https://community.bistudio.com/wiki/disableBrakes
https://community.bistudio.com/wiki/brakesDisabled
rev 148578
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Nov 29 2021
Subscribed to 3200 mods.
O_o
Nov 28 2021
Nov 27 2021
also at the end of every rpt file before the crash is the line "Sound: Error: File: mpmissions\__CUR_MP.Altis\a3\ui_fdata\sound\readout\readoutclick.wss not found !!!" idk if it has something to do with it
Keeps crashing unexpectedly
should be fixed in 148571
Hi there!
like this
I know. However, in the past, diving goggles were worn when entering the water.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello justsomeguy,
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Nov 26 2021
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Hello Georg,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour and can not be changed.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your feature request and unfortunately that is not possible.
The weapon together with the flash hider is as designed. As it's part of the model and not easily detachable it would be too much work we don't have available resources for.
Hence we will close this ticket.
Try to defrag you hdd with "Defraggler", maybe this would help
HDD
swap file is enabled
16 GB ram
Thank you for reporting.
As far as i know the diving goggles not being on your face is intentional. they should auto equip once you start swimming.
Can you test if this is the case for you too?
issue persists. quick repro:
Hi, do you running game from HDD or SSD? Do you have swap file enabled and how much ram currenlty available?
Nov 25 2021
Nov 24 2021
the cloud file provider is not running.
And another thing learned... I've had no idea that this can happen ^^
Oh wow I got it.
It only repro's if your pbo gets loaded before the vanilla PBO's that add the Camera/Editor Camera sections.
The groups are sorted/split between non-mod and mod, and during the sorting the addon flag actually stays in place while stuff like name and keys in the group get moved around :D
That way the Camera group ended up being flagged as addon. And after a addon group, there should only be more addon groups (in this case the ones after are not addon ones)
Should be fixed in 148541
Thanks, reproed
I recognize the prior repro is very large, here is a significantly shorter version.
https://sqfbin.com/epuzukezoqodecejowem
I've left a snippet of the code. Relevant functions are towards the bottom and MAZ_populateListbox and MAZ_inventoryGUI.
virtualItemsCreated will be formatted as [ [ "Name", "Tooltip", "Icon", {Code}, buy, sell ] ]
Works for me. You will need to add repro
Nov 23 2021
should be fixed in 148538
Now that we have related features such as enableDirectionStabilization, it would be nice to add some of these commands to go along with that. disableRangefinder in particular would be very cool to have; now that the Tanks DLC improvements are in, it could also be subdivided into disabling just the rangefinder readout and disabling the full FCS auto-zeroing/auto-leading functions.
should be fixed next dev
should be fixed in 148536
Update: I tested the Zafir with other optics like ACO, it has similar misalign issues, there are quite a lot of issues with the optic of this gun, MRCO is also mismatched with the front post as well.
Thank you for reporting the issue.
I was able to confirm that the sound sticks around.
We will see what we can do to resolve this issue.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
as this ticket is a duplication of https://feedback.bistudio.com/T160852, this ticket will be closed.
The issue in itself is being reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Neuromancer,
as the content of this ticket unfortunately is outside of the scope of the CDLC (3rd party mod issue), we have to close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hey Paul,
we have looked into your issue and what you experienced is intended behaviour.
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
However, please consider the cargo loading for Zamak (cargo), it has a default cargo in its carcase, for this reason, all loadable boxes with ammunition will be loaded inside this 3D model (covered boxes) that already exist in this truck.
Nov 22 2021
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.