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Remove / rethink ObjectSpawnerHandler::ValidatePath
Feedback, NormalPublic

Description

Why are console builders limited to these paths? I don't see any justification in locking these static p3ds behind the wall. If you have things you know you dont want players to place, then use a blacklist. You even forgot to add Sakhal!

Please reconsider removing this entirely and allowing all objects to be placed with ObjectSpawnerJson

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

After the update of dayztools, P3Ds with too large faces were encapsulated before being processed. This problem did not occur before the update of dayztools. After the update, it was unable to process faces that were too large and encapsulated them, resulting in models in the encapsulated PBO being able to be opened directly

Geez changed the task status from New to Feedback.Nov 25 2024, 3:35 PM