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Victim9l3
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User Since
Sep 3 2013, 9:24 AM (554 w, 1 d)

Recent Activity

May 10 2016

Victim9l3 edited Steps To Reproduce on T80586: Retexture FIA Squad/Team leader.
May 10 2016, 9:58 AM · Arma 3
Victim9l3 edited Steps To Reproduce on T78341: Madrid can't get out of water, possibly other amphibious vehicles.
May 10 2016, 8:49 AM · Arma 3
Victim9l3 edited Steps To Reproduce on T77438: Effect module - CAS can't be triggered.
May 10 2016, 8:26 AM · Arma 3
Victim9l3 added a comment to T76820: Planes get stuck to the ground and won't move..

I have only noticed this with addons. Not A3. And since the author said "Russian plane" he might have user addons loaded that are interfering. Try to reproduce with no mods loaded. just removing them from mission won't change anything. Don't load any extras. I believe it's a flaw in the user addons and not the game. Using Arma2 stuff (Russian) won't work well either.

May 10 2016, 8:10 AM · Arma 3
Victim9l3 added a comment to T75888: Gorgon and Mora final update on camo selection retexture.

I can't see his pictures, but this is a big problem. All the small pieces of equipment on the Mora stay with the default AAF digital camo pattern. Those pieces are on the co.paa textures, so they should be retextured when someone makes a new texture. Unlike helicopter blades etc, that are not on the textures for helis.

May 10 2016, 7:46 AM · Arma 3
Victim9l3 added a comment to T73250: Game crash in editor while viewing in camera.sqs.

When in camera mode "esc" button doesn't really work. The only way is to push it repeatedly and when it does come up, you don't exactly exit. The view doesn't change, only the lines and instructions (as if pushing "H") and at the bottom of the screen says "unable to load screen" and FX in the opposite corner. Then the normal "esc" screen opens up when it gets pushed, as if in game. You can't get back in the game.

May 10 2016, 6:33 AM · Arma 3
Victim9l3 edited Steps To Reproduce on T72929: Object modifier show/hide module and Set AI Mode does not work with vehicles.
May 10 2016, 6:24 AM · Arma 3
Victim9l3 edited Steps To Reproduce on T72343: Bounding mines do almost no damage.
May 10 2016, 6:10 AM · Arma 3
Victim9l3 added a comment to T72323: Make the trawler drivable.

At least make it enterable with positions like a building. I tried placing a unit inside and he just hovers over the boat swimming 10 feet in the air. It has too much walkable space to use as backdrop that is essential worthless.

May 10 2016, 6:10 AM · Arma 3
Victim9l3 added a comment to T72250: Crew in FIA:s armed offroad are civilians.

Both driver and gunner will dismount. Usually gunner first then driver. In one case they got out, ran around a building and got back in. Another time the driver got out and stood next to car for like 20 seconds then got back in.

I didn't have any enemies on the island at all. They just get out to stretch legs I guess, but the point is, it's not just because someone is shooting at them. It takes at least a minute or two before they get out on their own.

May 10 2016, 6:08 AM · Arma 3
Victim9l3 edited Steps To Reproduce on T72179: UGV's Need ability to turn off their own lights.
May 10 2016, 6:06 AM · Arma 3
Victim9l3 added a comment to T71982: Nato diver in Csat SDV.

I would like to add my 2 cents to this to see if it will make this issue more important since it has been like this since the beginning.

May 10 2016, 6:00 AM · Arma 3