It would be nice, if there was a command to terminate an active FSM handle.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Fixed
- Reproducibility
- N/A
- Operating System
- Windows 11 x64
- Category
- Feature Request
Event Timeline
Comment Actions
Hey there!
That's how we currently handle it but our framework is big and one can forget to set this variable into a new FSM.
It would be less annoying, if it could be handled automatically.
Greetings
Comment Actions
Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?
Comment Actions
Yes exactly.
It's a quest system thats possibly running a couple of FSM's in the background. If someone changes the faction, the system should terminate all running fsm's no matter which state.