happens without cba; some quick notes from testing
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Mar 27 2025
Mar 26 2025
I put a password on my base in topolim and it is not working, and now I am locked out of the base, can someone help me, my name is duduzimearthur on dayz
mission file to test. The code is already in the init field (put in Eden editor)
Mar 25 2025
Mar 24 2025
I am having the same issue. Has anyone found any info on this?
I would also like to ask for add delay before ejection seat be killed. I'm talking about this function: BIS_fnc_planeEjection (a3\functions_f_jets\functions\ejection\fn_planeejection.sqf)
line 188
Why? Please see above in the ticket description request number 4. If it will added the script in line 188 will work faster than the player at the maximum hearing distance of the ejection sound will have time to hear it to the end. Correct audible range is 1400 meters + speed of sound, I would give it 5 seconds before causing damage to the ejection seat.
I'm asking for something like this:
Mar 23 2025
I have done a clean install of Windows 11 Pro and reinstalled Steam and Arma 3with no other programs installed or running. I get the same result and same error message. Please help!
Mar 22 2025
In T167438#2384358, @Ron4Swat wrote:I did some more testing on a new dedicated server installation on a different system and could reproduce the issue there with just vanilla Arma3.
After some testing it seems i found the culprit in the server config file.
The entry
class Missions { class ARMA3 { template = "MP_COOP_m02.Stratis"; difficulty = "Regular"; }; };created the problem. When removing it from the config file it solves the problem.
This configuration is there for ages, but did not create any issues until more recently.
Mar 21 2025
- I'd leave Fired and FiredMan untouched for backwards compatibility
- getShotParents and objectParent working with lasers could be a good idea if laser entity stores this stuff
- I'd make it easy and just do a global MEH, something like LaserCreated and ensured Deleted works with laser entity, so you can track when its deleted
Mar 20 2025
Additional optional parameter, useFuseDistance, choose whether to apply the projectile's config arming distance or not
Problemo. As usual backwards compat bites back.
Missions tend to spawn Missiles/Rockets/Bombs to cause explosions, by spawning them directly inside the target, expecting it to explode immediately (because it hit something).
For example YAAB benchmark is broken by this, it spawns R_60mm_HE rockets and Bo_GBU12_LGB bombs, both of which have a fuseDistance of 50. So after this change, they just don' t explode anymore.
However it works without the High Command module loaded
Update: game now starts when I disabled profiling
This issue is still a problem. I cannot speak in multiplayer. The issue has persisted for years now.
Mar 19 2025
This is file for crash when mods are turned off
Mar 18 2025
2.20 and next prof
Mar 17 2025
Mar 16 2025
Mar 15 2025
Not exactly sure, but the issue is either with extDB3 directly or with callExtension, as return value suggests some issues with getting the data. As there are no slow callExtension warnings in log, i guess its extDB3 issue so in that case Ticket could get closed.
Mar 14 2025
Mar 12 2025
It was thank you I don’t have a new anought graphic card
Mar 11 2025
Should be fixed on profiling branch. There was an error in sorting textures which meant it marked some textures as not being visible on screen
Mar 10 2025
I am running fullscreen window mode already.
Happened today again, moments after alt-tab with a diffrent modpack.
I guess its likely that it is gpu drivers since 9070 just came out. Idk if there can be anything done about it
Fixed profiling v26, Arma 2.20
Oh, thanks, no, this is regarding ArmA Reforger. The task tag needs to be edited (by someone...).
Thank you for noticing!
Indeed specifically binarized files.
Just binarizing this
class AddonsMetaData { class List { class Item0 { }; }; };
does repro the issue.
In T188703#2768554, @tartan wrote:Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.
Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.