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May 10 2016

AD2001 added a comment to T64247: Vehicle Optics - Stuck in full zoom.

Confirmed, this is fixed in the latest Dev build.

May 10 2016, 1:18 AM · Arma 3
AD2001 added a comment to T64063: Need to limit the view up/down when you are prone.

I was trying to take screenshot of me sniping while prone and this bug totally ruined it.

May 10 2016, 1:12 AM · Arma 3
AD2001 added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

It's possible with the engine, it was in VBS.

May 10 2016, 1:05 AM · Arma 3
AD2001 added a comment to T63839: AI should use more suppressive fire and hold position when defending.

Can you issue commands to enemy AI?

May 10 2016, 1:00 AM · Arma 3
AD2001 added a comment to T63839: AI should use more suppressive fire and hold position when defending.

As I understood, the OP wants the enemy AI be able to do this.

May 10 2016, 1:00 AM · Arma 3
AD2001 added a comment to T63619: Allow users to revert to Arma 2 controls.

I know, I know, just digging up old tickets that have been resolved.

May 10 2016, 12:49 AM · Arma 3
AD2001 added a comment to T63619: Allow users to revert to Arma 2 controls.

Haven't they added an Arma 2 control preset?

May 10 2016, 12:49 AM · Arma 3
AD2001 added a comment to T63618: Destroying an assault/rescue boat will kill all the soldiers on board..

This is a pretty big issue, but are you sure this can be fixed?

May 10 2016, 12:49 AM · Arma 3
AD2001 added a comment to T63551: pick chem lights back up.

Just FYI, you can already pick up explosives you or someone else placed. You have to an engineer or explosive specialist with a toolkit in your inventory to deactivate them. When they're deactivated, you can pick them up.

May 10 2016, 12:44 AM · Arma 3
AD2001 added a comment to T63551: pick chem lights back up.

It's not possible to do it with chemlights, but maybe they'll add it in the future. I was just pointing out that you can pick up explosives as the OP wasn't aware of it.

That said, though, I'm pretty sure there are already several tickets about this.

May 10 2016, 12:44 AM · Arma 3
AD2001 added a comment to T63526: Chopper rearm, refuel and repair.

Yes, it would be very nice to have a heli pad for rearming and refueling and not having to script it.

May 10 2016, 12:43 AM · Arma 3
AD2001 added a comment to T63510: No eject from choppers.

You can eject from the pilot or copilot seat in the Ka-60, but I haven't tried it in any other chopper.

May 10 2016, 12:42 AM · Arma 3
AD2001 added a comment to T63504: incapacitated players can perform actions while waiting for a revive..

Wow, seven downvotes and no upvotes. I think I've never seen an issue like this.

May 10 2016, 12:42 AM · Arma 3
AD2001 added a comment to T63504: incapacitated players can perform actions while waiting for a revive..

@Lt_Lyko
I agree with you. People should understand the concept of custom scripts and mods.
/downvoted

May 10 2016, 12:42 AM · Arma 3
AD2001 added a comment to T63263: Order of CFGMarkers.

Upvoted, but I don't want the first color to be blue. You can change colors with Shift+up/down.

May 10 2016, 12:35 AM · Arma 3
AD2001 added a comment to T63215: Unable to use Stance Adjust keys while weapon is lowered.

Related to 0009678.

May 10 2016, 12:33 AM · Arma 3
AD2001 added a comment to T63199: House Marker on the landing strip.

Resolved ages ago.

May 10 2016, 12:33 AM · Arma 3
AD2001 added a comment to T63096: Wind ballistics.

No, I just find it kind of annoying when people constantly use "also" at the end of their sentences.

May 10 2016, 12:29 AM · Arma 3
AD2001 added a comment to T63096: Wind ballistics.

Also, osaka0235, could you also stop always saying "also" also?

May 10 2016, 12:29 AM · Arma 3
AD2001 added a comment to T63042: More advanced options in editor like Respawn point, Repair Point, Full Ammo Box as a selection option.

@cashxx

The crate filler script probably doesn't work, since it's a script from the Alpha and some classnames were changed. Use the VAS sxript for that purpose: http://www.armaholic.com/page.php?id=19134 .

To get an MHQ (I suppose this is the way, never used it) you have to create a vehicle, name it "respawn_west_1" for BLUFOR, "respawn_east_1" for OPFOR and "respawn_gurilla_1" for independents. If you want more MHQs put 2, 3, 4 etc. instead of one.

Respawn point is really simple and SYSTEM explained it.

Saving and loading loadouts is a feature of VAS.

There's a respawn module for vehicles in the editor.

Hope that helped ya.

May 10 2016, 12:27 AM · Arma 3
AD2001 added a comment to T62965: Display objects at a longer distance when looking through optics.

The new method of hiding people by sinking them into the ground is terrible. I once saw someone, he was around 600 m from, he was completely under the ground and only the top of his head is sticking out.

May 10 2016, 12:21 AM · Arma 3
AD2001 added a comment to T62948: AI stops briefly at every waypoint marker.

bump

May 10 2016, 12:21 AM · Arma 3
AD2001 added a comment to T62874: "Ai Occlusion Culling".

bump

May 10 2016, 12:18 AM · Arma 3
AD2001 added a comment to T62873: placeholder objects for mission creation.

"cans, food"

Y U DO DIS?

May 10 2016, 12:18 AM · Arma 3
AD2001 added a comment to T62862: MP players by peramiters..

This can already be done. Close the ticket.

May 10 2016, 12:18 AM · Arma 3
AD2001 added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

How?

May 10 2016, 12:12 AM · Arma 3
AD2001 added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

As I said, it should be toggleable on servers. And it should probably be displayed in the server list.

May 10 2016, 12:12 AM · Arma 3
AD2001 added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

I'm fine with ACRE being a mod, it's just that there aren't any servers using it and if I use it, no one will come to my server.

May 10 2016, 12:12 AM · Arma 3
AD2001 added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

OK, sorry, I just thought it was easier to insult you than to actually spell your name. Btw, why didn't you reply with an insult. Something like ADick? :D

Anyway...as previous notes mentioned, ACRE is difficult to setup, requires TS and...it's a mod, not many people have it. It should, of course, be possible to switch it off is server options.

May 10 2016, 12:12 AM · Arma 3
AD2001 added a comment to T62693: Advanced Combat Radio Environment (ACRE) integration.

@lesbian

This is neither a hardcore Mil sim, nor a game, it's something in between. Some people want it to become more of a hardcore Mil sim. I am one of those people.

May 10 2016, 12:11 AM · Arma 3
AD2001 added a comment to T62547: Light sources (except sun and moon) shine their light through objects / do not cast shadows.

That's old news. The "new" engine is, according to some of the Arma 3 devs, a mix of Real Virtuality (Arma series engine) and Enforce (Carrier Command: Gaea Mission engine), with some added features.

May 10 2016, 12:06 AM · Arma 3
AD2001 added a comment to T62445: If implementing ghillie suits....

bump

May 10 2016, 12:00 AM · Arma 3
AD2001 added a comment to T62445: If implementing ghillie suits....

There is already a mod for ghillie suits ( http://www.armaholic.com/page.php?id=19744 ) and you can choose between woodland, desert and multicam.

May 10 2016, 12:00 AM · Arma 3

May 9 2016

AD2001 added a comment to T62293: Blood has tube-like graphical error.

I've had it only happen a few times. It seems random.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

The sound not being positional was already reported.

Maybe there shouldn't be any sounds on the airbase, but ONLY if there aren't any trees.

Sounds should be louder in larger forests, such as the one near the Kamino firing range on Stratis.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

Bohemia, do not change ANYTHING!

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

No, actually it's a bug. The cricket (I'm still saying they're crickets) sounds are not positional meaning that they're not coming from a source.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

@gutsnav

I'm not sure about Greece, but here in Croatia, I literally can't sleep because of crickets sometimes. :D

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

They shouldn't be in bigger towns, of course, but even if there's A SINGLE tree in the middle of a street, you'll hear them, trust me.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

@NodUnit

I can guarantee to you that those are crickets.

@OP

To hear ANY crickets AT ALL in the game, I have to turn my volume up up to the point where the MX rifle sounds louder that an HMG on the MRAPs. I also can't hear any crickets in your video.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

I meant I can't hear the crickets.

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62290: Cricket sounds are buzzing.

I actually can't hear anything in your video.
/downvoted

May 9 2016, 11:55 PM · Arma 3
AD2001 added a comment to T62256: Vehicles act like rubber - no weight simulated.

@Fri13

PhysX is Arma 3 is handled by the CPU.

May 9 2016, 11:51 PM · Arma 3
AD2001 added a comment to T62139: Add an Editor guide to the field manual.

Duplicate of #0003006.

May 9 2016, 11:46 PM · Arma 3
AD2001 added a comment to T61923: -Disregard-.

WTF?

May 9 2016, 11:35 PM · Arma 3
AD2001 added a comment to T61848: Missing realistic effects to weather elements.

I was referring to people saying "enable", which would mean it's already there and the devs just have to push a button and it works.

May 9 2016, 11:29 PM · Arma 3
AD2001 added a comment to T61848: Missing realistic effects to weather elements.

Why does everybody say "enable the effects on glass"? It's not like it's a switch they push and BAM! it's done.

May 9 2016, 11:29 PM · Arma 3
AD2001 added a comment to T61848: Missing realistic effects to weather elements.

Do you want something like this http://www.youtube.com/watch?v=A84v7lbdcYg&list=SPZHnYvH1qtOY0ZrWQgnQlj4dwGZ1pVgoj? Well, then get GTX Titan for 1000 dollars.

May 9 2016, 11:29 PM · Arma 3
AD2001 added a comment to T61848: Missing realistic effects to weather elements.

Yeah, you see, a 14 year old graphics card can't do much good to you, but I actually think the weather is pretty good. Have you even seen the clouds?

May 9 2016, 11:29 PM · Arma 3
AD2001 added a comment to T61620: Inventory Management of Ammunition not showing count.

What exactly is the issue?

May 9 2016, 11:15 PM · Arma 3
AD2001 added a comment to T61281: NV Glasses when I drop them.

So?

May 9 2016, 10:57 PM · Arma 3
AD2001 added a comment to T61268: Missing smoke grenade sounds (pop+hiss) and grenade pin sound.

Resolved in the latest stable build.

May 9 2016, 10:57 PM · Arma 3
AD2001 added a comment to T61217: Animals are named eg. "Tuna ON" and appear in unit list..

Isn't it "Tuna DN"?

May 9 2016, 10:55 PM · Arma 3
AD2001 added a comment to T61081: Some sort of melee?.

DayZ for Arma 2 had some kind of melee, so it's possible with the engine.

May 9 2016, 10:49 PM · Arma 3
AD2001 added a comment to T61081: Some sort of melee?.

@Dr_Death

Didn't the devs say that in the Arma 3 campaign you'll play as an ordinary soldier?

May 9 2016, 10:47 PM · Arma 3
AD2001 added a comment to T61081: Some sort of melee?.

Wasn't that idea scrapped?

May 9 2016, 10:47 PM · Arma 3
AD2001 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

No, they won't do it. If it turns out that they can't implement it or that it's too difficult, people will start saying that the devs promised it and didn't fulfill their promises.

May 9 2016, 10:31 PM · Arma 3
AD2001 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Sure they can, but most PCs would burst into flames, and the ones with 3 OC'd Titans in SLI would get 0.1 FPS. If it's optimized.

May 9 2016, 10:29 PM · Arma 3
AD2001 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

But, I like those.

May 9 2016, 10:27 PM · Arma 3
AD2001 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

@Fennecus

I don't think there's anything useful in there. If there is, can you tell me?

May 9 2016, 10:27 PM · Arma 3
AD2001 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

You get e-mails for any tickets you made notes on. You can't get rid of those e-mails. Ever.

May 9 2016, 10:27 PM · Arma 3
AD2001 added a comment to T60830: Rain at night blinding.

Do you still have the same issue with the new rain tech?

May 9 2016, 10:16 PM · Arma 3
AD2001 added a comment to T60567: Add enhanced server browser features.

@Artis

You can already join your friends' servers.

May 9 2016, 9:49 PM · Arma 3
AD2001 added a comment to T60278: The rear gun's fire rate seems off on the Speedboat HMG.

OMG, another manager, I thought only astaroth was a manager!

May 9 2016, 9:37 PM · Arma 3
AD2001 added a comment to T60186: You should be able to move while changing weapons.

Is it really that hard for people to understand that they can't just implement mods?

May 9 2016, 9:33 PM · Arma 3
AD2001 added a comment to T60025: No female soldiers models available.

I think only civilian female models are enough.

May 9 2016, 8:29 PM · Arma 3
AD2001 added a comment to T59868: Games on server not showing.

If you leave a space behind the name of the server in the filter it will show 0 results.

May 9 2016, 7:16 PM · Arma 3
AD2001 added a comment to T59774: Unit load outs in editor.

Yes.

May 9 2016, 7:12 PM · Arma 3
AD2001 added a comment to T59458: Walking Suggestions.

@OP

Why do you care about walking? You're TheProneGuy.

@Phalanx

Why close it? It's still a feature request. The category should be changed to feature request.

May 9 2016, 6:56 PM · Arma 3
AD2001 added a comment to T59444: Snakes can open doors.

I'm pretty sure that snake kills counting as civilian kills is fixed, at least in the dev build.

And FYI, not all snakes are dangerous IRL.

May 9 2016, 6:56 PM · Arma 3
AD2001 added a comment to T59263: Underwater smoke bombs don't sync between clients.

The fish are desynced because they are rendered locally, not globally. The same applies to any animal (snake, rabbit etc.).

May 9 2016, 6:46 PM · Arma 3
AD2001 added a comment to T59168: Rain is not seen with Nightvision on at night.

You can see the new rain through NVGs. This ticket should be resolved.

May 9 2016, 6:42 PM · Arma 3
AD2001 added a comment to T59083: Low CPU/GPU Utilization.

I wonder if anyone actually reads all these notes.

May 9 2016, 5:29 PM · Arma 3
AD2001 added a comment to T59083: Low CPU/GPU Utilization.

This is the most upvoted, commented and duplicated issue. Ever.

May 9 2016, 5:12 PM · Arma 3
AD2001 added a comment to T58736: Sidearm does not show in holster.

????

May 9 2016, 3:28 PM · Arma 3
AD2001 added a comment to T58673: Mounted remote-weapons on vehicles break the FOV.

Confirmed, this is fixed in the latest Dev build.

May 9 2016, 3:25 PM · Arma 3

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