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Nov 22 2024
After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly
I can see this is resolved in 1.27. Apologies.
If yes you should add more of those, like cold resistance or else. It does going to give advantage for dedicated players, but not permanently as they will die at some point. This is perfect "level up" system for a game like dayz.
Soft skills are back in 1.27???
Holy cow!
The issue still persists.
I've tried it on 2 different consoles and networks and still have the same issue. It's almost as if it just follows my account, but I've yet to play a single minute of the game. The closest I ever got was to be placed in a queue, only for it to kick me out with the error message.
With lastest dev update insignia will not be lost after take off and putting on again for same uniform object.
But if unit put on new(other class name) uniform BIS_fnc_setUnitInsignia will return false and no imagine will show
This change seems affect to issue T161323, can't reproduce on the latest dev update
The problem was solved when I turned off nvidia Overlay.
20 November 2024 (EST)
Hello colourScreen.
According to the devs, this is intended. Only flow expressions create scopes.
Regards,
Geez
Nov 21 2024
.
I have included my device Dxdiag file
look like i found where i have errors:
in .rvmat i have texture="#(rgba,8,8,3)color(0,0,0,1)"; after changing to texture="#(argb,8,8,3)color(0,0,0,1)"; problems with packing WRP disappeared.
But here we have eximple with rgba. And i cannot understand why error appears only with packing WRP.
OLD Material
NEW Material
I think that boats should despawn if not moored in some way (perhaps a parking function.) too many boats left out in the middle of the ocean on Sakhal and not spawning on the shore again.
Brother! I collected all the problems in one place here! Of course, there are my wishes, but there are also problems! which really need to be fixed and make our favorite arma better!!! I've been playing since 2003...
Yeah, I've run into that problem too.
Ref to nonnetwork object 1596671: <no shape> #particlesource ➥ Context: [] L5 (/x/cba/addons/common/XEH_postInit.sqf) [] L56 (x\cba\addons\common\init_perFrameHandler.sqf) [] L51 (x\cba\addons\common\init_perFrameHandler.sqf) [] L44 (fnc_simpleOpenBolt.sqf)
Ref to nonnetwork object <No group>:0 (Curve_F) ➥ Context: [] L53 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L51 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L148 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L150 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L28 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L30 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L59 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L49 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L51 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L54 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L140 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf) [] L87 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf)
input validation is more strict now. would need some != "" checks now
In T180165#2707363, @Geez wrote:Hello everyone.
Do you still experience this crash after the latest patch?
Regards,
Geez
Same goes for Acog X4 during rain - no rain droplets when you look through it. Was gonna to create ticket but just add this to this ticket. You had similar bug with cars front windows (1st person rain wans't visible), think it is related to this
Resolved for 1.27
Resolved for 1.27
Should be resolved with the latest patch.
Resolved for 1.27
Thank you, if the experimental works, please try to copy files from your DayZ Exp documents folder over to your DayZ documents folder (Clear the previous files form it first)
Regards,
Geez
Hello everyone.
Do you still experience this crash after the latest patch?
Regards,
Geez
Hello Cpt.Sauna, does this crash occur still after the latest patch?
Regards,
Geez
Hello Roamer78.
Please provide your Vigor ID.
I'm having the exact same issue i have a little over 600hrs and it just started about 3 weeks ago i can play officials servers just fine. It's the modded servers that i can't join and it sucks because that all i play.
Why did this happen and can you guys fix it to where people characters can go back to where they originally where before the update. I've multiple other people say the same thing has happened to them on X/Twitter and we've gotten no answer
Nov 20 2024
Sorry to interupt, but does someone figured out how pack addon correcrty when that happens?
I`m not a moder at all, just trying to understand how to retexture things, and i cannot pack it properly, and all i can do, is to spawn textureless patch)
Thanks for the reply
Thanks for the reply.
Added Dxdiag inhere too*