vehicle setRotorShearState [mainOrTailRotor, shearState]
First array arg could be whatever makes the most sense in the context of where this happens, either a bool or if selections are used the selection name
Second arg would be a true/false bool
vehicle setRotorShearState [mainOrTailRotor, shearState]
First array arg could be whatever makes the most sense in the context of where this happens, either a bool or if selections are used the selection name
Second arg would be a true/false bool
setHit and other scripted commands don't exhibit the same behavior that a rotor does when sheared off from a collision, would be appreciated to have the ability to flip this state at will