It would nice to have storm clouds were you want and rain to be under clouds only unless moved by wind.
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May 10 2016
Would those be the muscles be the same?
Isn't this already in the game?
Realistically speaking, would moving with a rifle make you tired faster holding it up or with it lowered? You hint at animation problems? Those would be a separate issue. And the issue of stamina has literally been discussed to death on the forums.
I can take off and land from every airfield. I like the real terrain and aircraft physx aren't the best at the moment meaning you can take off way quicker than you should be able to. Seems more like an AI problem or that they are recognized as possible landing sites for AI.
Roads exist as well which can be used as longer paved airstrips I have found.
The 19x21mm rounds exist i nreal life: http://en.wikipedia.org/wiki/9%C3%9721mm
Are you still having the issue?
Scripts using addweapon and addmagazine can do this already.
@SaMatra, you said earlier in this thread about lack of documentation on the setVelocityTransformation scripting command. It appears VBS uses the exact same command and has proper documentation and examples.
http://resources.bisimulations.com/wiki/setVelocityTransformation
What about this: http://resources.bisimulations.com/wiki/velocityAng
http://resources.bisimulations.com/wiki/setVelocityAng
The usage and name is already figured out. It even has examples.
You might want to change the ticket to be requesting these scripting commands.
The ticket could be cleaned up with a link to the commands and a few reasons why we need a command. VBS commands provide a great starting point in the creation of Arma 3 scripting commands as well. The VBS commands are shorter and provide a much simpler way of achieving the functionality the ticket creator wants.
I also suspect these scripting commands could have at one point played a role in the ability of VBS to have walkable vehicles.
Are you sure this is not an issue with the addon?
Are you sure it is nothing to do with your sound system?
And what is the problem exactly? How loud they are or loudness being random as opposed to distance.
I would think grenades would have a pretty high decibel level in real life.
These features should not be removed. They should be option settings though.
We would need to see more concrete facts regarding similar and other UAVs first.
Would aircraft in real life have indicators showing height above sea level and height above the ground?
Why do you guys want each side to have the same vehicle classes? Variety is key. It is unlikely two major factions would have a counterpart for each vehicle they have.
There is a different ticket covering the issue that AI die when they deploy their parachutes.
If you hit the main rotor or tail rotor when ejecting you will be killed. Try coming to a complete stop while hovering and then eject.
Supressors and silencers are two different things. They do not make any gun quite, in fact they are used to keep the sound of the gun firing from damaging your ears by bringing it down to a safe level.
Continue the discussion here please as this ticket is a duplicate for an assigned issue: http://feedback.arma3.com/view.php?id=12106
Game balance is never an issue in Arma games. Sometimes are just realistically overpowered or underpowered. No artificial balance.
The flare system exists the way ti does because BI has not had the time to work on it yet. And we cannot get Arma anywhere close to simulator levels? You play Arma 2 with ACE? Arma 3 adds in many things from ACE.
More to the point though you guys are arguing over a bugged key setting.
Where are these buildings?
Is it a specific "mud hut"?
The development branch contains the auto rudder removed for player driven aircraft now. I'd say that's a nice improvement on fixed wing aircraft!
I think it may be assigned for this: "blood plasma to temporarily counter the blood loss" but read this: http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA480272 This may be an actual practice. But BIS may want to have Saline put into the patients body to combat blood loss.
But then again since the know how of this feature is done by BIS why not have support for it as an option? I have no idea why it was assigned but I see no issue why it can have support as the know how is already in game. To have a blood system for medics would mean non realistic missions would suffer, to combat this a blood transfusion feature or support would keep the casuals happy while the realistic players enjoy a realistic medical system.
What are the downvotes for? Are they Dayz related? Please explain. :)
I am referring to the config parameter maxTide. And while affected heavily by the moon, storms cause the water flood areas around the Mediterranean and many other factors play into tide height.
This is because of an engine problem were rate of fire is affected by frame rate. Because of this we cannot have realistically firing mini guns at the moment. Hopefully this is resolved soon.
Would be nice to have a better flight model in general: http://feedback.arma3.com/view.php?id=15928
Maybe using the current flight model as easy mode.
Closed as this is a duplicate.
@Xeno it should but, with all the weather related commands that exist, we need to be able to globally change the weather throughout the mission.
And possibly provide information on the weapons types to back up the claims of what they should do?
Arma is balanced in terms of what assets there are, not what the assets do. Things are not artificially modified to be balanced, they are only modified to be more realistic.
Wait, the SUV goes 350?
It would need to be a 7.62mm gun as that is the one it would use in real life.
What about going back to the Arma 2 fix: http://feedback.arma3.com/view.php?id=15519 until Arma 3 can have the engine limitation fixed?
Every unit I think has it when it's enabled though I usually play with it off so I am not exactly sure. Try testing without extended armor enabled though. Frame rate and rate of fire are definelty issues for these weapons.
Did you have extended armor on? Is on by default. Go to CONFIGURE -> GAME -> DIFFIULTY -> Extended Armor -> Disabled.
I am talking about the ingame slider were you can increase VON to maximum and lower everything else. If you were standing beside a jet taking off you could here someone whisper to you.
Yes, for example you could here someone whispering while beside a large artillery vehicle firing or beside a tank barrel as it fires.
My thinking behind larger waves is to help with the atmosphere of a stormy mission wether that means a storm is causing these large waves to come near the island or the storm is on and around the island. Rogue waves are also now thought to be a more common occurrence even in the medeterainian. Waves can be very high in medeterainian though I understand there are various issues in game that need to be resolved first to make this a reality.
This is an issue. It's very low priority but still an issue.
They are different areas but similar terrain and the map is model off of I think July 4-5th or some time in August.
Considering the worlds fasted cars are tested on salt flats, this ticket makes sense to me.
http://en.wikipedia.org/wiki/Bonneville_Salt_Flats
The island is modeled for a specific summer day in the year.
Can you upload the mission with the issue?
The rounds don't blow up a vehicle until many of them are shot. Tey penetrate through and damage the vehicle and can kill people inside. Problem right now is penetration has some issue not killing people inside.
Can you provide all this information onto this already reviewed and assigned ticket for his issue?
http://feedback.arma3.com/view.php?id=12028
This issue affects most vehicles in the game.
Is this realistic of the real life version of this aircraft?
So this was never really an issue? I will close it if no one objects though I personally can land and take off from anywhere!
Or maybe they did that interior because people want them?
@Victim9I3 if you view the related tickets, this one here: http://feedback.arma3.com/view.php?id=13965 Is for the ability to walk on the trawler.
I prefer not to have balancing in this game. I find they are heavily armed because they are usually a priority target when they are used and thus need to be able to defend themselves.
Does it appear like it should be able to move?
They do seem like they need more ammunition. But they should only have enough ammunition that could actually fit inside the vehicle and not be bigger on the inside then outside.
It doesn't seem like a weight capacity thing, it's more Ike a config value that someone entered incorrectly.
This has been closed because it is a duplicate.
Doesn't the helicopter autorotate?
Can't the pilot fly while the Co-pilot gets something or vice versa? Or another crewman and the Pilot or Co-pilot something? Or while the vehicle is landed?
It appears like aircraft wheels are static at the moment. This could be resolved by making aircraft wheels more like ground vehicle wheels as they should be.
@Killzone_Kid VBS 2 is 3000 dollars. And regarding damage, Arma 3's damage system still needs a lot of work along with a medical system.
I can take the G-17 and shoot one bullet and kill someone with a headshot.
Try on the main menu going into Configure -> GAME -> DiFFICULTY -> Extended Armor -> Disabled.
Extended armor is a crutch that is enabled by default.
Does this fix your problems?
How do you know it is disabled? And connection and other factors are at play including body armor.
Can you provide the gps or anything other way of identifying the location of these ponds?
A person using AA will disable clouds to spot players or AI that are hiding up in the clouds.
The slider is here: http://feedback.arma3.com/view.php?id=8492 But this isn't just a vanilla problem, mods will have this along with anything else that flys or falls from the sky.
The big problem with disabling clouds is aircraft and Anti aircraft are heavily affected. Any hope a player had of using clouds to conceal his or her aircraft or paradrop is lost when someone disables clouds to cheat.
Can you test this on vehicles quick and report back?
Does this apply to vehicles as well?
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