1. Tutorial / Boot Camp
Add a base-building boot-camp, as detailed and hands-on as the current logistics tutorial.
2. Tweaks to Existing Buildings
- Medical Tent
- Use the side shed as a medical arsenal (same interaction point as other arsenals).
- Living Quarters
- Give them an arsenal by default—or make it an upgrade.
- Raise AI capacity to roughly five full squads so players can spawn and recruit AI. It’s a large structure; it should have a big impact.
- Helipad
- Re-work the model so it adapts better to uneven terrain or actually reshapes the heightmap for a stable landing surface.
3. General Tweaks
- Automatic supply flow inside a base, so every building (e.g., medical tents) gets stocked without micromanagement.
- Allow Ctrl + mouse-wheel to fine-tune an object’s elevation when placing it.
4. New Building Assets
Asset | Purpose |
---|---|
Storage Containers (multiple sizes) | Drop supplies at the perimeter instead of driving to the base center. They boost total storage and auto-distribute supplies across the base. |
Tripod MG Stands | Provide higher elevation—great for engaging helicopters. |
HESCO-style Walls & Bunkers | Strong, modular fortifications. |
Watchtowers | Expand the base’s build radius (e.g., a 20 m circle around each tower) and let players place deployables and AI in the newly claimed area. |
These additions and tweaks would make base construction more practical, user-friendly, and tactically deep.