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LSValmont (Luigi)
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User Since
Apr 19 2020, 7:57 AM (245 w, 1 d)

Recent Activity

Mar 16 2024

LSValmont added a comment to T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.

Arma 3 as a whole is old technology, but still worth the update ;)

Mar 16 2024, 3:43 AM · Arma 3

Jan 22 2024

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.
https://youtu.be/4lgHVz2HGQM?t=272

Jan 22 2024, 7:54 PM · Arma 3
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.

Jan 22 2024, 7:53 PM · Arma 3

Jan 9 2024

LSValmont added a comment to T178157: Add unused coyote brown and khaki carrier rig textures..

Is anyone able to do this? Or is it not possible. Would love to see this in-game.

Jan 9 2024, 8:50 PM · Arma 3
LSValmont added a comment to T171437: Unflip\Set up actions appear incorrectly at certain damage states.

bis_fnc_unflipVehicle has an undefined variable
p:\a3\functions_f\Vehicles\fn_unflipVehicle.sqf
Author: reyhard Description: Safely unflips selected vehicle

Jan 9 2024, 8:04 PM · Arma 3

Dec 24 2023

LSValmont added a comment to T177992: Move "effects" objects from Contact DLC to Contact (Platform) DLC.

Hopefully some hero dev can finally expose all the hidden Enoch and vanilla objects for EDEN users to use without having to create mod dependencies for assets already in the game:

Dec 24 2023, 11:22 PM · Arma 3

Oct 31 2023

LSValmont added a comment to T172144: Fuel usage coefficient.

Incredibly useful, finally those scripted workarounds can be discarded and performance can improve as a result ;) Gonna be testing this asap

Oct 31 2023, 9:17 PM · Arma 3

Aug 28 2023

LSValmont renamed T174962: Placing a V-44 X Blackfish (transport) on a mission breaks RscCustomInfoMiniMap access for Scripts from Placing a V-44 X Blackfish (transport) prevents script from working to Placing a V-44 X Blackfish (transport) on a mission breaks RscCustomInfoMiniMap access for Scripts.
Aug 28 2023, 5:04 PM · Arma 3

Aug 27 2023

LSValmont created T174962: Placing a V-44 X Blackfish (transport) on a mission breaks RscCustomInfoMiniMap access for Scripts.
Aug 27 2023, 7:59 PM · Arma 3

Jan 19 2023

LSValmont added a comment to T79970: Add 6th parameter to HandleDamage event to indicate direct hit.

There is another useful use case for an isDirect flag.

Jan 19 2023, 2:28 AM · Arma 3

Oct 14 2022

LSValmont added a comment to T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).

Do your playable units groups/units have the "wake dynamically simulated objects" option ticked? Or "player triggerDynamicSimulation true;"
REF> https://community.bistudio.com/wiki/triggerDynamicSimulation

Oct 14 2022, 10:18 PM · Arma 3

Sep 21 2022

LSValmont added a comment to T167529: Multiplayer SAVE and EXIT - RESUME problem.

I hear you too! Indeed a lot of things broke at least partially over the years and many things are still unfixed to this day. I jumped to Arma 3 from Arma 2 quite late and so for me the vanilla save system has never worked correctly/reliably in a MP environment.

Sep 21 2022, 7:07 PM · Arma 3
LSValmont added a comment to T167529: Multiplayer SAVE and EXIT - RESUME problem.

As most complex and well developed MP missions and scenarios had to develop their own MP saving systems I would deduce that the reason for that is that the default saving system for Arma 3 is not MP compatible/optimized enough for it to be reliable/usable.

Sep 21 2022, 3:02 AM · Arma 3

Sep 10 2022

LSValmont added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 10 2022, 4:09 AM · Arma 3

Sep 7 2022

LSValmont added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

Sep 7 2022, 5:03 AM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

Ok this could to be perhaps related to the Ai not forgetting their old generated path? When teleported around the Ai will still try to device a path that uses their previous path point which is now very far away and that makes the process use a lot more resources. A solution could be that the setPos command always resets the Ai path which after being moved has to generate a completely new one (path) without considering their previous paths.

Sep 7 2022, 5:00 AM · Arma 3

Sep 5 2022

LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

If this is confirm to happen on all missions and not only in your particular mission setup then I hope devs can look into it and resolve it.

My mission setup was nothing special, opening editor, placing a single soldier (player), and creating units at runtime (exactly like in the video). I'm able to reproduce this on any map, Altis, Stratis, even VR.

Sep 5 2022, 9:01 PM · Arma 3
LSValmont added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 5 2022, 2:47 AM · Arma 3

Aug 29 2022

LSValmont added a comment to T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.

That would be so useful, to prevent physics bugs and even decreasing the negative performance impact of having many rocks with collision on a composition for example... hopefully it gets considered in the future.

Aug 29 2022, 6:14 PM · Arma 3

Aug 26 2022

LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

In the video > https://www.youtube.com/watch?v=IXDaHrGk2ak&t=96s
It is pretty clear that the FPS drop is quite significant of -20/-40 FPSs...

Aug 26 2022, 5:06 PM · Arma 3
LSValmont added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

This issue still happens extensively as of August 2022! Here is a video to clearly illustrate how and when it is happening so there is absolutely no doubt about it: >

Aug 26 2022, 4:42 PM · Arma 3

Jul 28 2022

LSValmont added a comment to T163762: [Request] snowflake texture for use with rainParams.

in 2.10
"a3\data_f\snowflake4_ca.paa" -4 frames for low texture video setting
"a3\data_f\snowflake8_ca.paa" -8 frames for medium texture video setting
"a3\data_f\snowflake16_ca.paa" -16 frames for high texture video setting

Jul 28 2022, 8:30 AM · Arma 3

Jul 7 2022

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

Another change in profiling branch yesterday.
Flares weren't showing up at day time because their brightness was too low.
So now brightness is upped if environment is very bright to make them show up

Jul 7 2022, 5:40 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.
Jul 7 2022, 5:39 PM · Arma 3
LSValmont added a comment to T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

sounds like alt syntax for removeAction command. but I'm not sure how this is implemented, might be too hard to skip these actions

Jul 7 2022, 5:39 PM · Arma 3
LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jul 7 2022, 4:39 AM · Arma 3

Jun 20 2022

LSValmont added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

I was kinda hoping it could be added as an in-engine solution, but ok! 😅

Jun 20 2022, 8:59 PM · Arma 3

Jun 8 2022

LSValmont updated the task description for T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 4:01 PM · Arma 3
LSValmont added a comment to T165733: Performance Branch: remote server: Error if civ faction wear clothes from other factions .

This uniforms thing causes so many issues still to this day. I whish we could get the same treatment as Reforger for Arma 3 regarding uniforms (Just unlocked for all factions).

Jun 8 2022, 5:11 AM · Arma 3
LSValmont updated the task description for T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 5:08 AM · Arma 3
LSValmont created T165747: attachTo command inconsistencies (When attaching units to some objects like chairs).
Jun 8 2022, 5:06 AM · Arma 3

May 26 2022

LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

and what does stop you from trying it out?

May 26 2022, 7:38 AM · Arma 3

May 25 2022

LSValmont added a comment to T73168: Ragdoll bodies do not interact with environment.

I wander if a vehicle touching (driving over) a dead body gets thrown into hyperspace when the awake command is used on that body at that specific time...

May 25 2022, 3:01 AM · Arma 3

May 24 2022

LSValmont added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

May 24 2022, 12:02 AM · Arma 3

May 22 2022

LSValmont added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

May 22 2022, 5:58 PM · Arma 3

May 19 2022

LSValmont added a comment to T63050: Bodies float in air after building is destroyed..

Should be fixed in 149354

May 19 2022, 9:45 PM · Arma 3

Apr 6 2022

LSValmont added a comment to T164086: setUnitLoadout (serverExec) Inventory Problem.

Resolved, or wontResolve?

Apr 6 2022, 7:25 PM · Arma 3

Mar 20 2022

LSValmont added a comment to T163751: Custom profile namespaces.

This is really, trully, a godsend! Thank you KK!

Mar 20 2022, 3:54 PM · Arma 3

Mar 19 2022

LSValmont added a comment to T163286: AA missile lock distance dependency.

This was supposed to be fixed already!

Mar 19 2022, 1:19 AM · Arma 3
LSValmont added a comment to T163398: [Feature Request] near(est)Mines command.

Would be quite useful considering scripting missions that deal with mines is currently a pain in the "rear". =)

Mar 19 2022, 1:15 AM · Arma 3

Mar 18 2022

LSValmont edited Additional Information on T163781: Expansion for setMarkerType.
Mar 18 2022, 11:12 PM · Arma 3
LSValmont created T163781: Expansion for setMarkerType.
Mar 18 2022, 9:21 PM · Arma 3
LSValmont added a comment to T163780: Creating a rope from and to the same object doesn't work anymore.

If I remember correctly creating a rope from and to the same object was crashing the game before. Maybe that is why it was changed?

Mar 18 2022, 7:10 PM · Arma 3
LSValmont added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

Testing some more today (with one self-hosted server (host), other client) revealed that if the locality of the AI is changed, it fixes this bug - but only for the PC it was set local to.
So in my case it made it possible to pick up items from a dead body local to my connected client, but from my host I couldn't pick anything up from that body anymore.
When I made the body local to the host again, I could pick stuff up on the host again, but not from the connected client.

With the previous discoveries, I'm guessing it's some sort of locality issue not being correctly synced across all connected PCs.

Mar 18 2022, 6:12 PM · Arma 3

Mar 9 2022

LSValmont added a comment to T163604: Towing of vehicles isn't really practical and needs some tweaking.

Perhaps a work around could be for example a new "setTowParentStrong" command.

Mar 9 2022, 2:50 PM · Arma 3

Jan 12 2022

LSValmont added a comment to T148730: The East Wind. Bug in the end of I episode (Tipping Point).

The bug happens if the team leader dies. Then the group goes north and the current task is never completed (Clear Agia Marina).

Jan 12 2022, 2:01 AM · Arma 3

Nov 10 2021

LSValmont created T161883: [Feature Request] Optional MP Optimized/abbreviated Save System.
Nov 10 2021, 7:29 PM · Arma 3

Oct 22 2021

LSValmont added a comment to T161333: Not all faction support loading cargo (Vanilla game).

I can confirm this. Nato Vehicles work, other factions don't.

Oct 22 2021, 11:25 PM · Arma 3
LSValmont added a comment to T161479: [Feature Request] Ability to return a boolean, if an object had collision disabled with another object.

We also need a disableCollisionWith "ALL" command. For example those complex rock collisions could be disabled for rocks on roofs of caves etc that players are never able to reach anyway and are for cosmetic purposes only.

Oct 22 2021, 7:06 PM · Arma 3

Oct 13 2021

LSValmont added a comment to T161325: Action menu didn't show whilst player in parachute.

Having an action menu for opening a parachute is ancient by now. BI should change it to the F key... You are clearly in freefall animation and won't be shooting so the "Cycle Firemodes" key "F" is useless anyway. And once your parachute is open the F key returns to normal. That is called Context Keybinding and is very helpful for not having to bind different actions to different keys. When freefalling a small text should appear "Press F to open your chute".

Oct 13 2021, 10:42 PM · Arma 3
LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Important update:
This is a huge issue and could be responsible for lots of the perceived stutters and sudden slowdowns A3 is so famous for.

Oct 13 2021, 6:54 PM · Arma 3

Oct 7 2021

LSValmont added a comment to T161233: Character movement bugs (infinite falling, passing through objects, etc.).

Very impressive repro and ticket, fully documented and even with suggestions on how to fix the issue.

Oct 7 2021, 6:07 PM · Arma 3
LSValmont added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

This could be a pretty big issue. Does it happen 100% of the time under those conditions?

Oct 7 2021, 2:38 AM · Arma 3
LSValmont added a comment to T161132: FR Modifier keys for inventory..

Has been on my todolist since march 2020 🙃

Oct 7 2021, 2:19 AM · Arma 3

Sep 1 2021

LSValmont added a comment to T160446: AI generate a path despite using disableAI "PATH".

Nice find Leopard, thank you for your efforts in finding, reproducing and then making tickets out of these issues that while small we all know that Arma needs all the performance improvements it can get no matter how small.

Sep 1 2021, 3:23 AM · Arma 3

Aug 11 2021

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Had this issue in Malden after adding those rocks manually via the EDEN Editor as regular objects (Not simple objects) but all simulations disabled on them.

Aug 11 2021, 11:05 PM · Arma 3

Aug 7 2021

LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Wow, nice find Ansible2!

Aug 7 2021, 3:21 AM · Arma 3

Jul 19 2021

LSValmont added a comment to T126021: Issue with multiple tree LODs.

Still an issue as of July 2021

Jul 19 2021, 12:02 AM · Arma 3

Jul 15 2021

LSValmont added a comment to T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).

I've just found a mod that does this partially: It removes the useless actions of "EJECT" and "REARM", "LIGHT ON", "LIGHT OFF".

Jul 15 2021, 10:52 PM · Arma 3

Jul 14 2021

LSValmont added a comment to T154810: enableGunLights issues.

Issue seems solved indeed!
and if you use

{_x enableGunLights "forceOn"} forEach (units group player);

during the day it will just make the lights auto turn on when nightfalls.

Jul 14 2021, 4:21 PM · Arma 3
LSValmont added a comment to T154810: enableGunLights issues.

What happens if you use _unit enableGunLights "forceOn"; during the day and later the night falls. (Do they turn the flashlights ON automatically or you have to issue the command again at night for it to work?)

Jul 14 2021, 3:45 AM · Arma 3

Jul 1 2021

LSValmont added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

This happened to me as a host with 10 other players yesterday on the Stable branch.

Jul 1 2021, 1:04 AM · Arma 3

Jun 8 2021

LSValmont added a comment to T127599: When I scroll in entities list it also moves the camera.

Very Annoying indeed

Jun 8 2021, 8:45 PM · Arma 3
LSValmont added a comment to T152937: Ammo canister in vehicles instead of the default magazines for turret..

This would be awesome to have!

Jun 8 2021, 8:44 PM · Arma 3

Jun 4 2021

LSValmont updated the task description for T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jun 4 2021, 9:03 PM · Arma 3
LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

Is this worth it?

Jun 4 2021, 8:30 PM · Arma 3

Jun 2 2021

LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] Scripted or other Non Modded solution to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] New Script Command or description.ext param to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
Jun 2 2021, 10:51 PM · Arma 3

Jun 1 2021

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

They are not different. Brightness is a old deprecated way that got replaced by intensity.

Jun 1 2021, 5:56 PM · Arma 3

May 30 2021

LSValmont added a comment to T158795: [Feature Request] Add SQF command to disable all native/engine based actions/cfgActions.

Probably the easiest and most feasible way to implement this feature. Thank you kju-PvPscene and lets hope a brave dev can claim this soon.

May 30 2021, 6:50 PM · Arma 3
LSValmont added a comment to T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.

This would greatly benefit so many scenarios where the mission maker might require Ai units to revert back to their NON COMBAT behaviors faster or slower than the hardcoded default 5 minutes.

May 30 2021, 5:31 PM · Arma 3

May 29 2021

LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from [Feature Request] Disable specific and/or all default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] Scripted or other Non Modded solution to disable specific/all default addActions/holdActions/ActionMenu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 29 2021, 6:51 PM · Arma 3
LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from Disable specific default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) to [Feature Request] Disable specific and/or all default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 29 2021, 6:49 PM · Arma 3

May 27 2021

LSValmont renamed T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc) from Description.ext array parameter to disable specific default addActions/holdActions/ActionMenu items. to Disable specific default addActions/holdActions/ActionMenu items that are currently forced on by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 5:17 AM · Arma 3
LSValmont edited Additional Information on T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:26 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:16 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 2:12 AM · Arma 3
LSValmont updated the task description for T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 27 2021, 1:42 AM · Arma 3

May 25 2021

LSValmont edited Additional Information on T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 25 2021, 5:33 PM · Arma 3
LSValmont created T158770: [Feature Request] New Script Command to disable/hide specific/some/all default action "scroll wheel" menu items currently forced ON by the engine. (i.e. Default "Healing" Action, Default "Reload with X Magazine" Action etc).
May 25 2021, 5:31 PM · Arma 3

May 19 2021

LSValmont added a comment to T128212: AI-commanding bug: Looping the Get Out / Get In commands.

This still happens as of May 2021. Clearly a problem of the Ai's FSM routines that don't delay the orders enough. Units who where just given the order to dismount should wait until their state is no longer COMBAT for being given the mount order again.

May 19 2021, 2:49 PM · Arma 3

May 10 2021

LSValmont added a comment to T158181: Unable to drag items between personal inventory while in vehicle (MP).

Confirmed I also still have this issue in Hosted Multiplayer. Usually the mission host is fine but one of the players complains about this issue on every session. Seems to happen to 1 or 2 players for every 10 players on the server.

May 10 2021, 4:05 PM · Arma 3

Apr 28 2021

LSValmont added a comment to T157981: [Feature Request] Eden Editor: Load anyways feature for “Missing Addons” situation.

Must have.

Apr 28 2021, 6:15 PM · Arma 3

Mar 15 2021

LSValmont added a comment to T78824: Add command to force open GPS.

Well done! Thank you!

Mar 15 2021, 4:38 PM · Arma 3
LSValmont added a comment to T149510: Killed-event handler can run twice for the same entity.

You are lucky it only fires twice. Just check how many times the HandleDamage EH fires on a single bullet.

Mar 15 2021, 4:24 PM · Arma 3

Mar 10 2021

LSValmont added a comment to T157248: HandleDamage is broken.

Happens on Agents too.

Mar 10 2021, 2:42 AM · Arma 3

Feb 26 2021

LSValmont added a comment to T157028: showGPS is broken.

I was part of this :) Thank you R3vo!

Feb 26 2021, 7:05 PM · Arma 3

Jan 28 2021

LSValmont added a comment to T156445: GUI Editor: Broken GUI_GRID.

This issue frustrated me so much that I just gave up on custom UIs for Arma 3. I hope this gets fixed and the GUI editor improved to usable leveles.

Jan 28 2021, 5:39 PM · Arma 3

Nov 9 2020

LSValmont added a comment to T154837: Multi line text controls becomes slower the more text is in it.

Is this fixable?

Nov 9 2020, 3:45 PM · Arma 3

Oct 30 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

This is present in the latest RC as "Suppressed" entity Event Handler.

Oct 30 2020, 1:51 PM · Arma 3

Oct 8 2020

LSValmont added a comment to T154215: [Feature Request] New event handler: "bulletClose".

Thank you Leopard for voicing some of us content creator's needs and requests here and on the Discord Channel. If this gets implemented the new features/gameplay improvements we could bring to Arma 3 are indeed many! And while there are a number of scripted solutions for this, none is both precise and/or performance friendly enough for large scale multiplayer.
+1 for this and +1 for Leopard.

Oct 8 2020, 11:18 AM · Arma 3

Sep 2 2020

LSValmont renamed T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players) from Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. to Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 11:20 PM · Arma 3
LSValmont created T153534: Feature Request: A command to increase/decrease the gun flashlight range/intensity/focus. (Just for players).
Sep 2 2020, 4:48 PM · Arma 3
LSValmont added a comment to T153532: Memory access related CTD.

Very detailed and in depth post SuicideKing! There should be indeed a way for the engine to unload no longer used textures to free up memory usage or another method to handle DLC assets without CTDs or performance degradation... Also, 4K textures are the norm now.

Sep 2 2020, 4:29 PM · Arma 3
LSValmont added a comment to T153530: Feature Request - A command to set a vehicle's fuel consumption.

This would be optimal, currently we are using performance heavy script just to achieve this... Great suggestion and I hope it gets implemented.

Sep 2 2020, 4:15 PM · Arma 3

Jul 31 2020

LSValmont added a comment to T124140: [Feature Request] Locally Mute Player Script Command.

Wow, that is great news @dedmen ! This will enable pretty cool scripts and mods to work better ;)

Jul 31 2020, 6:10 PM · Arma 3

Jul 27 2020

LSValmont added a comment to T152928: Command request: disableThirdPersonView [onFoot,inVehicle].

+1

Jul 27 2020, 1:18 AM · Arma 3

Jul 23 2020

LSValmont added a comment to T152896: lightpoint fixes - flare by daylight and flare visibility.

You forgot about how https://community.bistudio.com/wiki/setLightIntensity overwrites the value of setLightBrightness when clearly they are both different things.

Jul 23 2020, 7:48 PM · Arma 3

Jul 20 2020

LSValmont added a comment to T150535: setViewDistance doesn't override overall visibility in video settings for guided rockets/missiles.

By things you mean the vehicle being tracked by the missile? Or the object that the missile is going towards? Because the bad things here are two: That the missile looses track a of target just because you lowered your viewdistance and the fact that if you shoot your rocket towards an object if you reduce your viewdistance the missile just goes randomly anywhere instead of the original direction of said object. If the missile looses an object it just needs to continue going straight towards the last known position of said object or the direction it was fired at and not any random direction or perhaps position [0,0,0].

Jul 20 2020, 10:19 PM · Arma 3

Jul 19 2020

LSValmont added a comment to T66917: Please add localNamespace (for MP security).

Thank you KK! This is very useful!

Jul 19 2020, 6:12 PM · Arma 3

May 16 2020

LSValmont added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.

Reason for some cases of Ai shooting at players they are not supposed to see through buildings?

May 16 2020, 5:07 PM · Arma 3