt Rifles.

Why? You have the ACO and the holosight for rifles.

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73777: Impossible to shoot from Helicopter ....

Duplicate of #0002452.

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73768: Add "lockInventory" and "lockedInventory" commands..

Related to/duplicate #0014755

May 10 2016, 6:51 AM · Arma 3
AD2001 added a comment to T73762: [Feature Request] Gatling gun for the CH-49 Mohawk and sliding door.

Everyone knows about that.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73759: Add a lefthanded mode.

http://feedback.arma3.com/view.php?id=2548

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73751: AT-soldier fire with rocket launcher on static AA-launcher.

Are you sure it's not supposed to be like that?

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73745: Removeheadgear and Removegoggles Commands are Ignored on Civilian Units.

So, I could have a "removeStuff.sqf" with:"sleep 1; removeHeadgear player; removeGoggles player;" and in the init have "execVM "removeStuff.sqf;"?

Sorry for the stupid questions, I'm new to scripting.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73745: Removeheadgear and Removegoggles Commands are Ignored on Civilian Units.

Thanks, works like a charm!

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73745: Removeheadgear and Removegoggles Commands are Ignored on Civilian Units.

Can't you just use something like "sleep 1" to let the randomizer do it's work and then use the "removeHeadgear unitName" and "removeGoggles unitName"?

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73744: Cannot place explosives on / in vehicles.

Duplicate of #0005947.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73737: cant throw a 2nd or 3rd grenade until the first has exploded.

There was a delay added between each throw because you could throw a grenade literally every second.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73736: Stars should reflect on calm water.

With PiP? That would be...uhm...funny...no, that's not the word...it would be...dangerous because my PC could explode.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73731: Request for a command to hide all waypoinrts.

He means when making a mission.

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73726: Everything Blurry as soon as spawn.

Is this bug reproducible only in that mission?

May 10 2016, 6:50 AM · Arma 3
AD2001 added a comment to T73702: M4 and 2S9 Gun Recoil.

Fixed in dev.

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73701: Blood effect on MK30A and MK32A.

Duplicate of #0013896.

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73692: Mouse.

Back in my day, people actually made proper summaries...

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73681: Introduce a SetCustomFace Command for AI.

So, this command would be used to use a custom face in the mission folder? Or use one of the default faces?

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73679: Runways not suited for A-143.

Maybe they weren't made for the Buzzard?

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73676: AAF officer shows CSAT officer in first person.

Duplicate of #0014838

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73671: Name (and the german translation) of the "M_Titan_AP" is wrong.

The in-game description?

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73671: Name (and the german translation) of the "M_Titan_AP" is wrong.

The devs wanted it to be armor piercing, but they didn't make it armor piercing for some reason.

May 10 2016, 6:49 AM · Arma 3
AD2001 added a comment to T73671: Name (and the german translation) of the "M_Titan_AP" is wrong.

This is supposed to be armor-piercing, but it doesn't pierce very well.

May 10 2016, 6:48 AM · Arma 3
AD2001 added a comment to T73668: Add Search & Filter Box in MPMissions Selection Menu (MPMissions Browser).

What exactly do you mean?

May 10 2016, 6:48 AM · Arma 3
AD2001 added a comment to T73654: MAG RELOADING OF PLAYERS NEAR YOU HAVE INCORRECT VOLUME INTENSITY.

DO NOT WRITE IN ALL CAPS.

DO YOU SEE HOW ANNOYING IT IS?

May 10 2016, 6:48 AM · Arma 3
AD2001 added a comment to T73627: Inventory/ Loadout editor.

This is a confirmed feature that will, apparently, be added post release.

There was a ticket that has been marked as resolved (and it may even be closed now) where the devs explained this.

May 10 2016, 6:46 AM · Arma 3
AD2001 added a comment to T73612: Would like to request more building damage when using smaller explosive devices.

Don't the grenade launchers use fragmentation grenades?

"some of the lighter cannons on tanks"

What does this mean exactly?

May 10 2016, 6:46 AM · Arma 3
AD2001 added a comment to T73605: building window/door glass problem.

Yep, 1 is intended.

May 10 2016, 6:46 AM · Arma 3