Revision: 151549
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Arma 3 Activity
Mar 9 2024
Mar 8 2024
Much faster repro by abusing isNil. Typically generates the fail case well within a minute:
[] spawn { private _attempt = 0; private _nohit = true; while {_noHit} do { systemChat str _attempt; isNil { for "_i" from 1 to 100000 do { if (floor random 1000 == 1000) exitWith { systemChat "hit"; _noHit = false; }; }; }; _attempt = _attempt + 100000; }; };
The floor doesn't make a difference to the result (FP won't report a normalized value as equal unless the bits match) but was added on request.
Non-shameless bump.
Any reason this could not be done, to a layman sounds like not too much of an hassle?
Mar 7 2024
Confirmed as fixed in Dev build 151510.
Mar 6 2024
Revision: 151519
Mar 5 2024
can it be documented in a bit more detail than what is currently there?
I'll let Lou decide that
Mar 4 2024
In T179631#2577768, @BIS_fnc_KK wrote:There is no designed support for nils or other missing params, the fact that it worked is a coïncidence. I will have a look if this could be turned into feature.
In T179654#2577767, @mrzorn wrote:@Leopard20
Do you think the original issue is caused by that or did you only look at the last comment?
This bug currently breaks ACE' ability to set terminals in the editor.
There is no designed support for nils or other missing params, the fact that it worked is a coïncidence. I will have a look if this could be turned into feature.
@Leopard20
Do you think the original issue is caused by that or did you only look at the last comment?
In T179654#2577759, @mrzorn wrote:I think i was able to isolate the issue:
testArray = []; _obj = createVehicleLocal ["#particlesource", [0,0,0]]; testArray pushback [_obj, "somedata1", "someOtherData1"]; _obj = createVehicleLocal ["#particlesource", [0,0,0]]; testArray pushback [_obj, "somedata2", "someOtherData3"]; _obj = createVehicleLocal ["#particlesource", [0,0,0]]; testArray pushback [_obj, "somedata2", "someOtherData3"]; testArray // [[164337: <no shape>,"somedata1","someOtherData1"],[164338: <no shape>,"somedata2","someOtherData3"],[164339: <no shape>,"somedata2","someOtherData3"]]When i take the Value of the array and try to use the raw data and select the first entry, ill recieve the following error message: (like above)
When I reference the globalVar assosiated with it, it works, though.
I think i was able to isolate the issue:
16:03:02 Error in expression <#line 1 "new_1.sqf" [[1bf183f0100# 163978: sign_arrow_large_f.p> 16:03:02 Error position: <bf183f0100# 163978: sign_arrow_large_f.p> 16:03:02 Error Missing ] 16:03:02 File new_1.sqf..., line 1 16:03:02 ➥ Context: [] L81 (DBUG\functions\console\exec\fn_exec.sqf) [] L81 (DBUG\functions\console\exec\fn_exec.sqf) <- [] L24 (/DEV_TOOLS/functions/general/fn_addSchd.sqf) [] L61 (DBUG\functions\general\EHs\fn_eachFrame.sqf) [] L55 (DBUG\functions\general\EHs\fn_eachFrame.sqf) [] L57 (DBUG\functions\general\EHs\fn_eachFrame.sqf) [] L77 (DBUG\functions\console\exec\fn_exec.sqf) [] L80 (DBUG\functions\console\exec\fn_exec.sqf)
Fixed in Dev build 2.17.151464.
Thank you, we'll fix it soon.
I just started my PC and a script code that did not work before is now working.
If there is something unclear please feel free to ask for clarification - apologies if the report is a bit messy, its late night but i wanted to get the issue out there while i have everything at hand.
TestMission i was running: Get in the vehicle & activate the first waypoint.
the line i changed that might have stopped the error from happening. (same line as error message)
https://github.com/PulsarNeutronStar/CVO-Sandstorm/blob/52b6813e7b1d86838c34a031adab3f4c9f517bb7/addons/storm/functions/fn_particle_remote.sqf#L73
Mar 3 2024
Mar 2 2024
As said before, i think its a cool feature that can find application, but an alternative reset of the speed limit is needed, like:
vehicle this limitSpeed false; vehicle this limitSpeed "Reset"; vehicle this limitSpeed -999;
not present in A1/A2/A2OA, introduced in TKOH - should be "reverted" back to normal?
Mar 1 2024
Fixed in Dev. build 151464.
Feb 29 2024
Same issue is present in TKOH
Tested with cars. (that SF Nato Buggy) For Vehicles, it seems to actually reset the speed limit.
@2BoCoo Does this continue happening if you disable hardware antialiasing?
This is also happening on DayZ at the moment. Do you run into the same issue if you disable hardware antialiasing?
Feb 28 2024
my bad, wrong thread
Is this post meant to be for Arma3?
Feb 27 2024
In T179311#2573291, @IGORAMIK wrote:что то можно с этим сделать?
Купить видеоплату, поддерживающую feature level 12_0 DirectX.
In T179311#2571177, @Schatten wrote:Во-первых, какое отношение билет имеет к Arma 3?
Во-вторых, в console.log есть такая строка:Adapter 'NVIDIA GeForce GTX 780 Ti' does not support feature level 12_0
что то можно с этим сделать?
Feb 26 2024
Should be fixed with the next dev branch update
Feb 25 2024
Feb 24 2024
Feb 23 2024
Revision: 151464
Во-первых, какое отношение билет имеет к Arma 3?
Во-вторых, в console.log есть такая строка:
Adapter 'NVIDIA GeForce GTX 780 Ti' does not support feature level 12_0
Feb 22 2024
it also doesnt happen every time