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Would love to know what i can do about this
Uploading 3 videos in chronological order where a crash happens.
crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.
and they were in nabor
Server name: 1023 | ASIA PACIFIC - SY
Address: 128.0.114.20:10400
Server version: 1.27.159674
Required game version: 1.27.0
You hear that devs? maybe you could prove him wrong?
"What happens with feedback like this in terms of knowing if there is any chance of it happening?" I see you're new to this, don't warry, you'll learn :)
What happens with feedback like this in terms of knowing if there is any chance of it happening?
This just went to reviewed with no response?
Do you want me to reproduce and if so what do you need me to capture to show you?
No Mods I buy the Game Eastern, I play only on official Server now my Playtime are 34 Hours.
What? I don't understand, this bug will be left unfixed until Arma 4 or something?
@Geez, yes is still present. But now the Error moved to Inventory UI
Hey @Geez, of course you can't reproduce this in Vanilla because you use the original IK of the weapons. However, if you take a look in Discord, almost all modded weapons that don't use the original IK have these problems. So I'm far from alone here. It's certainly important to you that MODs also function correctly if you offer this function and even create tutorials for it. Unfortunately, at the moment most MOD weapons have problems with the IK and it is simply not set reliably. You have to lower/raise the weapon every now and then so that the IK is set correctly. This is not a problem in the IK itself but in the IK refresh and we as modders have no influence over this.
Please no... then you get a ton of stupid comments from players who running a ton of mods and there game crash, because they think its your fault.
Additional related bug found after further testing:
I also forgot to mention that if you already have heat buff and THEN you disable the HUD, this bug won't show up. and it will work as everything is find.
You first need to lose your heat buffs, then turn off the HUD and then if you try to warm up and gain some heat buffs, it will not show up in the inventory menu when HUD is disabled.
Every time I walk into a structure, my sound crashes completely. It ruin's it. Have correct input/output/drivers. Please fix. Here's the timestamp - 128.0.114.20:10400.
I was getting the same issue earlier with a fresh build of Server 2022 Standard edition. I was looking to profile the process with ProcMon and all of a sudden it started working. Here is what I had different when it started working and the cURL error was not present.
Would be great if y'all fixed the restart looping. It's old and played out.
I personally like the 3D map, and it's a shame it's not used on Official.
In T189923#2797917, @ad.HD wrote:My thoughts exactly. Not to mention I don’t have an experimental server set up to test on and I definitely don’t have players to test on it even if I did. It’s hard to just up and test this issue on experimental. Was just wondering if everyone else had the same thoughts.
I guess we just keep our fingers crossed that it’s actually fixed?
No progress on this issue? Once you've noticed it, you can't unsee it—please do something about it.
@Geez Isn't this a bug? Why is the status just "viewed"? I've seen this status many times, but why do you never leave a comment as a result of your review?
19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277
The issue is also present on Xbox Series S.
In T186766#2710597, @BGZ wrote:Ffs.. Where is the problem to implement the server list fetching logic in a same/similar way DZSA did?
They are crawling servers from the Steam API (https://api.steampowered.com/IGameServersService/GetServerList/v1/) which cannot be spoofed that easily as direct A2S queries.You guys (BI devs) have implemented pretty solid solution for the official server verification with a pub/private keys, but you can't fix community servers list? ... Bullshit, I don't believe in that, you just don't give a sh** about this issue and that's it.
I have noticed the same problem. It gets worse when prone.
I've added a NULL Pointer check to the vanilla code to prevent server crashes. More specifically I've added NULL pointer checks on the variables ctx, state, and m_fsm in the modules weapon_base.c and weaponfsm.c. I've published this as a workshop item WeaponFSM Fix . Keep in mind this hardcodes these two modules with 1.27 code so it may break when 1.28 is released. Please remember to remove this mod when 1.28 is released.
Alright, look at this. This is me pressing W and A, then W and D. I can reproduce it very consistently.
Thank you
Here is mine as well.
Thanks!
Thank you for the report.
This has been reported previously and it is scheduled for a fix. Closing this ticket as it is a duplicate.
Regards,
Geez
Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.
banned
should be refunded
still waiting
Please provide your Vigor ID
I am unable to attach the error.log file as it trips the website's security blocks, but these are some logs from a session last week.
For Prototype, you can find these logs in Documents/My games/ArmaReforger/logs.
If there is anything else you need, please let me know.
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello,
We have tested this on our end but we are unable to reproduce the issue.
Regards,
Geez
Resolved on the current exp
Hello,
We have tested this on our end but we are unable to reproduce the described issue.
Regards,
Geez