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Artillery computer stuck at close range For MP maps.
Closed, ResolvedPublic

Description

Vehicle used: M2 Scorcher
Map: Altis
Problem: The Artillery computer for the M2 seems to be stuck at close range in Multilayer maps. When switching from Close to Medium, the gunner has a about a 5 second window to fire a round, but after that, it will display as "CANNOT FIRE", however, falling behind the "minimal fire distance circle", the Artillery computer will give you the ability to fire and the ETA for the rounds, just like in Close distance.

However, when attempting to reproduce in Editor or a local server host, Artillery Computer works fine. The problem seems to be within dedicated servers

Details

Legacy ID
586908982
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Place M2, place script and have vehicle.sqf. upload map to dedicated server. get in, and open Arty computer. Notice effective range for "Close". Switch to "Medium", wait 5 seconds. The only postions you can fire upon will be "Close" effective area, even though the computer is still logged into "medium"

Additional Information

This problem only seems to exist on DEDICATED SERVERS, hosted my server groups (i.e., HFB, JetServers, etc.) trying to reproduce this in the editor or a setting up your own server will not work. The Artillery Computer will behave normally, leaving me to believe the problem lies within the server patch.

Event Timeline

SpectorSHC edited Additional Information. (Show Details)
SpectorSHC set Category to Multiplayer.
SpectorSHC set Reproducibility to Always.
SpectorSHC set Severity to None.
SpectorSHC set Resolution to Fixed.
SpectorSHC set Legacy ID to 586908982.May 7 2016, 4:36 PM

Can you upload the mission with the issue?

It is happening on any mission that I have seen so far. We have changed mission types and the problem is still there. However, one of our members had the problem before, but does not anymore, while the rest of us do. We asked if he had done anything to hims ARMA, but he says no.

If you are not having this problem please let me know

This has been fixed after the offical build was released, thank you