Game Version number: *1.2.1.127 (STEAM)*
Modded?:** (No)
**1. FIA
- the neck goes through the texture of the neck SWEATER, in the mode (COMBAT OPS AVERON);
-Bugs with clothes and vests:
*unloading vests do not fit tightly to the bare torso. it's not critical, but I would like it to be done beautifully and aesthetically! for example, one photo with CHIKOM. Аlso unloading vests, without the use of a bulletproof vest, do not fit tightly to various jackets and sweaters.
- А conflict of texture with the FIA insulated jacket and the unloading vests of both NATO and the USSR.
*Textures of FIA pants are visible through USSR and NATO uniforms
- - UK59 reloading (doesn't throw back the tape when detaching the box, the bug occurs when the character detaches the box via TAB, the bug does not always appear) - reloading animation (replacing the box happens "VERY" quickly, there is no feeling that the character is trying to get a magazine or box from the equipment, attaching the box is more like smearing putty on the wall with a spatula, and not attaching) - UK 59 why the handle? There is a handle, but the character does not use it.
- USSR
- USSR need add any collimator ???
- SVD reloading - (when the last cartridge is fired from the chamber, without a magazine attached, and the full loading cycle begins, the bolt goes into the bolt catch, although the character must cock it manually!) the magazine mount, like the UK-59, inserts the magazine into the shaft quickly, although believe my army experience, it is not so easy to do, due to the peculiarities of the hook on the magazine. Increase the magazine extraction time by another 1 second (for each weapon), so that there is a feeling that the character is working with his equipment (the gameplay will not change from this, the player will be pleased to realize that everything in the game is thought out to the smallest detail, especially working with the application).
- Machine gunners need gloves. All machine gunners need gloves, because they work with hot weapons, where the probability of getting burned is very high.
- RPG - a plume of smoke behind the grenade (the plume of smoke behind the grenade is too thick and too noticeable, and the tracer is too small and dim, although it should glow brighter, and when the grenade collides with the target, the red tracer can fly off. After the starting charge is triggered, the main charge in the grenade should go off 30 meters away, but this is not shown in any way, unfortunately.
And what about coming up with a grenade ricochet from the ground if you miss? Especially if the grenade is not cocked?
I propose to add to the existing powerful low-frequency sound, which will be heard at a distance of up to 100 meters, like a shot from a real RPG. Such an experience has not yet been in any game!
NSV animation is broken. The character stretches out his arms again. 12.7 NSV tracers do not set anything on fire. There is a suggestion to make the tracers brighter on all types of weapons.
- equipment and uniform conflicts (see photos) "photo where soviet vest is worn over jacket USA, CHICOM and KLMK"
- Conflict of forms of all groups and radio stations of the USSR and NATO, belts pass through the equipment.
- 3. NATO
- M-21 reloading when firing the last round in the chamber without a magazine attached and starting a full loading cycle, the bolt is on the bolt catch, although the character must cock it manually!
- It is necessary to make an additional animation for the M-16, M-4 series rifles, finishing off the magazine in the magazine well, since with a strong release of adrenaline, fine motor skills of the hands will not work!
- General
- Training mission - the mechanic's task was not completed correctly, when dragging resources into the bag, the task is not completed.
- - fear mechanics: Tremor, heartbeat and rapid breathing. When a bullet flies nearby, the player suddenly hears a rapid heartbeat in his ears, shortness of breath appears (remember when someone suddenly scares you) and a slight tremor in the hands with a sharp release of adrenaline.
- Vehicle explosion, what exactly explodes in the vehicle? Why does it explode? Only 3 types of equipment can explode: a fuel tanker, equipment with ammunition, tanks with infantry fighting vehicles (I think it's time to move away from "REPLACING" the entire model with a destroyed one - for example, ARMA2 "Iron Front" where the action of destroying different types of equipment is perfectly executed);
The equipment blazes like a fire in the fall, when old leaves are burned in the gardens...
wishes:
The USSR does not have the "GORKA" uniform (i send photo) 2 types of slide, sand and dark green, see photo. I would really like to see blue, black, red addidas sneakers, like in Afghanistan. Looks very canonical and beautiful. Vests without regulation belts with a buckle, and different colors. In the USSR there are no loose trousers not tucked into boots. as in the USA. ;
- Tracers. Tracers ignite instantly when leaving the barrel, why after 30-50 meters? The larger the caliber, the brighter the tracer is visible in the light... (I remember there was a good concept of tracers by faction, America - red, USSR - green (in fact, white, FIA - white)); **
Sincerely, your devoted fan since 2003.