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[Suggestion] AI in buildings (medic ai, repairmens,bunkers)) & building upgrades
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Description

Hi,

I'm here to show you 2 choices :

  • Either add AI to asign them to buildings
  • Or add building upgrades that adds AI to it

The basic idea is to have AI in deployable buildings :

  • Vehicle stations => The AI would become repairmens and automatically repair vehicles stopped nearby
  • Fuel station => Automatically fuel vehicles
  • Same for the other buildings => Medics, bunker and MG teams, sniper positions, etc...

For AI that are not directly defensive roles, once the base is attacked, they switch to weapons (not medics, they stay inside the tend and heal all friendlies)

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Ciberdead created this task.Thu, Apr 3, 7:07 PM
Geez changed the task status from New to Feedback.Fri, Apr 4, 12:32 PM