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Nov 29 2021

BIS_fnc_KK changed the status of T161721: vehicle enableBrake false (Feature Request) from New to Feedback.
Nov 29 2021, 3:15 PM · Arma 3
BIS_fnc_KK added a comment to T161721: vehicle enableBrake false (Feature Request).

https://community.bistudio.com/wiki/disableBrakes
https://community.bistudio.com/wiki/brakesDisabled
rev 148578

Nov 29 2021, 3:15 PM · Arma 3
gc8 created T162138: Projectile Null in HitPart EH.
Nov 29 2021, 1:48 PM · Arma 3
BIS_fnc_KK added a comment to T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.

Subscribed to 3200 mods.

O_o

Nov 29 2021, 10:56 AM · Arma 3
Valken updated the task description for T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.
Nov 29 2021, 10:51 AM · Arma 3
Valken created T162136: ARMA 3 Launcher Has ~ 3200 Steam Workshop mod limit.
Nov 29 2021, 10:00 AM · Arma 3

Nov 28 2021

ctbearfxt created T162130: MP40 weight issue.
Nov 28 2021, 9:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 created T162128: Crash during game load with Advanced Developer Tools addon.
Nov 28 2021, 7:26 PM · Arma 3
delvan added a comment to T162120: Game Crash.
Nov 28 2021, 5:37 PM · Arma 3
dmorchard created T162126: Arma3 Tools' Project Drive ignores PBOs from Tanks DLC.
Nov 28 2021, 4:36 PM · Arma 3
BIS_fnc_KK claimed T162125: Recompile button.
Nov 28 2021, 3:09 PM · Arma 3
LouMontana created T162125: Recompile button.
Nov 28 2021, 3:07 PM · Arma 3

Nov 27 2021

Omega3497 added a comment to T162120: Game Crash.

also at the end of every rpt file before the crash is the line "Sound: Error: File: mpmissions\__CUR_MP.Altis\a3\ui_fdata\sound\readout\readoutclick.wss not found !!!" idk if it has something to do with it

Nov 27 2021, 11:59 PM · Arma 3
Omega3497 created T162120: Game Crash.
Nov 27 2021, 11:15 PM · Arma 3
ansin11 created T162112: Cyclic #include causes crash.
Nov 27 2021, 5:25 PM · Arma 3
foreverlilia added a comment to T162109: I got an error when logging in to Arma3.

Keeps crashing unexpectedly

Nov 27 2021, 2:50 PM · Arma 3
foreverlilia created T162109: I got an error when logging in to Arma3.
Nov 27 2021, 2:50 PM · Arma 3
BIS_fnc_KK changed the status of T162101: Inconsistent results from setVehicleCargo from Assigned to Feedback.
Nov 27 2021, 11:24 AM · Arma 3
BIS_fnc_KK added a comment to T162101: Inconsistent results from setVehicleCargo.

should be fixed in 148571

Nov 27 2021, 11:24 AM · Arma 3
BIS_fnc_KK changed the status of T162101: Inconsistent results from setVehicleCargo from New to Assigned.
Nov 27 2021, 11:14 AM · Arma 3
GeorgRavioli added a comment to T161248: Weapons reload/seize when magazine is added or changed.

Hi there!

Nov 27 2021, 9:47 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slatery edited Steps To Reproduce on T162101: Inconsistent results from setVehicleCargo.
Nov 27 2021, 4:05 AM · Arma 3
Slatery created T162101: Inconsistent results from setVehicleCargo.
Nov 27 2021, 4:04 AM · Arma 3
Unknown Object (User) added a comment to T161998: Diving mask problem.

like this

Nov 27 2021, 12:51 AM · Arma 3
Unknown Object (User) added a comment to T161998: Diving mask problem.
Nov 27 2021, 12:35 AM · Arma 3
Unknown Object (User) added a comment to T161998: Diving mask problem.

I know. However, in the past, diving goggles were worn when entering the water.

Nov 27 2021, 12:29 AM · Arma 3
Bob_Murphy moved T161585: Ambient voices cut off mid sentence from Awaiting Reply to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 27 2021, 12:21 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161586: LOD equipment Pop-in from Awaiting Reply to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 27 2021, 12:19 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161267: Support tasks cannot be created from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 27 2021, 12:11 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160942: M63A Commando Reload Animation Bug - Belt Cover from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 27 2021, 12:11 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161991: Keeps crashing as Resolved.

Hello justsomeguy,

Nov 27 2021, 12:09 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161314: Type 56's recoil is too low from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 27 2021, 12:04 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Nov 26 2021

Bob_Murphy moved T161250: Ranks, Awards, Bages from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 26 2021, 11:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161248: Weapons reload/seize when magazine is added or changed from Backlog to Awaiting Reply on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Hello Georg,

Nov 26 2021, 11:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T161161: limit groups spawned by tracker module? from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 26 2021, 11:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161153: Spiderholes will not detect or fire at enemy units as Resolved.

we have looked into your issue and what you experienced is intended behaviour and can not be changed.
Hence we will close this ticket.

Nov 26 2021, 11:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160951: M1A1 Stock and sights from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 26 2021, 11:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160536: M2 Brownings without Flash Hiders as Resolved.

we have looked into your feature request and unfortunately that is not possible.
The weapon together with the flash hider is as designed. As it's part of the model and not easily detachable it would be too much work we don't have available resources for.
Hence we will close this ticket.

Nov 26 2021, 8:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK reopened T66225: drawLine3D not visible through mh-9 and ah-9 glass as "Assigned".
Nov 26 2021, 6:07 PM · Arma 3
Wyvern_1 changed Severity from severity:tweak to severity:minor on T160951: M1A1 Stock and sights.
Nov 26 2021, 5:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
andreyshafar added a comment to T162086: status access violation.

Try to defrag you hdd with "Defraggler", maybe this would help

Nov 26 2021, 4:29 PM · Arma 3
lyingsackoffun added a comment to T162086: status access violation.

HDD
swap file is enabled
16 GB ram

Nov 26 2021, 4:20 PM · Arma 3
Tenshi added a comment to T161998: Diving mask problem.

Thank you for reporting.
As far as i know the diving goggles not being on your face is intentional. they should auto equip once you start swimming.
Can you test if this is the case for you too?

Nov 26 2021, 4:02 PM · Arma 3
Fusselwurm added a comment to T66225: drawLine3D not visible through mh-9 and ah-9 glass.

issue persists. quick repro:

Nov 26 2021, 2:51 PM · Arma 3
andreyshafar added a comment to T162086: status access violation.

Hi, do you running game from HDD or SSD? Do you have swap file enabled and how much ram currenlty available?

Nov 26 2021, 2:31 PM · Arma 3
lyingsackoffun edited Additional Information on T162086: status access violation.
Nov 26 2021, 3:04 AM · Arma 3
lyingsackoffun created T162086: status access violation.
Nov 26 2021, 12:20 AM · Arma 3

Nov 25 2021

Twiznak created T162085: Arma 3 Publisher Crashing repeatedly .
Nov 25 2021, 9:03 PM · Arma 3
reyhard closed T161544: Issues in object geometry [Land_Barracks_06_F] as Resolved.
Nov 25 2021, 1:04 PM · Arma 3
reyhard closed T161680: Zafir with RCO and ERCO have misaligned optic as Resolved.
Nov 25 2021, 12:51 PM · Arma 3
reyhard closed T161858: Sound: Error: File: a3\sounds_f\arsenal\explosives\mines\minelight_distexp.wss not found as Resolved.
Nov 25 2021, 11:59 AM · Arma 3
BIS_fnc_KK claimed T83397: Character orientation on ladder is always directly vertical..
Nov 25 2021, 11:18 AM · Arma 3

Nov 24 2021

headlights added a comment to T161948: cloud save file missing.

the cloud file provider is not running.

Nov 24 2021, 8:00 PM · Arma 3
gc8 edited Additional Information on T162067: Some door selections only cover the door handle.
Nov 24 2021, 7:46 PM · Arma 3
Alexis_74 created T162069: Wrong signatures.
Nov 24 2021, 7:39 PM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

And another thing learned... I've had no idea that this can happen ^^

Nov 24 2021, 5:43 PM · Arma 3
gc8 created T162067: Some door selections only cover the door handle.
Nov 24 2021, 4:53 PM · Arma 3
Steyfik created T162066: Bug server.
Nov 24 2021, 3:20 PM · DayZ
dedmen added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Oh wow I got it.
It only repro's if your pbo gets loaded before the vanilla PBO's that add the Camera/Editor Camera sections.
The groups are sorted/split between non-mod and mod, and during the sorting the addon flag actually stays in place while stuff like name and keys in the group get moved around :D
That way the Camera group ended up being flagged as addon. And after a addon group, there should only be more addon groups (in this case the ones after are not addon ones)

Nov 24 2021, 1:54 PM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Confirmed Internally to Feedback.
Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Should be fixed in 148541

Nov 24 2021, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Thanks, reproed

Nov 24 2021, 10:22 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from Need More Info to Confirmed Internally.
Nov 24 2021, 10:22 AM · Arma 3
NikkoJT created T162061: [Request] Script command to override turret stabilization config.
Nov 24 2021, 7:01 AM · Arma 3
NikkoJT created T162056: setWeaponZeroing command doesn't override range set by vehicle FCS.
Nov 24 2021, 4:25 AM · Arma 3
ZachSmith added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

I recognize the prior repro is very large, here is a significantly shorter version.
https://sqfbin.com/epuzukezoqodecejowem

Nov 24 2021, 1:51 AM · Arma 3
ZachSmith added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

I've left a snippet of the code. Relevant functions are towards the bottom and MAZ_populateListbox and MAZ_inventoryGUI.
virtualItemsCreated will be formatted as [ [ "Name", "Tooltip", "Icon", {Code}, buy, sell ] ]

Nov 24 2021, 12:45 AM · Arma 3
BIS_fnc_KK added a comment to T162052: lbSetTooltip does not create tooltip on listbox index.

Works for me. You will need to add repro

Nov 24 2021, 12:23 AM · Arma 3
BIS_fnc_KK changed the status of T162052: lbSetTooltip does not create tooltip on listbox index from New to Need More Info.
Nov 24 2021, 12:23 AM · Arma 3

Nov 23 2021

ZachSmith created T162052: lbSetTooltip does not create tooltip on listbox index.
Nov 23 2021, 11:44 PM · Arma 3
BIS_fnc_KK changed the status of T80829: forceWeaponFire not working on commander turrets (Smoke Launcher) from New to Feedback.
Nov 23 2021, 11:24 PM · Arma 3
BIS_fnc_KK added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

should be fixed in 148538

Nov 23 2021, 11:24 PM · Arma 3
NikkoJT added a comment to T85659: Give mission makers greater control over vehicle optics..

Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.

Nov 23 2021, 8:57 PM · Arma 3
BIS_fnc_KK changed the status of T159347: !alive vehicles continues plays siren sound from New to Feedback.
Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK added a comment to T159347: !alive vehicles continues plays siren sound.

should be fixed next dev

Nov 23 2021, 8:29 PM · Arma 3
BIS_fnc_KK changed the status of T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle from New to Feedback.
Nov 23 2021, 6:53 PM · Arma 3
BIS_fnc_KK added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

should be fixed in 148536

Nov 23 2021, 6:53 PM · Arma 3
ctbearfxt added a comment to T161680: Zafir with RCO and ERCO have misaligned optic.

Update: I tested the Zafir with other optics like ACO, it has similar misalign issues, there are quite a lot of issues with the optic of this gun, MRCO is also mismatched with the front post as well.

Nov 23 2021, 6:44 PM · Arma 3
BIS_fnc_KK claimed T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Nov 23 2021, 6:26 PM · Arma 3
Tenshi added a comment to T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.

Thank you for reporting the issue.
I was able to confirm that the sound sticks around.
We will see what we can do to resolve this issue.

Nov 23 2021, 4:02 PM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-54767 on T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Nov 23 2021, 3:56 PM · Arma 3
Bob_Murphy moved T161046: Backpacks spawn through cars on driver / passenger death. from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160916: Bug with Z-157(PR-11AM Transporter/S-75) from Backlog to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Nov 23 2021, 2:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160915: Z157 "user_doorcover_r_hide" & "user_doorcover_l_hide" animations seem broken from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T161079: Stoner M63A Comando/LMG Zeroing as Resolved.

as this ticket is a duplication of https://feedback.bistudio.com/T160852, this ticket will be closed.
The issue in itself is being reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160852: Stoner 63A sights from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 2:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160777: floating bushes south of lumphat from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 1:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160768: Oerlikon incorrect designation. as Resolved.

due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Nov 23 2021, 1:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160733: Cave Objects do not appear to have building positions. as Resolved.

Hey Neuromancer,

Nov 23 2021, 1:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160731: CUP 40mm Grenade Rounds sit incorrectly in the M79 as Resolved.

as the content of this ticket unfortunately is outside of the scope of the CDLC (3rd party mod issue), we have to close this ticket.

Nov 23 2021, 1:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160995: Mk22 Mod 0 uses wrong pistol caliber from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 1:40 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy updated subscribers of T160995: Mk22 Mod 0 uses wrong pistol caliber.
Nov 23 2021, 12:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160716: M79 Buckshot Rounds not working as Resolved.

Hey Paul,

Nov 23 2021, 12:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy closed T160684: RC Branch M63 LMG/Commando bipod bug as Resolved.

we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.

Nov 23 2021, 11:49 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Bob_Murphy moved T160676: Watch towers placed too high/inacessible ladders on RC branch from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 23 2021, 11:45 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mickeymen added a comment to T161333: Not all faction support loading cargo (Vanilla game).

However, please consider the cargo loading for Zamak (cargo), it has a default cargo in its carcase, for this reason, all loadable boxes with ammunition will be loaded inside this 3D model (covered boxes) that already exist in this truck.

Nov 23 2021, 1:08 AM · Arma 3

Nov 22 2021

Bob_Murphy moved T162034: Civilian Presence Module On Khe Sahn from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Nov 22 2021, 11:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack updated the task description for T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack updated the task description for T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:35 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
sabersnack created T162034: Civilian Presence Module On Khe Sahn.
Nov 22 2021, 9:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire