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Jan 29 2024

G00golplexian added a comment to T178737: A "terminate" command for FSM's.

Yes exactly.

Jan 29 2024, 6:35 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?

Jan 29 2024, 6:28 PM · Arma 3
G00golplexian added a comment to T178737: A "terminate" command for FSM's.

Hey there!

Jan 29 2024, 6:23 PM · Arma 3
jiana02 added a comment to T75260: [REQ] Add a version of the HMEET with an exposed gun.

The integration of an exposed weapon or some form of weaponry into the HMETT holds the promise of augmenting its capabilities for a more versatile and impactful role in military and tactical operations. Nevertheless, careful consideration and adherence to ethical guidelines are paramount to ensure responsible and lawful deployment.
https://en.wikipedia.org/wiki/Heavy_Expanded_Mobility_Tactical_Truck rails

Jan 29 2024, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T178743: Arma 3 Troubleshooting report.

try this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jan 29 2024, 2:07 AM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

You can always set an FSM variable that would direct your FSM to the exit state.

Jan 29 2024, 2:06 AM · Arma 3
BUTTNUGG created T178743: Arma 3 Troubleshooting report.
Jan 29 2024, 1:48 AM · Arma 3

Jan 28 2024

ImGoingBerserk created T178740: L1A1 Ranging is incorrect.
Jan 28 2024, 11:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
kju-PvPscene added a comment to T178591: TargetAcquired event handler.

AFAIK forgetTarget is only temporary - aka when the enemy is still within view/distance/can be noticed again, the enemy will become known again

Jan 28 2024, 9:14 PM · Arma 3
G00golplexian created T178737: A "terminate" command for FSM's.
Jan 28 2024, 8:20 PM · Arma 3
PineCone227 created T178736: Game crash/exit while loading "Addon Options" profile results in deletion of all data in vars.Arma3Profile and Arma3Profile.
Jan 28 2024, 5:09 PM · Arma 3
BIS_fnc_KK changed the status of T178698: [Feature Request] Add SQF command setRotorShearState from New to Feedback.
Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK added a comment to T178698: [Feature Request] Add SQF command setRotorShearState.

Revision: 151327 setHitxxx commands extended

Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56235 on T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 28 2024, 1:56 PM · Arma 3
Bacardi added a comment to T177253: Sound dampening when using map too often.

Hi. Found this exactly same problem when set "map factor" bar setting left.
In vehicle you open and close map many times, all 3D sounds get silence and not reset back.
After this problem, if you set "map factor" bar right, 3D sounds volume work opposite when open and close map.

Jan 28 2024, 1:32 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

I tried with the two EHs but this code did not prevent the tigris from shooting my pawnee:

Jan 28 2024, 9:52 AM · Arma 3

Jan 27 2024

BIS_fnc_KK claimed T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 27 2024, 11:06 PM · Arma 3
BIS_fnc_KK changed the status of T178690: HRotor of helicopters ignores HandleDamage for rotor collisions from New to Feedback.
Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.

Revision: 151324

Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56233 on T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 27 2024, 10:58 PM · Arma 3
Leopard20 changed the status of T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from New to Assigned.
Jan 27 2024, 7:43 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 27 2024, 4:28 PM · Arma 3
NikkoJT added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

This is being added in 2.16 for deleteVehicle. Makes sense to add it for other types too.

Jan 27 2024, 9:39 AM · Arma 3
SaMatra created T178711: lastEntityCausingDamage only stores damage instigator.
Jan 27 2024, 6:24 AM · Arma 3
MDCCLXXVI created T178710: deleteGroup <array> , deleteMarker <array>.
Jan 27 2024, 4:43 AM · Arma 3

Jan 26 2024

JonBons2020 created T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 26 2024, 6:05 PM · Arma 3
BIS_fnc_KK claimed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 6:03 PM · Arma 3
SaMatra created T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 5:53 PM · Arma 3
h- created T178694: Could soundPlayed event be expanded?.
Jan 26 2024, 5:48 PM · Arma 3
kju-PvPscene created T178693: [Feature Request] Add SQF command ignoreTarget .
Jan 26 2024, 5:47 PM · Arma 3
BIS_fnc_KK claimed T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:05 PM · Arma 3
SaMatra created T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:00 PM · Arma 3
dedmen changed the status of T178060: doesnt open from New to Need More Info.

Follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jan 26 2024, 4:48 PM · Arma 3
dedmen edited projects for T178060: doesnt open, added: Arma 3; removed Arma Reforger.
Jan 26 2024, 4:47 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 26 2024, 4:46 PM · Arma 3
dedmen added a comment to T178427: [Feature Request] WaypointCompleted group eventhandler.

We'll try to research and provide some documentation on the timeouts of different WP types.

Jan 26 2024, 4:43 PM · Arma 3
dedmen changed the status of T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error from New to Feedback.

ENDLOAD cheat code. Does the same as the internal key combo
Next week dev branch

Jan 26 2024, 12:50 PM · Arma 3
Aalupalak added a comment to T172502: Request for comment on the Java implementation embebbed in Arma 3.
Jan 26 2024, 11:04 AM · Arma 3
TRAGER added a comment to T178412: Laser Guided Artillery Shells do not work outside of Artillery Computer.

The LG shells for some reason work as Guided shell i.e. fly to the screen centre

  • Guided shell must work this way
  • LG not

I'm sure Arma 3 LG artillery should work like this: LG shell fired and fly like general (ordinary) HE shell but on target approach projectile must seek for a laser and correct his fly to the target
As like it do vanilla LOAL bombs (e.g. GBU-12)

Jan 26 2024, 7:06 AM · Arma 3

Jan 25 2024

dedmen set Ref Ticket to AIII-56224 on T178591: TargetAcquired event handler.
Jan 25 2024, 2:24 PM · Arma 3
kju-PvPscene added a comment to T178527: [Logging] Expose to public dev branch and expand model verification logging.

@dedmen Thank you for checking!

Jan 25 2024, 2:10 PM · Arma 3
dedmen added a comment to T178527: [Logging] Expose to public dev branch and expand model verification logging.

That message isn't easy to expand.
Also this is not problematic. It means it ran past our pre-allocated storage. The array will just expand dynamically and work fine. It just means we allocate twice.
Unless it spams that message, its not actually a problem that needs solving.

Jan 25 2024, 1:49 PM · Arma 3

Jan 24 2024

dedmen changed the status of T177659: Save/load duplicates slingload hooks from New to Feedback.

next week dev branch, and 2.16

Jan 24 2024, 5:57 PM · Arma 3
dedmen added a comment to T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.

That is because view distance is based on the center of the object. And the beams center is in its center, so far away.
Though max beam length is 1000m, so it really should be 500m.

Jan 24 2024, 5:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56223 on T177659: Save/load duplicates slingload hooks.
Jan 24 2024, 10:30 AM · Arma 3
TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy to 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Jan 24 2024, 9:22 AM · Arma 3
TRAGER updated the task description for T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jan 24 2024, 8:39 AM · Arma 3

Jan 23 2024

gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 23 2024, 5:31 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 4:28 PM · Arma 3
gc8 renamed T178591: TargetAcquired event handler from TargetAcquired Command to TargetAcquired event handler.
Jan 23 2024, 4:27 PM · Arma 3
dedmen set Ref Ticket to AIII-56220 on T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
Jan 23 2024, 3:30 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 3:28 PM · Arma 3
dedmen added a comment to T177877: IR flashlights have visible volumeShape.

No repro on latest internal build.
No repro on latest profiling branch.
No repro on 2.14 stable.

Jan 23 2024, 2:37 PM · Arma 3
Knightingale added a comment to T178503: Arma 3 crashes unexpectedly.
Jan 23 2024, 8:36 AM · Arma 3
Knightingale added a comment to T178414: [Feature Request] New scripting command: getHitPointProtection.
Jan 23 2024, 8:34 AM · Arma 3

Jan 22 2024

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.
https://youtu.be/4lgHVz2HGQM?t=272

Jan 22 2024, 7:54 PM · Arma 3
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.

Jan 22 2024, 7:53 PM · Arma 3
dedmen merged T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
dedmen merged task T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
bad_at_english_man created T178597: Rhino MGS's ATGM LG lands on the far side of the target..
Jan 22 2024, 3:43 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

https://feedback.bistudio.com/T177742 because Magazine is also a WeaponSlotItem

Jan 22 2024, 1:29 PM · Arma 3
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Arma 3 fix will be in 2.16 update.
DayZ Team has been informed. Thank you!

Jan 22 2024, 12:45 PM · Arma 3
gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3
gc8 created T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3
kju-PvPscene added a comment to T177864: Audio from video play continues even when tabbed out.

thanks

Jan 22 2024, 7:42 AM · Arma 3

Jan 21 2024

Leopard20 changed the status of T167261: [Feature Request] New commands for filtering arrays of objects. from New to Assigned.
Jan 21 2024, 11:36 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56215 on T178578: Allow player to perform first-aid when able to crouch in water.
Jan 21 2024, 10:46 PM · Arma 3
scalespeeder added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Happy to report that dedmen Utils.dll fix did indeed work, the Arma 3 Launcher on Steam Deck recognized the location of the mods. Bravo!

Jan 21 2024, 9:52 PM · Arma 3
Leopard20 changed the status of T178578: Allow player to perform first-aid when able to crouch in water from New to Assigned.
Jan 21 2024, 9:39 PM · Arma 3
honger created T178578: Allow player to perform first-aid when able to crouch in water.
Jan 21 2024, 9:33 PM · Arma 3
BIS_fnc_KK changed the status of T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes. from New to Feedback.
Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

Revision: 151304

Jan 21 2024, 3:55 AM · Arma 3
BIS_fnc_KK changed the status of T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP from New to Feedback.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.

Revision: 151304

Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Jan 21 2024, 3:54 AM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

not sure, need to investigate, all I can say this is not a bug it is working as intended now

Jan 21 2024, 3:48 AM · Arma 3

Jan 20 2024

R3vo created T178558: Grass Cutters in Eden Editor don't update when dragged or deleted.
Jan 20 2024, 7:38 PM · Arma 3
Venom_AU created T178551: Update to Hide Terrain Module.
Jan 20 2024, 12:28 PM · Arma 3
TRAGER updated the task description for T178500: Most human sounds not audible for other players.
Jan 20 2024, 11:05 AM · Arma 3
kju-PvPscene added a comment to T177864: Audio from video play continues even when tabbed out.

@BIS_fnc_KK so basically in other words the audio of the video play cannot be influenced?

Jan 20 2024, 9:58 AM · Arma 3

Jan 19 2024

BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..

looks like it doesnt fire if vehicle is not local

Jan 19 2024, 10:40 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

its a video stream - video +audio, it is not handled separately

Jan 19 2024, 10:04 PM · Arma 3
scalespeeder added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Sure, no worries. I'll have a go over the weekend and report back.

Jan 19 2024, 9:44 PM · Arma 3
kju-PvPscene added a comment to T177864: Audio from video play continues even when tabbed out.

@BIS_fnc_KK as written it happens for both -noPause used or not used

Jan 19 2024, 9:38 PM · Arma 3
BIS_fnc_KK placed T177864: Audio from video play continues even when tabbed out up for grabs.
Jan 19 2024, 9:34 PM · Arma 3
BIS_fnc_KK closed T177864: Audio from video play continues even when tabbed out as Resolved.
Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

just -window and -noPause (removing either or both still plays the audio)

Jan 19 2024, 9:30 PM · Arma 3
BIS_fnc_KK changed the status of T177864: Audio from video play continues even when tabbed out from New to Need More Info.
Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T177864: Audio from video play continues even when tabbed out.

Are you running exe with -nopause option?

Jan 19 2024, 9:29 PM · Arma 3
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.

151303 include crew

Jan 19 2024, 8:30 PM · Arma 3
Sorken added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

Have the exact same problem(on windows).

Jan 19 2024, 4:42 PM · Arma 3
costno created T178528: FIA Autorifleman config error "D efaultManGuerillaLinkedItems".
Jan 19 2024, 3:57 PM · Arma 3
Castro added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Don't have Arma3 so I tried this DLL on DayZ on Linux in the hopes it would be the same, but doesn't seem like it. Just get an empty error window for a second, logs complain about a missing method. If you upload another DLL for DayZ I can test that.

Jan 19 2024, 3:36 PM · Arma 3
SaMatra added a comment to T79868: Assigning two controls to Helicopters "Collective Raise" allows you to increase lift..

Test script snippet to reproduce the issue with visible values

t = 0;
st = 0;
z = 0;
Jan 19 2024, 2:32 PM · Arma 3
kju-PvPscene created T178527: [Logging] Expose to public dev branch and expand model verification logging.
Jan 19 2024, 2:19 PM · Arma 3
dedmen added a comment to T174947: Custom Compositions defined in config.cpp don't show up in Zeus.

scopeCurator is coming. If set to zero will disable in zeus

Jan 19 2024, 2:12 PM · Arma 3
dedmen added a comment to T174947: Custom Compositions defined in config.cpp don't show up in Zeus.

"don't show up in Zeus"
Mine do.

Jan 19 2024, 2:08 PM · Arma 3
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

We would have some trouble testing this. Maybe you can help test it for us?
in Arma 3\Launcher there is a Utils.dll
Replace it with this one.


That will use the fallback instead of trying to create links inside !Workshop. That should fix the mod corrupted and mod loading issue

Jan 19 2024, 11:46 AM · Arma 3
dedmen claimed T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Jan 19 2024, 11:13 AM · Arma 3