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Make the trawler drivable
Reviewed, WishlistPublic

Description

Please make the trawler a drivable ship.

Details

Legacy ID
3482226826
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Sep 5 2013, 4:12 AM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Feature Request.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 3482226826.May 7 2016, 4:30 PM

At least make it enterable with positions like a building. I tried placing a unit inside and he just hovers over the boat swimming 10 feet in the air. It has too much walkable space to use as backdrop that is essential worthless.

@Victim9I3 if you view the related tickets, this one here: http://feedback.arma3.com/view.php?id=13965 Is for the ability to walk on the trawler.

Yes one would think that BIS could at least make a few larger ships driveable - particularly considering how few assets there are in ARMA3. The community can't be expected to fill in all the gaps! The recently ported Nimitz adds a new dimension to sea missions - we need more official working sea assets in ARMA3.

gutsnav added a subscriber: gutsnav.May 7 2016, 4:30 PM

Take a look at this -

http://www.youtube.com/watch?v=2tC9M4-vP3w

This is also possible for large moving ships.

@gutsnav - that's very cool - just goes to show what the community can do - and begs the question why isn't this functionality in ARMA3 if complete outsiders can do this kind of thing?! I would be happy if we could just walk on the trawler!

FFS, the community can do that with scripting, while BIS have to implement it into the engine and make it bug-free. How hard is that for everyone to understand?

@AD2001 - not sure what your point is. Are you saying that we are expecting too much from BIS?

No, I'm just saying it takes more time for BIS to do it.