Now it's fixed (dev ver.0.77.108906)
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May 10 2016
Now, it should be fixed in dev version...
duplicate of 0006054
I have to write it correctly. More pip sources decreasing pips' FPS.
Eg. when you use four sources, you can get much more lower fps on pip screens, overthose you can have normal fps of the game. But I agree with useless state at the moment on some vehicles, so I'll push it forward and I hope that I'll improve that.
Generic reflections should be only with disabled pip at the moment.
I am going to try tweak them. The main reason is to use only one PIP source, but for useful mirrors there should be two at least.
In stable revision is not reproducable, please describe it more.
Duplicate - 0009986
It'll be fixed in following dev update...
Unable to repro in actuall dev version 0.71.107070
Thanks for support... Not a bug, closing
Unable to repro in actuall dev version 0.71.107.070
Check wikipages and dimensions.
http://en.wikipedia.org/wiki/Oshkosh_M-ATV
http://en.wikipedia.org/wiki/HEMTT
Just for fun, look for this photo that shows comparsion with hmmv ;)
http://media.defenseindustrydaily.com/images/LAND_M-ATV_and_HMMWV_lg.jpg
It's fixed in dev version 0.75.108717
Duplicate: 0009745
Now, it should be fixed. (0.75.108717)
should be fixed on gordon, too
In actuall dev version Hemtt and zamak has pip-mirrors...
Thanks for feedback, now it'll be fixed in dev version...
Thanks da12thMonkey, that's perfect explanationof this. This is not a bug, it's our feature. We have functional mildot system with two zoom values for this sight. We can try look at it after our priorities gone and maybe findout some solution to make it better. Now it's duplicated feature request. Thanks a lot for feedback... You can watch this there 0008446
Now it's resolved with new "lights" update (0.55.104711)
No, when it's destroyed, it's counted as destroyed.
Just a note only.
At the moment according to our engine, when you remove anything from the map, "functionality" of this object still be there. I mean, when you remove anything eg. for AI this object is still there...
Now it should be fixed in version 0.57.105210
Thanks a lot, it should be fixed in following dev-updates...
Duplicate of 0000225
duplicate - 0007584
This should be already fixed.
'Stone House (small, destroyed)' re. 0.77.109067
Now we aren't able to break the glass by throwing grenades.
We only want to difference armored and casual glass.
'Stone House (small, destroyed)' should be fixed in the following dev update...
Well, I have no idea, where the problem is, could you attach mission file, please?
Unabel to repro
Thanks a lot, it should be fixed in following dev-updates...
Thanks a lot, should be improved in the following dev...
Thanks for feedback, should be fixed in the following DEV update...
Thanks a lot, it should be fixed already fixed...
These settings are configurable in island's config...
Thanks a lot, it should be fixed in following dev-updates...
Actually we are using this technology on characters... Not arma3 bug
These doors fixed in dev version 0.55.104166
Unable to reproduce in actuall DEV revision 0.53.103608
Try to set up targets at the airport, lay and shoot them. It works fine.
When you are standing or crounching it's harder to hit the target, but it's not a bug...
Please do not mix topics.
This bugs(AI going through door depends on models)
These buildings are not same, so this bug is closed and the other one I'll check.
Fixed in DEV version 0.53.103754
Unable to repro. It depends on damage. Full damage causes that model is wrecked.
On the picture KA60 is wrecked(damage=100%) and AH is not wreck(damage=less than 99%)
Just some notes:
In real life, your eyes are not able to zoom :)
Then these weapons are used for suppresive fire, not for killing(Like LMG soldiers).
AI shooting only when they are ordered to engage.
Just some notes.
You have "hold breath" button to stop this moving.
We don't look expekt, that anybody lay for some hours without movement :)
In next DEV-update(tommorow) should be fixed.
Need more info - which building, some screenshot, anything
Need more info, like map coordinates of this place.
Now should be OK...
Just some notes.
This is not bug for us. Bodies are in selection damagehide(hiding when e.g. car is totaly damaged), too.
The burned bodies is a good idea.
I'll check what we can or if we want to change this or not.
Need more feedback, mission or something
Anything additional info instead of sometimes is much more better :)
REPRO:
Used community addons, game version, steps to reproduce
Fixed in DEV revision 0.53.103754
All seats are now available
Grenade launcher M203 has minimum safe firing range (for HE) 150m for training and 31m for combat.
Effective range is between 150-350m.
That's becose of technology for AIs, I'll check what we can do with it.
Please, could you show on the map or add any description which building is it?
Now should be ok...
Issue resolved in DEV version 0.53.103798
You cannot play or preview mission without player, so just add player first :)
This task is very useless according to another much more important things.
Bad view lod for cargo
Thanks, this should be already resolved.
Thanks, this should be already resolved.
May 9 2016
0003756
Window 1: FIXED
Window 2: There is armored glass which is not penetrable by grenades
Window that can't be broken by grenades: This feature request is somewhere mentioned
DEV version: 0.53.103798
This should be already fixed.
All town houses are now functional(crackable;penetratable)
All town houses are now functional(crackable;penetratable)
Now should be OK...
Fixed in development version
Found problem, we'll be fixed
Fixed... During tommorow DEV-update will be available
Duplicate of 0006054. Please monitor that, if you want to know any update...
Thanks a lot, should be fixed in the following dev-branch update...
Fixed in DEV revision 0.55.103923
Fixed in actual DEV version - 0.55.104211
Thanks, I have to close it as a duplicate of this 0012596 (Rocks are wip now)
That's bad. I can only disable proning under these vehicles... But I am not sure, if it's correct.
Will be fixed in next DEV-version
0003756
All army vehicles have bullet-proof windows(not for all calibers).
Now there aren't any antimaterial rifles, but they can penetrate the glasses.
Something wrong in Steam version... In internal DEV it's unable to repro.
Made correct roadway on model
fixed in dev version 0.53.103696
My fault with uploading data on steam, in dev build 0.53.103696 is fixed.
Arma simulate day/night cycles and also there is setting to set month cycles(winter, summer temperatures)...
I should be caused by autocontrast on TI-device... see attached screenshot
Now should be OK...
Now it's fixed
Fixed in rev 0.57.105125
Should be fixed with penetration of windows after last updates
Should be ok in following updates...
That should be caused by simulation of month and climate. During winter months, there is colder weather... But the bug is, how it's interpreted.
I try it and I think it's caused by marking targets.
Then AI shoot and needn't to see you.
When I tried that 1(player) vs 1(ai) everything was OK.