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Explosions randomly very loud
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Details

Legacy ID
225608694
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Easiest way (for me at least) to reproduce is either:

  1. Go into Editor - spawn as rifleman (so you have grenades).
  2. Throw them at an equal distance and far enough so as not to kill yourself, almost always 1 will be much louder to the point of being really uncomfortable to hear.

or

  1. Spawn as a civ.
  2. Spawn a Panther and some kind of opfor vehicle so that the Panther can just lob grenades at it. Very randomly the explosions will either be normal or again very uncomfortably loud.

Really, whether its in MP or SP this issue is reproducible.

Additional Information

This is the only other ticket I could find that seemed related, however it is closed.

http://feedback.arma3.com/view.php?id=9676
#0001145

Video - http://www.youtube.com/watch?v=ieWY2ZjH3eM
Another video - https://www.youtube.com/watch?v=7GV0lI4G_T8

PC Specs:
i7 2600k @ 4.6Ghz
Gigabyte P67A-UD5-B3
4GB Mushkin Redline (1600mhz 6-8-6-24)
GTX580
Win7 Ultimate 64-bit
C300 128gb SSD, 1TB Samsung F3
Corsair HX-750w
Asus Xonar Essence ST

Event Timeline

EasyC edited Steps To Reproduce. (Show Details)Oct 3 2013, 9:40 AM
EasyC edited Additional Information. (Show Details)
EasyC set Category to Sound.
EasyC set Reproducibility to Always.
EasyC set Severity to None.
EasyC set Resolution to Open.
EasyC set Legacy ID to 225608694.May 7 2016, 5:02 PM
Bohemia added a subscriber: AD2001.Oct 3 2013, 9:40 AM
EasyC added a subscriber: EasyC.May 7 2016, 5:02 PM
EasyC added a comment.Oct 6 2013, 6:39 AM

Added another video demonstrating the problem.
Also added my PC specs.

EasyC added a comment.Oct 9 2013, 4:40 AM

Added another possibly related ticket #0001145.

Are you sure it is nothing to do with your sound system?

And what is the problem exactly? How loud they are or loudness being random as opposed to distance.

I would think grenades would have a pretty high decibel level in real life.

EasyC added a comment.Oct 14 2013, 2:13 AM

Please see the thread linked in this ticket. I have also updated it with new information.

"Hi guys, thanks for your input, anything helps ;)

I've been continuing with this and made an interesting discovery. I thought I'd try lowering Arma 3's volume in windows volume mixer to a fairly low value like 5 (from where it is normally at 30) and then adjust for the decrease in volume in Arma's sound options. Now, I could reproduce this issue pretty much consistently just starting the game, going into the editor and lobbing a few grenades which would give off really amplified explosion sounds and some that weren't. But with this little volume adjustment it at least seems to stop that from happening.

I can only hazard at a guess that the volume setting in windows is conflicting with Arma 3's and perhaps is causing sounds to 'double' (or something like that) in volume."