Have the same issue and its only apparent in this game. No matter what I try, every time I've join a game everyone says I sound like a robot, either talking through the radio or voip.I have a Shure SM7B linked through a GoXLR mini. Tried everything I could think of and nothing has worked please fix. :(
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Jan 20 2025
problem fixed: go into:
and then change the output to the right headset, I dont know why I didn't think of this earlier.
@raft wars I can't download that file
While I think a reserved slot system should be added to bypass the queue, or at least put player to front of queue, at a minimum include admins defined in the server config, and perhaps kick the last connected player.
Jan 19 2025
In T188400#2741583, @denseacat wrote:How come game clips can capture in-game voice audio then, is it not the same thing?
simple - youre end user, not the developer.
YOU can record yourself however you want, but random stranger has to get permission n stuff.
How come game clips can capture in-game voice audio then, is it not the same thing?
In T188400#2741528, @denseacat wrote:GDPR casually walks in
GDPR casually walks in
Jan 18 2025
In T187843#2730309, @Geez wrote:Hello TruffleShuffle.
Is this still a problem at the moment?
Unfortunately, the problem has not been resolved.
@Geez please provide a fix for this. Many others are reporting the same issue on various other forums.
Note. The same problem is present in the ALICE system Machine Gunner - Shooter
I don't think that the problem is size. It's elevation. It seems that the helipads have been raised a little (to make the whole platform visible even when terrain is not totally level), but the spawn altitude of the choppers wasn't raised enough to cope with the change, so the game prevents spawning because there is not enough clearance. And since you can spawn transport and door gun variants of the huey on some occasions, but not the rocket equipped ones into the same position, it would indicate that the problem is in the relative altitudes between ground, helipad height and spawn height (do the rocket variants use the same spawn altitude?).
Could relate to T188424
In T187465#2738796, @Geez wrote:Can you try now please?
Seems that I messed up my NV Control Panel settings. After resetting to default everything is working OK. Close the ticket.
Still a problem in experimental 1.3.0.38.
Jan 17 2025
Jan 16 2025
Description
Arma Reforger
When loading into a public vanilla official server. The game crashes as soon as I load into the map after choosing spawn location. I have cleared cache and have an open nat type. I've uninstall and reinstalled the game twice now, and still no fix. It was working fine until the update that was released that allowed PlayStation crossplay. Even after the update on the 10th of Jan it still crashes after spawn.
The 1.3.0.38 changelog suggests that this was fixed. I'll test later if I can still reproduce this after the update.
Confirmed!
It seems the mines can only be shot. Using explosives or handgrenades does not detonate them. Also the range and strenght of AT mines seems a little exagerated.
Still relevant in version 1.3.0.32
Resolved in 1.3.
Can you try now please?
Hello Cyborgmatt.
we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello unknownsoldier.
We were unable to reproduce the issue on our end, can you please provide more detailed repro steps? Also your in game resolution setting, on which map this has occurred and a video of the issue?
Regards,
Geez
@Geez Anything new to the issue? :/
Just happen yesterday and it is same as a year ago. My workaround is to unplug Ethernet cable for few seconds, then the game start reconnecting to the game from a game menu and the stuck grenade is resolved.
It doesn’t crash anymore on RTX 2060 with latest nvidia drivers.
Jan 15 2025
In fact it would be really nice if server can decide who joins from queue using some modding mechanic in runtime not using fixed CLI switch (API callback to server to decide who joins?). Would be useful to implement smart priority queues algorithms. Something similar could or couldn't be achieved by kicking irrelevant players and depends on qeueing use-case, but it will cause players to spam queue with connection attempts unlike when you have fully controlled priority queue they will just stay in queue idle.
Thank you for the detailed and comprehensive answer.
Hello, if you mean unique logs directory for every server restart then that was already implemented long time ago.
Thank you for feedback, we are receiving it and understanding it.
HOTAS and other peripherals are very important for all of us, fliers.
It just adds a lot of complexity so it fell down in our priority list siginificantly.
I still hope to get it on the schedule, but currently no promises.
+1 I am a new console player and loving this game. Want to get my other console friends into it. We enjoy PvE and Combat Ops: Everon fills an amazing niche, but the lack of saves is a killer.
I think this is a serious problem that needs to be fixed badly.Honestly I think the whole networking code of the game sucks and needs to be fixed properly
Carrier driving backtracking and flashing issues as well as transients caused by being out of sync near obstacles,I honestly would have thought that BI was aware of these issues, but apparently not