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May 10 2016

MulleDK19 added a comment to T66647: Night time is too dark.

It's either your monitor or your eyes that are at fault.

I have no problem seeing at night if the moon is out. And when it's not, it's supposed to be pitch black.

I can see in the screenshot posted as well.

May 10 2016, 2:50 AM · Arma 3
MulleDK19 added a comment to T66647: Night time is too dark.

Get a better monitor.

May 10 2016, 2:50 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66601: Get rid of the crashing when description.ext is invalid..
May 10 2016, 2:49 AM · Arma 3
MulleDK19 added a comment to T66596: Impossible to attack infantry and empty/hijacked vehicles with fire and forget missiles..

Kid18120: You apparently don't know what a missile is. They're all guided, and thus missiles, except for the DARs in the AH-9.

In either case, I have no problem hitting infantry or hijacked vehicles. Can lock on too. Though, missiles won't use the lock.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66589: ability to shoot from a AH-9.

Please read the "How To Guide" before posting.

Duplicate of http://feedback.arma3.com/view.php?id=2452

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66585: Missing Runway sections & Missing ability to "move into house position" in the new village near Kamino.

Added image of the runway: http://img194.imageshack.us/img194/843/arma3j.png

Problem is in both ends.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66585: Missing Runway sections & Missing ability to "move into house position" in the new village near Kamino.

Ya, I noticed the runway problem a few hours ago too.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66584: Anti tank have no ballistic..

Like I said. It's not reproducible. Rockets do drop in the game.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66584: Anti tank have no ballistic..

Oh, I don't know... Oh, maybe because it has its own propellant? Besides, all AT missiles in the alpha are guided.

Again, this is not reproducible and is not a bug. It works as intended.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 added a comment to T66584: Anti tank have no ballistic..

Unable to reproduce.

Besides, it's a ROCKET. It doesn't fall like a regular projectile.

May 10 2016, 2:48 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66582: Skip empty pages in the unit list when commanding.
May 10 2016, 2:48 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66578: Animals are local.
May 10 2016, 2:47 AM · Arma 3
MulleDK19 added a comment to T66575: After Death: Black Screen.

Unable to reproduce.

May 10 2016, 2:47 AM · Arma 3
MulleDK19 added a comment to T66561: Add falling animation.

Nevermind. Duplicate of http://feedback.arma3.com/view.php?id=6063

For some reason the search filter had left that one out.

May 10 2016, 2:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66561: Add falling animation.
May 10 2016, 2:46 AM · Arma 3
MulleDK19 added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

They are not intense now. They WERE intense. It actually sounded like they were under fire. Now it just sounds like they need a medic.

May 10 2016, 2:46 AM · Arma 3
MulleDK19 added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

Kid18120: They're only available through scripting.

Place player in the editor, and put this in the Initialization field:
this setIdentity "Kerry";

May 10 2016, 2:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66558: Feedback on the new JayHolder radio protocol combat phrases.
May 10 2016, 2:46 AM · Arma 3
MulleDK19 added a comment to T66558: Feedback on the new JayHolder radio protocol combat phrases.

He's not panicking -.-' He's YELLING.

There's a HUGE difference between the old and new ones.

May 10 2016, 2:46 AM · Arma 3
MulleDK19 added a comment to T66551: Script Camera.sqf not found.

Just put enableDebugConsole = 1; in description.ext and you'll have the debug console in multiplayer.

It supports 3 values.
0 = Only available in the editor in singleplayer.
1 = Available in singleplayer and for the host in multiplayer.
2 = Available for everyone.

May 10 2016, 2:46 AM · Arma 3
MulleDK19 added a comment to T66544: Issue Tracker: Cannot close issues.

Seems so.

May 10 2016, 2:45 AM · Arma 3
MulleDK19 added a comment to T66544: Issue Tracker: Cannot close issues.

They said people could close them... That's the whole point of it.

May 10 2016, 2:45 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66544: Issue Tracker: Cannot close issues.
May 10 2016, 2:45 AM · Arma 3
MulleDK19 added a comment to T66481: Dialogue repeats twice.

Unable to reproduce.

May 10 2016, 2:43 AM · Arma 3
MulleDK19 added a comment to T66442: Dead bodies become separate from their units.

Weird. I no longer seem to be able to reproduce it.

May 10 2016, 2:41 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66442: Dead bodies become separate from their units.
May 10 2016, 2:41 AM · Arma 3
MulleDK19 added a comment to T66433: Sikorsky S-97 Raider Helicopter Be Added.

@Dr Death: So? ARMA 3 has the RAH-66 Comanche, and only 2 comanches were ever made.

May 10 2016, 2:41 AM · Arma 3
MulleDK19 added a comment to T66365: No difference between the 6-character and the 8-character.

Your resolution is too low. I can see difference between 6 and 8 until I set the interface size to "Very Small".

May 10 2016, 2:39 AM · Arma 3
MulleDK19 added a comment to T66365: No difference between the 6-character and the 8-character.

Increase the interface size in options...

May 10 2016, 2:39 AM · Arma 3
MulleDK19 added a comment to T66348: Other players in my game cannot see the NEW fog.

This is not a bug, and this is not a forum.

Fog values are different on each machine, and the setFog command must be executed on all machines that needs that specific amount of fog. Regardless of whether it's the new or old fog, it's the same command.

May 10 2016, 2:38 AM · Arma 3
MulleDK19 added a comment to T66330: One line comments sometimes block the read of the file..

How are you executing the script?

May 10 2016, 2:36 AM · Arma 3
MulleDK19 added a comment to T66329: Radio protocol: Directions are based on world north instead of group heading.

Just FYI. It seems to be more complicated than just left and back being reversed. Units only seem to rarely say the correct direction.

You can run forward for several hundred meters and he still says left or right or back or whatever.

May 10 2016, 2:36 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66329: Radio protocol: Directions are based on world north instead of group heading.
May 10 2016, 2:36 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66327: Record additional voice phrases for characters.
May 10 2016, 2:36 AM · Arma 3
MulleDK19 added a comment to T66317: Arma 3 not running out of steam..

@Dr Death: You clearly have no idea what DRM is.

May 10 2016, 2:36 AM · Arma 3
MulleDK19 added a comment to T66317: Arma 3 not running out of steam..

That's DRM...

May 10 2016, 2:36 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66236: Cannot enter vehicles occupied by another side (Causes multiple problems).
May 10 2016, 2:33 AM · Arma 3
MulleDK19 added a comment to T66176: camSetDir command is bugged.

camSetDir takes a vector. The wiki is just wrong. Use setDir for degrees.

May 10 2016, 2:30 AM · Arma 3
MulleDK19 added a comment to T66168: Opfor speak English.

Those are obviously placeholders because the actual voices haven't been recorded yet <.<

And from the latest SITREP: "The next step is getting our Creative Director Crowe to record the well-known Jayholder voice-overs. Then we're ready to start recording final voice actors."

May 10 2016, 2:30 AM · Arma 3
MulleDK19 added a comment to T66166: Scripting command engineOn is unable to shut the engine of helicopters..

Unable to reproduce on development branch 1.29.127079.

It seems to be working correctly.

May 10 2016, 2:30 AM · Arma 3
MulleDK19 added a comment to T66166: Scripting command engineOn is unable to shut the engine of helicopters..

Reproduced on stable branch 1.28.127008.

Added video.

May 10 2016, 2:30 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66166: Scripting command engineOn is unable to shut the engine of helicopters..
May 10 2016, 2:30 AM · Arma 3
MulleDK19 added a comment to T66158: Loading appears infinite when server is selecting or editing mission.

Still present in latest development build. Players cannot see that the server is just editing a mission and their game isn't frozen!

May 10 2016, 2:30 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66158: Loading appears infinite when server is selecting or editing mission.
May 10 2016, 2:30 AM · Arma 3
MulleDK19 added a comment to T66154: [Feedback Tracker issue] - upload file size restriction too small for zipped archive of bidmp/mdmp/rpt.

Uh? What? The restriction is at 2 MB.

May 10 2016, 2:29 AM · Arma 3
MulleDK19 added a comment to T66152: Crash during drag-n-drop of key to a command when key entries are already present.

Duplicate of http://feedback.arma3.com/view.php?id=7673

May 10 2016, 2:29 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66116: Functions viewer shows incorrect tag of non BIS functions.
May 10 2016, 2:28 AM · Arma 3
MulleDK19 added a comment to T66115: Alpha has been hacked for a couple of days now..

@oldirty: You play on private or protected servers.

@Roytjb: Of course it should be fixed. But as already stated, security is not a priority, not needed, and won't be added until later. Thus there's nothing to fix.

May 10 2016, 2:28 AM · Arma 3
MulleDK19 added a comment to T66115: Alpha has been hacked for a couple of days now..

This is not an issue.
It's an Alpha, and security is not a priority atm.
You're not supposed to play it like it's a full game. You're supposed to test it, and security is not on the priority list yet, and thus you don't need to test it.

And installscript.vdf is a file created by Steam, not by any hacker.

May 10 2016, 2:28 AM · Arma 3
MulleDK19 added a comment to T66088: Player's inventory closes when another player walks away from ammo crate.

This seems to have been fixed.

May 10 2016, 2:26 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T66088: Player's inventory closes when another player walks away from ammo crate.
May 10 2016, 2:26 AM · Arma 3
MulleDK19 added a comment to T66041: Small arms fire from helicopter (Little Bird).

Duplicate of http://feedback.arma3.com/view.php?id=2452

May 10 2016, 2:25 AM · Arma 3
MulleDK19 added a comment to T66035: Crash when trying to bind controls (drag and drop).

I encountered this while trying to change helicopter controls for Cyclic right, which crashes when dragging and dropping from the special keys on the right.

This also applies to drag and drop when dragging players to slots in multiplayer! Instant crash.

May 10 2016, 2:25 AM · Arma 3
MulleDK19 added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

They're very dim. And red and green can only be seen like 5 meters away while the others can be seen 50 meters away.

May 10 2016, 2:24 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65976: Please readd commanding delay.
May 10 2016, 2:23 AM · Arma 3
MulleDK19 added a comment to T65948: More complex inventory system for vests.

Fuck no.

May 10 2016, 2:21 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

I know they've at least considered this. I mean, the weapons are held like they're shooting, AND not long ago in a patch on the dev build you could go into the scope on the weapons while crawling sideways.

This needs to happen.

May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

So, let me get this straight. In a firefight, 8 people would rather be unable to shoot while crawling behind cover, than being able to suppress enemies firing at them OR would rather stop in the open, THEN fire, and then continue crawling.

Glad we cleared that up.

May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

The point is suppressive fire...

May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

I'm not talking about perfect aim, I'm talking about the ability to be able to suppress enemies while you crawl.

May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

Read the fucking title... SIDEWAYS!
He's ALREADY fucking aiming. All they need to do is enable firing so you can pull the fucking trigger.

This is WHILE moving:
http://img444.imageshack.us/img444/6519/crawlaim.png
http://img90.imageshack.us/img90/705/crawlaim2.png

May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65943: Ability to shoot from sideways prone while moving.

How the hell would you NOT do that? Besides, the characters already hold the weapon up to fire in the animations, so obviously they've made the animations with shooting in mind.

May 10 2016, 2:20 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65943: Ability to shoot from sideways prone while moving.
May 10 2016, 2:20 AM · Arma 3
MulleDK19 added a comment to T65922: [Feature request – awesomeness warning] Proper collision lights for aircrafts.

@Christian_K: That's because the video does not have realistic collision lights.

May 10 2016, 2:19 AM · Arma 3
MulleDK19 added a comment to T65922: [Feature request – awesomeness warning] Proper collision lights for aircrafts.

They already work like they do IRL...

May 10 2016, 2:19 AM · Arma 3
MulleDK19 added a comment to T65862: Player sits on ground when I try to enter AH-9 assualt chopper, in multiplayer.

I discovered this quite a while ago. Forgot about it actually. It happens if you cancel a get in action.

  1. Get in an MH-9 or AH-9 (Pilot or copilot).
  2. Choose "Cancel action" from the action menu before the get in completes.
May 10 2016, 2:16 AM · Arma 3
MulleDK19 added a comment to T65856: Release a sophisticated editor guide!.

http://www.youtube.com/watch?v=8-aHMxr8wbk

May 10 2016, 2:16 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65850: Scripting command forceWeaponFire has wrong documentation.
May 10 2016, 2:16 AM · Arma 3
MulleDK19 added a comment to T65841: Helicopter controls over sensitive and accelerate too quickly..

Nothing has changed...

May 10 2016, 2:15 AM · Arma 3
MulleDK19 added a comment to T65824: New Sideways crawl: Crawling LEFT with Rifle on Back (holding pistol) sees rifle position lag behind Character model.

Duplicate of http://feedback.arma3.com/view.php?id=7429

May 10 2016, 2:15 AM · Arma 3
MulleDK19 added a comment to T65818: exThreads parameter can break some script commands (scriptDone).

Just checked on latest dev build. Still present. If exThreads is anything above 7, "AFTER SCRIPT" will not be shown.

May 10 2016, 2:14 AM · Arma 3
MulleDK19 added a comment to T65818: exThreads parameter can break some script commands (scriptDone).

Hmm. Actually, nothing was wrong with the script.

I just realized that I had passed an invalid value (8) for exThreads on the command line.

It seems that setting exThreads to anything above 7 causes this issue.
Setting exThreads to 7 instead fixed it.

Perhaps add validation on the exThreads argument?

Thanks.

May 10 2016, 2:14 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65818: exThreads parameter can break some script commands (scriptDone).
May 10 2016, 2:14 AM · Arma 3
MulleDK19 added a comment to T65759: Side stepping offsets the character each time.

Still a huge issue.

May 10 2016, 2:12 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65759: Side stepping offsets the character each time.
May 10 2016, 2:12 AM · Arma 3
MulleDK19 added a comment to T65743: Can NOT kill AI or Players while they are performing Heals on themselves !!!.

Well, once they're bloody, I just give them an extra shot, and I'm sure.

May 10 2016, 2:11 AM · Arma 3
MulleDK19 added a comment to T65743: Can NOT kill AI or Players while they are performing Heals on themselves !!!.

They actually DO die, but they won't ragdoll till the animation has finished.

May 10 2016, 2:11 AM · Arma 3
MulleDK19 added a comment to T65625: Commands List for designing Missions.

Use the wiki for scripting commands. The editor already has a function viewer, config viewer and animation viewer. What more do you want?

May 10 2016, 2:06 AM · Arma 3
MulleDK19 added a comment to T65523: h-barrier does not always spawn where it was placed in editor.

Unable to reproduce.

May 10 2016, 2:02 AM · Arma 3
MulleDK19 added a comment to T65426: [0.55.103923] Rain setting missing in editor.

Well, actually it's not just the option that's gone. It's rain all along. You can't activate rain through scripting either.

They must be working on new rain technology.

May 10 2016, 1:58 AM · Arma 3
MulleDK19 added a comment to T65422: Scripting - Chat Script Commands Not Working for Civilian Side (i.e. groupChat).

Working as intended.

You expect a radio message to show up on a person who has no radio?
Give them a radio, and it works fine.

Add this to the civilian's init fields:
this addItem "itemRadio"; this assignItem "itemRadio";

May 10 2016, 1:58 AM · Arma 3
MulleDK19 added a comment to T65050: Intermediate poses are not synchronized correctly in multiplayer.

1½ years later, still an issue.

May 10 2016, 1:46 AM · Arma 3
MulleDK19 added a comment to T65050: Intermediate poses are not synchronized correctly in multiplayer.

This is still very much an issue.

May 10 2016, 1:46 AM · Arma 3
MulleDK19 added a comment to T65050: Intermediate poses are not synchronized correctly in multiplayer.

You just think you didn't experience it, because it's always 100% reproducable, regardless of ping and connection.

This was performed on a LAN network.

May 10 2016, 1:46 AM · Arma 3
MulleDK19 added a comment to T65050: Intermediate poses are not synchronized correctly in multiplayer.

Of course you see one another in the current stance. They are synchronized, but they switch to crouch/prone before entering the stance.

Look at the video.

May 10 2016, 1:46 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T65050: Intermediate poses are not synchronized correctly in multiplayer.
May 10 2016, 1:46 AM · Arma 3
MulleDK19 added a comment to T64548: Medic only heals some of the time.

Works fine for me. Even in combat.

May 10 2016, 1:28 AM · Arma 3
MulleDK19 added a comment to T64427: Falling animation needed.

No, it wouldn't...

May 10 2016, 1:24 AM · Arma 3
MulleDK19 added a comment to T64427: Falling animation needed.

http://www.youtube.com/watch?v=paNl_YH1fW4

May 10 2016, 1:24 AM · Arma 3
MulleDK19 added a comment to T64218: [New Scripting command] setCurrentTarget for already fired guided weapons.

This needs to be added...

May 10 2016, 1:17 AM · Arma 3
MulleDK19 added a comment to T64209: Alt-tab at night causes stange colours.

Well, then just play at day :p

May 10 2016, 1:17 AM · Arma 3
MulleDK19 added a comment to T63980: The watch should display AM or PM.

@Helari: Well, considering the watch only goes from 1 to 12, I'd say, very.

May 10 2016, 1:08 AM · Arma 3
MulleDK19 added a comment to T63980: The watch should display AM or PM.

Why is this even an issue?!??
It's never going to get pitch black at day, regardless of the weather, and from 10 pm to 3 am the light in the watch is on, indicating it's night.

May 10 2016, 1:08 AM · Arma 3
MulleDK19 added a comment to T63886: Friends cannot join multiplayer session.

@benediktsapienti:

Do you know what port forwarding is?
If you have a router, it will block any incoming connection on ports you haven't forwarded.

Basically, if you're hosting, you must enable port forwarding on the ports used by the game.

May 10 2016, 1:03 AM · Arma 3
MulleDK19 added a comment to T63886: Friends cannot join multiplayer session.

http://portforward.com/ [^]

Choose your router model (or the one closest to), then select ARMA 2. They don't have ARMA 3 listed, but the guide is the same. Don't mind it saying XBOX360 in front of the name. But use the ports from here instead of the ports it lists http://findports.com/document.php?tag=arma-ii

May 10 2016, 1:03 AM · Arma 3
MulleDK19 added a comment to T63886: Friends cannot join multiplayer session.

You're the minority. They're not gonna spend hours fixing something only a handful of people are experiencing.

It probably even just comes down to you not having ports forwarded.

May 10 2016, 1:03 AM · Arma 3
MulleDK19 added a comment to T63844: Cant change Clothes.

You can change clothes just fine.
You're just limited to clothes of your own side.

May 10 2016, 1:00 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T63683: Scripting command removeAllActions has invalid definition.
May 10 2016, 12:50 AM · Arma 3
MulleDK19 added a comment to T63683: Scripting command removeAllActions has invalid definition.

I think someone was really lazy and just copied removeAction. It has the EXACT same syntax, description and example. Except for the fact that it doesn't show the RHS operand in the example.

removeAction: http://img827.imageshack.us/img827/6537/somethingz.png
removeAllActions: http://img163.imageshack.us/img163/7450/somethinga.png

May 10 2016, 12:50 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T63576: Horrible rotational synchronization in multiplayer!.
May 10 2016, 12:45 AM · Arma 3