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Larger waves
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Description

We should have the option to make waves a lot larger than they all ready are.

Details

Legacy ID
3864559992
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

We should be able to make them way larger than what we have now. Way up to completely dangerous conditions for large boats. Then we could have some epic storms, boat missions and diver para-drops!

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Sep 8 2013, 10:23 PM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Feature Request.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 3864559992.May 7 2016, 4:36 PM
Maxell added a comment.Sep 9 2013, 3:24 PM

When we had much stronger waves it brought many other bugs - visual intersecting of shore objects, and bad collisions for ships and swimmers.

My thinking behind larger waves is to help with the atmosphere of a stormy mission wether that means a storm is causing these large waves to come near the island or the storm is on and around the island. Rogue waves are also now thought to be a more common occurrence even in the medeterainian. Waves can be very high in medeterainian though I understand there are various issues in game that need to be resolved first to make this a reality.

It would take work, but I fully support this ticket and do believe it would be well worth the effort. Maybe a DLC/Expansion with huge waves, better storms and actual naval ships? That would be fucking awesome. Pitch it to your CEO or something!

Bohemia added a subscriber: Bohemia.May 7 2016, 4:36 PM

In the game is no effect of wind on objects. If the game put a sailboat, it will not float and will stand still. Wind should move objects.

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 4:36 PM
Unknown Object (User) added a comment.Jul 16 2014, 6:40 PM

agree with both the ticket and redux

7rust added a subscriber: 7rust.May 7 2016, 4:36 PM
7rust added a comment.Jul 16 2014, 7:30 PM

Guys take a look at the performance. To calculate the effect of wind to objects would cost to much performance, it would be enough if wind and waves would affect planes, helicopters (I am sure this will come with the new DLC) and also ships. Some enviroment effects like paper and leafes flying around the cities and streers would underline the effect of the weather.

Unknown Object (User) added a comment.Jul 17 2014, 5:01 AM

nobody asked for molecule-exact particle wind effect, and no, its not too performance heavy, just pick up the enviroment wind direction and strenght, and make it effect on every bullet, air vehicle, sometimes boat, flag, and smoke grenade that there is out there

gutsnav added a subscriber: gutsnav.May 7 2016, 4:36 PM

I think it would help with the collision issue if the waves' height was linked to their spacing. For example, larger waves would have large spacing. So you could have little, bumpy waves and large, rolling waves. The type you would think of in an epic amphibious assault with AAVs and LCACS cresting the waves.