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SpectorSHC
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User Since
Sep 7 2013, 10:09 PM (420 w, 17 h)

Recent Activity

May 10 2016

SpectorSHC added a comment to T72528: Artillery computer stuck at close range For MP maps..

It is happening on any mission that I have seen so far. We have changed mission types and the problem is still there. However, one of our members had the problem before, but does not anymore, while the rest of us do. We asked if he had done anything to hims ARMA, but he says no.

If you are not having this problem please let me know

May 10 2016, 6:15 AM · Arma 3
SpectorSHC edited Steps To Reproduce on T72528: Artillery computer stuck at close range For MP maps..
May 10 2016, 6:15 AM · Arma 3
SpectorSHC added a comment to T72528: Artillery computer stuck at close range For MP maps..

This has been fixed after the offical build was released, thank you

May 10 2016, 6:15 AM · Arma 3
SpectorSHC added a comment to T72449: Ammo truck severely limit capacity for rearming A-143.

Also, I have noticed that only the host can use the Ammo crates in mp missions, and they don't work at all in dedicated servers.

You also can not rearm a vehicle that spawns in completely empty (which i find strange).

+1 for 1 full resupply per truck, ability to see its empty, and AT LEAST make the vehicles crates rearm the trucks!

The fuel trucks are good, they Refuel 1 and a half Slammers.

The Repair Trucks have TOO much inertia! (HMETT version) It acts like an air vehicle when it hits 15kph, tugging left or right while driving.

May 10 2016, 6:13 AM · Arma 3

May 9 2016

SpectorSHC added a comment to T61061: "Touch off bombs" has priority over EVERYTHING..

This definitely needs to happen, and I am all for the detonator Idea.

May 9 2016, 10:40 PM · Arma 3
SpectorSHC added a comment to T60863: We're are gonna need a 3D editor..

6 people accidentally pressed vote down when trying to vote.

There is no reason not to have this. Especially since the developers thought that APPROXIMATE location for building representation and object bounding on the map was "Good enough". Honestly it is not. I personally have lost hair due to this, and I am sure many mission makers will say the same. Either make a 3d editor or make the positions PRECISE.

Condition: This

Act: Hint "I'm sure the 3D editor would be easier."

May 9 2016, 10:18 PM · Arma 3