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SaveCurrentFSMState Crash
Assigned, NormalPublic

Description

Hello development team.
After update 1.27 my server crashes every day with the error SaveCurrentFSMState. The error path points to VANILLA functions and VANILLA variables. From the crash log that the server provides me I can't understand the root of the problem ABSOLUTELY.

I ask for information on this problem and fix it in a hotfix. I know AT LEAST 10 servers that are experiencing the same errors.

We really need help from the development team. Our servers and our players are suffering a lot.

I am attaching my server logs during the crashes to this report. I tried to collect all the logs.

Details

Severity
Crash
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10
Category
Server

Event Timeline

Myrtan added a subscriber: Myrtan.Mar 11 2025, 10:40 PM

I have the same issue.
My server doesn't have any modified weapon at all, but it crashes anyway.
All of the crashes have the same stack trace to the "SaveCurrentFSMState" function.

15:43:47.276 SCRIPT (E): NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

15:43:47.276 SCRIPT (E): NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

15:43:47.291 ENGINE (F): Crashed

Geez added a comment.Thu, Mar 13, 4:13 PM

Hello ArtemDozhd.
This issue does not seem to occur on official servers nor in our testing environment. Therefore the issue must be somewhere in your server modifications. Can you please upload your server storage so we could possibly check?

Geez changed the task status from New to Need More Info.Thu, Mar 13, 4:13 PM

EURU6300, 13.03 2025 19:14:18
Unhandled exception

Program: C:\Server\servers\BlackLineCASUAL1\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff6c8e39844 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff6c8e39844
SymGetSymFromAddr:487, addr:0x7ff6c9003e4f
SymGetSymFromAddr:487, addr:0x7ff6c901d7b2
SymGetSymFromAddr:487, addr:0x7ff6c900582f
SymGetSymFromAddr:487, addr:0x7ff6c90029d5
SymGetSymFromAddr:487, addr:0x7ff6c9007642
SymGetSymFromAddr:487, addr:0x7ff6c9002eaf
SymGetSymFromAddr:487, addr:0x7ff6c9239114
[CDPInitServer]: ??? addr:0x7ff6c93f1d09
[CDPInitServer]: ??? addr:0x7ff6c93de648
[CDPInitServer]: ??? addr:0x7ff6c93dc5e3
[CDPInitServer]: ??? addr:0x7ff6c93dea0f
[CDPInitServer]: ??? addr:0x7ff6c93eb9d0
[CDPInitServer]: ??? addr:0x7ff6c93ddd3c
[CDPInitServer]: ??? addr:0x7ff6c93fc4ea
[CDPInitServer]: ??? addr:0x7ff6c93ddfd0
[CDPInitServer]: ??? addr:0x7ff6c93ef841
SymGetSymFromAddr:487, addr:0x7ff6c9024d9c
SymGetSymFromAddr:487, addr:0x7ff6c90258a7
SymGetSymFromAddr:487, addr:0x7ff6c902619b
SymGetSymFromAddr:487, addr:0x7ff6c902f59a
SymGetSymFromAddr:487, addr:0x7ff6c902f5d9
[BaseThreadInitThunk]: ??? addr:0x7ffb21784de0
[RtlUserThreadStart]: ??? addr:0x7ffb2231ec4b
[RtlUserThreadStart]: ??? addr:0x7ffb2231ec4b

Hello ArtemDozhd.
This issue does not seem to occur on official servers nor in our testing environment. Therefore the issue must be somewhere in your server modifications. Can you please upload your server storage so we could possibly check?

What do you mean by storage?
Storage_1 foldier?

Do you have any clues on the problem? For instance, I don't have any mods for weapons, except of retextures, but I also have the same crashes. Are there any ways to define the reasons of the crashes?

NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Same issue on our server.

Geez added a comment.Fri, Mar 14, 10:19 AM

Hello ArtemDozhd.
This issue does not seem to occur on official servers nor in our testing environment. Therefore the issue must be somewhere in your server modifications. Can you please upload your server storage so we could possibly check?

What do you mean by storage?
Storage_1 foldier?

Do you have any clues on the problem? For instance, I don't have any mods for weapons, except of retextures, but I also have the same crashes. Are there any ways to define the reasons of the crashes?

yes, the Storage_1 folder. Thank you

@Geez

This is storage_1 from backups when there were crashes from two servers. If you need more information, I can provide it

Hello, same situation

Program: C:\OmegaManager\servers\chernooptimal\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff7b4839844 at 0x10


Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff7b4839844
SymGetSymFromAddr:487, addr:0x7ff7b4a03e4f
SymGetSymFromAddr:487, addr:0x7ff7b4a1d7b2
SymGetSymFromAddr:487, addr:0x7ff7b4a0582f
SymGetSymFromAddr:487, addr:0x7ff7b4a029d5
SymGetSymFromAddr:487, addr:0x7ff7b4a07642
SymGetSymFromAddr:487, addr:0x7ff7b4a02eaf
SymGetSymFromAddr:487, addr:0x7ff7b4c39114
[CDPInitServer]: ??? addr:0x7ff7b4df1d09
[CDPInitServer]: ??? addr:0x7ff7b4dde648
[CDPInitServer]: ??? addr:0x7ff7b4ddc5e3
[CDPInitServer]: ??? addr:0x7ff7b4ddea0f
[CDPInitServer]: ??? addr:0x7ff7b4deb9d0
[CDPInitServer]: ??? addr:0x7ff7b4dddd3c
[CDPInitServer]: ??? addr:0x7ff7b4dfc4ea
[CDPInitServer]: ??? addr:0x7ff7b4dddfd0
[CDPInitServer]: ??? addr:0x7ff7b4def841
SymGetSymFromAddr:487, addr:0x7ff7b4a24d9c
SymGetSymFromAddr:487, addr:0x7ff7b4a258a7
SymGetSymFromAddr:487, addr:0x7ff7b4a2619b
SymGetSymFromAddr:487, addr:0x7ff7b4a2f59a
SymGetSymFromAddr:487, addr:0x7ff7b4a2f5d9
[BaseThreadInitThunk]: ??? addr:0x7ff93db64de0
[RtlUserThreadStart]: ??? addr:0x7ff93eedec4b
[RtlUserThreadStart]: ??? addr:0x7ff93eedec4b

@Geez Hello. Do you have enough information that more and more new players provide?

Geez added a comment.Tue, Mar 18, 2:26 PM

Unfortunately so far we are unsuccessful in replicating the issue

AppleCartUpsetter added a comment.EditedTue, Mar 18, 3:49 PM

@Geez Can you at least give us the information present in the dump files? What are the values of variables in the stack at the time? What are the classnames of the objects failing FSM state reconciliation? Which objects have been dereferenced? If this is, as you believe, an issue with modded content then we need more information to work around it.

@Geez
Sooner or later, everyone will have such a crash. This crash happens on all servers. Somewhere more often, somewhere less often. Tell us what information we need to provide so that you indicate what exactly affects the crash? Stack trace shows vanilla functions. I tried to completely limit it, it did not help me

oldmann1991 added a comment.EditedWed, Mar 19, 2:12 PM

we found a way to stop the crashing. we have removed all the revolvers (No matter If modded ones or the Vanilla one). Since that we dont have issues anymore. Try it maybe it will help you too. BUT we still have other fsm errors that are not related to the
revolvers, those dont crash the server.

Vadya added a subscriber: Vadya.Fri, Mar 21, 5:52 PM


Good day, every day after patch 1.27 the server crashes with the same error as others who came to you with the same problem.

Nothing we tried helps, I ask you to understand the situation, because it is impossible to tolerate.

I have dropped the crash log below, please help me find a solution.

Everything was translated through Google translator.

jobthe added a subscriber: jobthe.Sat, Mar 22, 8:40 PM

Having the same issue since 1.27 hotfix update{F5114147}

Gooon added a subscriber: Gooon.Sun, Mar 23, 4:07 PM

Getting same crash like crazy
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564


WIN-040M49FQNLM, 24.03 2025 14:50:09
Unhandled exception

Program: C:\Users\Administrator\Desktop\OmegaManager\servers\EscapeFromDeerIsle\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff6ba299864 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff6ba299864
SymGetSymFromAddr:487, addr:0x7ff6ba4641ef
SymGetSymFromAddr:487, addr:0x7ff6ba47db62
SymGetSymFromAddr:487, addr:0x7ff6ba465bcf
SymGetSymFromAddr:487, addr:0x7ff6ba462d75
SymGetSymFromAddr:487, addr:0x7ff6ba4679e2
SymGetSymFromAddr:487, addr:0x7ff6ba46324f
SymGetSymFromAddr:487, addr:0x7ff6ba699714
[CDPInitServer]: ??? addr:0x7ff6ba852359
[CDPInitServer]: ??? addr:0x7ff6ba83ec98
[CDPInitServer]: ??? addr:0x7ff6ba83cc33
[CDPInitServer]: ??? addr:0x7ff6ba83f05f
[CDPInitServer]: ??? addr:0x7ff6ba84c020
[CDPInitServer]: ??? addr:0x7ff6ba83e38c
[CDPInitServer]: ??? addr:0x7ff6ba85cb3a
[CDPInitServer]: ??? addr:0x7ff6ba83e620
[CDPInitServer]: ??? addr:0x7ff6ba84fe91
SymGetSymFromAddr:487, addr:0x7ff6ba48514c
SymGetSymFromAddr:487, addr:0x7ff6ba485c57
SymGetSymFromAddr:487, addr:0x7ff6ba48654b
SymGetSymFromAddr:487, addr:0x7ff6ba48f94a
SymGetSymFromAddr:487, addr:0x7ff6ba48f989
[BaseThreadInitThunk]: ??? addr:0x7ffe46164cb0
[RtlUserThreadStart]: ??? addr:0x7ffe47f1edcb
[RtlUserThreadStart]: ??? addr:0x7ffe47f1edcb

Its non stop on our Deer Isle server and ive tried so many things with no luck. This wasnt happening before 1.27 and we havent changed anything that should cause this.

What more info is needed so this can be looked at and addressed?

Myrtan added a comment.EditedTue, Mar 25, 2:17 PM

We keep getting this issue. Server crashes 1-2 times per day. Removing Magnum guns from the map doesn't help.
We're looking for the reason of the crashes, but everything seems too* complex to investigate. Do you have any additional info given in .dump files?
Thank you.

@Geez give information pls

Geez added a comment.Tue, Mar 25, 5:03 PM

@Geez give information pls

No additional information I could provide.
We are still investigating the issue.

I have the same issue.
All of the crashes have the same stack trace to the "SaveCurrentFSMState" function.

hello bohemia, we also have the same issue here, same crash, we changed nothing on our end, seemed to start after your last hotfix. lets get this fixed ASAP please. downbadservers

Gooon added a comment.EditedThu, Mar 27, 4:22 PM

@Geez What else can we do to help you investigate this? Like he said this only started happening some time after 1.27 and that hotfix without us changing anything to our weapon mods. It is causing our servers much pain dealing with the multiple crashes we get daily
Unhandled exception

Reason: Access violation. Illegal read by 0x7ff676c59864 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

@Geez zero response here for days, weekend is coming. we want some action on this please or at least recognition of the issue so we can communicate with the players.

Gooon added a comment.Thu, Mar 27, 4:46 PM

This has been ruining our servers and causing our community many problems for weeks now and we have tried EVERYTHING.

Gooon added a comment.EditedThu, Mar 27, 6:54 PM
void SaveCurrentFSMState(ParamsWriteContext ctx)
{
    if (m_fsm && m_fsm.IsRunning())
    {
        if (m_fsm.SaveCurrentFSMState(ctx))
        {
            if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state saved."); }
        }
        else
            Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " state NOT saved.");
    }
    else
        Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.SaveCurrentFSMState: trying to save weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType());
}
  
bool LoadCurrentFSMState(ParamsReadContext ctx, int version)
{
    if (m_fsm)
    {
        if (m_fsm.LoadCurrentFSMState(ctx, version))
        {
            WeaponStableState state = WeaponStableState.Cast(GetCurrentState());
            if (state)
            {
                SyncSelectionState(state.HasBullet(), state.HasMagazine());
                state.SyncAnimState();
                if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " stable state loaded and synced."); }
                return true;
            }
            else
            {
                if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " unstable/error state loaded."); }
                return false;
            }
        }
        else
        {
            Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon=" + this + " did not load.");
            return false;
        }
    }
    else
    {
        Error("[wpnfsm] " + Object.GetDebugName(this) + " Weapon.LoadCurrentFSMState: trying to load weapon without FSM (or uninitialized weapon) this=" + this + " type=" + GetType());
        return false;
    }
}
  
override void AfterStoreLoad()
{
    if (m_fsm)
    {
        int mi = GetCurrentMuzzle();
        Magazine mag = GetMagazine(mi);
        bool has_mag = mag != null;
        bool has_bullet = !IsChamberEmpty(mi);
        SyncSelectionState(has_bullet, has_mag);
    }
}
  
override void OnStoreSave(ParamsWriteContext ctx)
{
    super.OnStoreSave(ctx);
    
    // current muzzle added in version 113
    int current_muzzle = GetCurrentMuzzle();
    ctx.Write(current_muzzle);
    
    // fire mode added in version 105
    int mode_count = GetMuzzleCount();
    ctx.Write(mode_count);
    for (int m = 0; m < mode_count; ++m)
        ctx.Write(GetCurrentMode(m));
    
    ctx.Write(m_isJammed);
  
    if (m_fsm)
        m_fsm.OnStoreSave(ctx);
    else
    {
        int dummy = 0;
        ctx.Write(dummy);
    }
}
  
int GetInternalStateID()
{
    if (m_fsm)
        return m_fsm.GetInternalStateID();
    return 0;
}

int GetCurrentStableStateID()
{
    if (m_fsm)
    {
        return m_fsm.GetCurrentStableStateID();
    }
    return 0;
}
  
void RandomizeFSMState()
{
    if (m_fsm)
    {
        int mi = GetCurrentMuzzle();
        Magazine mag = GetMagazine(mi);
        bool has_mag = mag != null;
        bool has_bullet = !IsChamberEmpty(mi);
        bool has_jam = IsJammed();
        array<MuzzleState> muzzleStates = GetMuzzleStates();
        m_fsm.RandomizeFSMStateEx(muzzleStates, has_mag, has_jam);
        ForceSyncSelectionState();
    }
}

What has changed here from last update that would now cause us to crash if we havent changed anything related to weapons?

This is the area in the code that our crash is referring to line 564.
It seems to be all from between lines 551-575 inside of DAYZ/scripts_v1.24.157551/scripts/world/entities/firearms/weapon_base.c

we found a way to stop the crashing. we have removed all the revolvers (No matter If modded ones or the Vanilla one). Since that we dont have issues anymore. Try it maybe it will help you too. BUT we still have other fsm errors that are not related to the
revolvers, those dont crash the server.

This did nothing. I also tried spawning them all loaded and unloaded, did a bunch of testing with them, nothing.

Still continues..............

Geez changed the task status from Need More Info to Assigned.Fri, Mar 28, 12:02 PM

@Geez What else can we do to help you investigate this?

At the moment we do not require any further information.
We are looking into the issue and possible fix will be deployed once implemented and properly tested. I however cannot provide any estimates as to when this could be as this is a more complex issue. Sorry for any inconveniences and thank you for understanding.

Hopefully this gets taken care of soon! Would really be nice.

similar problem

Reason: Access violation. Illegal read by 0x7ff6af35bfb0 at 0x8


Class:      'ASVAL'
Entity id:3023575

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:574

SymGetSymFromAddr:487, addr:0x7ff6af35bfb0
SymGetSymFromAddr:487, addr:0x7ff6af3dfcb9
SymGetSymFromAddr:487, addr:0x7ff6af3e121f
SymGetSymFromAddr:487, addr:0x7ff6af3c5be4
SymGetSymFromAddr:487, addr:0x7ff6af3c2d75
SymGetSymFromAddr:487, addr:0x7ff6af3c79e2
SymGetSymFromAddr:487, addr:0x7ff6af3c324f
SymGetSymFromAddr:487, addr:0x7ff6af5f9714
[CDPInitServer]: ??? addr:0x7ff6af7b2359
[CDPInitServer]: ??? addr:0x7ff6af79ec98
[CDPInitServer]: ??? addr:0x7ff6af79cc33
[CDPInitServer]: ??? addr:0x7ff6af79f05f
[CDPInitServer]: ??? addr:0x7ff6af7ac020
[CDPInitServer]: ??? addr:0x7ff6af79e38c
[CDPInitServer]: ??? addr:0x7ff6af7bcb3a
[CDPInitServer]: ??? addr:0x7ff6af79e620
[CDPInitServer]: ??? addr:0x7ff6af7afe91
SymGetSymFromAddr:487, addr:0x7ff6af3e514c
SymGetSymFromAddr:487, addr:0x7ff6af3e5c57
SymGetSymFromAddr:487, addr:0x7ff6af3e654b
SymGetSymFromAddr:487, addr:0x7ff6af3ef94a
SymGetSymFromAddr:487, addr:0x7ff6af3ef989
[BaseThreadInitThunk]: ??? addr:0x7fffd9e94de0
[RtlUserThreadStart]: ??? addr:0x7fffdb35ec4b
[RtlUserThreadStart]: ??? addr:0x7fffdb35ec4b

another week, will we get some feedback??

Gooon added a comment.Wed, Apr 2, 5:12 AM

WIN-NO3O948RSQA, 01.04 2025 20:50:07
Unhandled exception

Program: C:\Users\Administrator\Desktop\OmegaManager\servers\EscapeFromChernarus\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff69863df45 at 0x7

Class: 'WeaponFSM'
Function: 'Write'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

SymGetSymFromAddr:487, addr:0x7ff69863df45
SymGetSymFromAddr:487, addr:0x7ff6983f1384
SymGetSymFromAddr:487, addr:0x7ff698640267
SymGetSymFromAddr:487, addr:0x7ff698625be4
SymGetSymFromAddr:487, addr:0x7ff698622d75
SymGetSymFromAddr:487, addr:0x7ff6986279e2
SymGetSymFromAddr:487, addr:0x7ff69862324f
SymGetSymFromAddr:487, addr:0x7ff698859714
[CDPInitServer]: ??? addr:0x7ff698a12359
[CDPInitServer]: ??? addr:0x7ff6989fec98
[CDPInitServer]: ??? addr:0x7ff6989fc970
[CDPInitServer]: ??? addr:0x7ff698a0cdfc
[CDPInitServer]: ??? addr:0x7ff6989fe31a
[CDPInitServer]: ??? addr:0x7ff698a1cb3a
[CDPInitServer]: ??? addr:0x7ff6989fe620
[CDPInitServer]: ??? addr:0x7ff698a0fe91
SymGetSymFromAddr:487, addr:0x7ff69864514c
SymGetSymFromAddr:487, addr:0x7ff698645c57
SymGetSymFromAddr:487, addr:0x7ff69864654b
SymGetSymFromAddr:487, addr:0x7ff69864f94a
SymGetSymFromAddr:487, addr:0x7ff69864f989
[BaseThreadInitThunk]: ??? addr:0x7ffe0cb84cb0
[RtlUserThreadStart]: ??? addr:0x7ffe0e99edcb
[RtlUserThreadStart]: ??? addr:0x7ffe0e99edcb

Gooon added a comment.Wed, Apr 2, 5:13 AM

WIN-NO3O948RSQA, 31.03 2025 06:59:22
Unhandled exception

Program: C:\Users\Administrator\Desktop\OmegaManager\servers\EscapeFromChernarus\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff698459864 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff698459864
SymGetSymFromAddr:487, addr:0x7ff6986241ef
SymGetSymFromAddr:487, addr:0x7ff69863db62
SymGetSymFromAddr:487, addr:0x7ff698625bcf
SymGetSymFromAddr:487, addr:0x7ff698622d75
SymGetSymFromAddr:487, addr:0x7ff6986279e2
SymGetSymFromAddr:487, addr:0x7ff69862324f
SymGetSymFromAddr:487, addr:0x7ff698859714
[CDPInitServer]: ??? addr:0x7ff698a12359
[CDPInitServer]: ??? addr:0x7ff6989fec98
[CDPInitServer]: ??? addr:0x7ff6989fcc33
[CDPInitServer]: ??? addr:0x7ff6989ff05f
[CDPInitServer]: ??? addr:0x7ff698a0c020
[CDPInitServer]: ??? addr:0x7ff6989fe38c
[CDPInitServer]: ??? addr:0x7ff698a1cb3a
[CDPInitServer]: ??? addr:0x7ff6989fe620
[CDPInitServer]: ??? addr:0x7ff698a0fe91
SymGetSymFromAddr:487, addr:0x7ff69864514c
SymGetSymFromAddr:487, addr:0x7ff698645c57
SymGetSymFromAddr:487, addr:0x7ff69864654b
SymGetSymFromAddr:487, addr:0x7ff69864f94a
SymGetSymFromAddr:487, addr:0x7ff69864f989
[BaseThreadInitThunk]: ??? addr:0x7ffe0cb84cb0
[RtlUserThreadStart]: ??? addr:0x7ffe0e99edcb
[RtlUserThreadStart]: ??? addr:0x7ffe0e99edcb

WIN-040M49FQNLM, 31.03 2025 21:17:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Runtime mode
CLI params: config serverDZ.cfg.active port 2302 profiles profiles adminlog freezecheck mod @CF;@GameLabs;@Dayz Editor Loader;@Mag Obfuscation;@VPPAdminTools;@Item Rarity;@DayZ-Expansion-Core;@DayZ-Expansion-Licensed;@DayZ-Expansion-Hardline;@DayZ-Expansion-Personal-Storage;@DayZ-Expansion-Market;@DayZ-Expansion-Animations;@DayZ-Expansion-Quests;@FlipTransport;@Forward Operator Gear;@CorpseSearching;@CJ187-LootChest;@WindstridesClothingPack;@Dabs Framework;@NoRelogHere;@SkyZ - Skybox Overhaul;@RedFalcon Watercraft;@RedFalcon Flight System Heliz;@Stalker NewHorizon Objects;@DayZ-Expansion-Vehicles;@Vehicle3PP;@RA Base Building;@Dogtags;@BuildingsMegaModPack;@GSC Gameworld Assets;@Inventory Move Sounds;@LootChest Keys;@DayZ-Expansion-Map-Assets;@Care Packages V2;@Escape From DeerIsle;@DeerIsle; serverMod @ServerMod;


WIN-040M49FQNLM, 31.03 2025 21:17:34
Unhandled exception

Program: C:\Users\Administrator\Desktop\OmegaManager\servers\EscapeFromDeerIsle\DayZServer_x64.exe
Reason: Access violation. Illegal write by 0x0 at 0x0

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

Gooon added a comment.Wed, Apr 2, 5:14 AM

WIN-040M49FQNLM, 31.03 2025 14:34:10
Unhandled exception

Program: C:\Users\Administrator\Desktop\OmegaManager\servers\EscapeFromDeerIsle\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff7dfd39864 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff7dfd39864
SymGetSymFromAddr:487, addr:0x7ff7dff041ef
SymGetSymFromAddr:487, addr:0x7ff7dff1db62
SymGetSymFromAddr:487, addr:0x7ff7dff05bcf
SymGetSymFromAddr:487, addr:0x7ff7dff02d75
SymGetSymFromAddr:487, addr:0x7ff7dff079e2
SymGetSymFromAddr:487, addr:0x7ff7dff0324f
SymGetSymFromAddr:487, addr:0x7ff7e0139714
[CDPInitServer]: ??? addr:0x7ff7e02f2359
[CDPInitServer]: ??? addr:0x7ff7e02dec98
[CDPInitServer]: ??? addr:0x7ff7e02dcc33
[CDPInitServer]: ??? addr:0x7ff7e02df05f
[CDPInitServer]: ??? addr:0x7ff7e02ec020
[CDPInitServer]: ??? addr:0x7ff7e02de38c
[CDPInitServer]: ??? addr:0x7ff7e02fcb3a
[CDPInitServer]: ??? addr:0x7ff7e02de620
[CDPInitServer]: ??? addr:0x7ff7e02efe91
SymGetSymFromAddr:487, addr:0x7ff7dff2514c
SymGetSymFromAddr:487, addr:0x7ff7dff25c57
SymGetSymFromAddr:487, addr:0x7ff7dff2654b
SymGetSymFromAddr:487, addr:0x7ff7dff2f94a
SymGetSymFromAddr:487, addr:0x7ff7dff2f989
[BaseThreadInitThunk]: ??? addr:0x7ffc6aad4cb0
[RtlUserThreadStart]: ??? addr:0x7ffc6be1edcb
[RtlUserThreadStart]: ??? addr:0x7ffc6be1edcb

@Geez Another update came out today, was the issue in this ticket fixed with this update or do we have to wait some more?

Geez added a comment.Thu, Apr 3, 3:04 PM

@Geez Another update came out today, was the issue in this ticket fixed with this update or do we have to wait some more?

There was no fix in this update for this issue.

Thragg added a subscriber: Thragg.Thu, Apr 3, 7:57 PM

@Geez What are we supposed to tell our clients when the server has been crashing every half hour for close to 2 weeks, and the latest hotfix is for “farming”?. What progress have you made with this issue considering it is affecting MANY large servers?

dropping min in here.

This happens all day. That's just the last three.

Thragg added a comment.Fri, Apr 4, 7:49 PM

Here comes the weekend again, player count constantly dropping and no status update on this issue

SGreen added a subscriber: SGreen.Sat, Apr 5, 1:49 PM

Same error today

MSK-TR-1940, 05.04 2025 14:42:04
Unhandled exception

Program: D:\DZ\servers\FAS_CHERNO_1\DayZServer_x64.exe
Reason: Access violation. Illegal read by 0x7ff6eba39864 at 0x10

Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weapon_base.c:564

SymGetSymFromAddr:487, addr:0x7ff6eba39864
SymGetSymFromAddr:487, addr:0x7ff6ebc041ef
SymGetSymFromAddr:487, addr:0x7ff6ebc1db62
SymGetSymFromAddr:487, addr:0x7ff6ebc05bcf
SymGetSymFromAddr:487, addr:0x7ff6ebc02d75
SymGetSymFromAddr:487, addr:0x7ff6ebc079e2
SymGetSymFromAddr:487, addr:0x7ff6ebc0324f
SymGetSymFromAddr:487, addr:0x7ff6ebe388b4
[CDPInitServer]: ??? addr:0x7ff6ebff14f9
[CDPInitServer]: ??? addr:0x7ff6ebfdde38
[CDPInitServer]: ??? addr:0x7ff6ebfdbdd3
[CDPInitServer]: ??? addr:0x7ff6ebfde126
[CDPInitServer]: ??? addr:0x7ff6ebfeb1c0
[CDPInitServer]: ??? addr:0x7ff6ebfdd52c
[CDPInitServer]: ??? addr:0x7ff6ebffbcda
[CDPInitServer]: ??? addr:0x7ff6ebfdd7c0
[CDPInitServer]: ??? addr:0x7ff6ebfef031
SymGetSymFromAddr:487, addr:0x7ff6ebc2514c
SymGetSymFromAddr:487, addr:0x7ff6ebc25c57
SymGetSymFromAddr:487, addr:0x7ff6ebc2654b
SymGetSymFromAddr:487, addr:0x7ff6ebc2f94a
SymGetSymFromAddr:487, addr:0x7ff6ebc2f989
[BaseThreadInitThunk]: ??? addr:0x7ff9d2c74cb0
[RtlUserThreadStart]: ??? addr:0x7ff9d3e7ecdb
[RtlUserThreadStart]: ??? addr:0x7ff9d3e7ecdb

I am also continuing to have these crash logs which in turns causes the server to crash. @Geez this has been an ongoing issue for almost a month. The current state of DayZ community servers have made it almost impossible to keep servers open. Every update that is done breaks so many different things players leave. From the time of your last update you have lost 4.28% of your player base. At what point will you realize you are causing more harm with every update that is pushed? Without modded communities DayZ would have a fraction of its current player count.

CHI-2A31-U33, 06.04 2025 15:50:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Runtime mode
CLI params: config serverDZ.cfg.active port 2302 profiles profiles adminlog freezecheck dologs mod @CF;@Dabs Framework;@VPPAdminTools;@Dayz Editor Loader;@BuilderItems;@BaseBuildingPlus;@DayZ-Expansion-Core;@DayZ-Expansion-Licensed;@DayZ-Expansion-Market;@DayZ-Expansion-Quests;@Care Packages V2;@Custom Keycards;@Dogtags;@Code Lock;@Breachingcharge;@BodyBags;@CannabisPlus;@AscentWeapons;@AscentVehicles;@AscentHelis;@FlipTransport;@MuchCarKey;@Ascent_Core;@AscentServerPack;@AscentClothing;@Item Rarity;@Vehicle3PP; serverMod @GameLabs;@No Sickness;@SlowerMetabolism;@RaidSchedule - New and Improved;@BreachingCharge RaidSchedule Compatibility;@Breachingcharge Codelock Compatibility;


CHI-2A31-U33, 06.04 2025 15:50:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Runtime mode
CLI params: config serverDZ.cfg.active port 2302 profiles profiles adminlog freezecheck dologs mod @CF;@Dabs Framework;@VPPAdminTools;@Dayz Editor Loader;@BuilderItems;@BaseBuildingPlus;@DayZ-Expansion-Core;@DayZ-Expansion-Licensed;@DayZ-Expansion-Market;@DayZ-Expansion-Quests;@Care Packages V2;@Custom Keycards;@Dogtags;@Code Lock;@Breachingcharge;@BodyBags;@CannabisPlus;@AscentWeapons;@AscentVehicles;@AscentHelis;@FlipTransport;@MuchCarKey;@Ascent_Core;@AscentServerPack;@AscentClothing;@Item Rarity;@Vehicle3PP; serverMod @GameLabs;@No Sickness;@SlowerMetabolism;@RaidSchedule - New and Improved;@BreachingCharge RaidSchedule Compatibility;@Breachingcharge Codelock Compatibility;


CHI-2A31-U33, 06.04 2025 15:50:33
NULL pointer to instance
Class: 'WeaponFSM'
Function: 'SaveCurrentFSMState'
Stack trace:
scripts/4_World/entities\firearms\weaponfsm.c:406
scripts/4_World/entities\firearms\weapon_base.c:566

Runtime mode
CLI params: config serverDZ.cfg.active port 2302 profiles profiles adminlog freezecheck dologs mod @CF;@Dabs Framework;@VPPAdminTools;@Dayz Editor Loader;@BuilderItems;@BaseBuildingPlus;@DayZ-Expansion-Core;@DayZ-Expansion-Licensed;@DayZ-Expansion-Market;@DayZ-Expansion-Quests;@Care Packages V2;@Custom Keycards;@Dogtags;@Code Lock;@Breachingcharge;@BodyBags;@CannabisPlus;@AscentWeapons;@AscentVehicles;@AscentHelis;@FlipTransport;@MuchCarKey;@Ascent_Core;@AscentServerPack;@AscentClothing;@Item Rarity;@Vehicle3PP; serverMod @GameLabs;@No Sickness;@SlowerMetabolism;@RaidSchedule - New and Improved;@BreachingCharge RaidSchedule Compatibility;@Breachingcharge Codelock Compatibility;


We join the common problem! We are waiting for a prompt decision from the developers

DozingChopper added a subscriber: DozingChopper.EditedTue, Apr 8, 10:53 PM

This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.

Vadya added a comment.Wed, Apr 9, 12:07 AM

This is primarily not a DayZ core issue, but an issue with mods on the server, I have found the core issues and fixed them on our servers.

maybe you can tell me what you did? After all, the developers, unfortunately, can't tell me anything, what exactly did you do to fix this problem?

Vadya added a comment.Wed, Apr 9, 12:10 AM

because here most of the servers are quite popular with strong technical skills can't fix this problem, and you found it, I hope that you will share the solution

Myrtan added a comment.Wed, Apr 9, 2:47 AM

@DozingChopper , could you tell the solution? We've tried everything to fix the problem, but nothing helped. I think it would be nice for community to get this problem solved. Thank you.

Is there any news, gentlemen?

Vadya added a comment.Thu, Apr 10, 8:51 PM

Hello, sorry for tagging, but the problem remains, the leak of players is happening further and further, I think it is unlikely that the person above found a way to solve the problem, because knowing that the problem is quite global, any person would share a solution to the problem to fix this error 'SaveCurrentFSMState'. My friend said that in his discord channel people complain about server crashes, I think he still has the same problem, I ask you to speed up the process of solving the problem, because we are losing the audience that we have been accumulating for so long due to the fact that the server does not work stably, and it consistently crashes 2-3 times a day. Please treat this with understanding, because we have been accumulating this audience for many years. @Geez