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Aug 26 2021

thad0ctor created T160382: Increased rate of regular Game Crashes 1.13 Series X .
Aug 26 2021, 4:42 PM · DayZ Xbox

Jul 1 2021

thad0ctor added a comment to T159501: Random death .

Which police station because virtually every PD's roof isn't safe, All it takes is one shot to die.

Jul 1 2021, 10:34 PM · DayZ Xbox

Jun 29 2021

thad0ctor added a comment to T159468: Suppressors.

Suppressors just decrease the zombie agro range/player hearing range, they don't entirely eliminate sound

Jun 29 2021, 9:42 PM · DayZ Xbox
thad0ctor added a comment to T153255: Barbed Wire does not stop wounding after character is out of reach.

This issue persists on 1.12

Jun 29 2021, 9:29 PM · DayZ PlayStation
thad0ctor added a comment to T157936: Barbed Wire on fences create a repetitive slash.

This issue still is still present on 1.12

Jun 29 2021, 9:08 PM · DayZ Xbox

Jun 23 2021

thad0ctor added a comment to T159354: Helmet ballistic protection too high.

I agree with this full heartedly, headshots at range are no longer fatal against any form a ballistic helmet. Real life ballitic helmets are designed for fragmentation and, at best, low caliber bullets, and would not stop a direct hit from any military grade rifle round, especially the .308. It has completely changed sniping in 1.12 for the worst from the shooter perspective.

Jun 23 2021, 10:31 PM · DayZ
thad0ctor added a comment to T159118: Reloading with Y does not work for magazine-fed guns after you log out and log in with that gun in your hand.

Thank you, appreciate your hard work!

Jun 23 2021, 10:16 PM · DayZ Xbox

Jun 17 2021

thad0ctor changed Severity from severity:tweak to severity:minor on T155232: Camera View / Scope settings do not persist through player log off / log in.
Jun 17 2021, 7:30 PM · DayZ Xbox
thad0ctor added a comment to T158221: Solution to your Duplication Epidemic.

I've considered this, if it doesn't impact server performance it is a viable option if doable

Jun 17 2021, 7:27 PM · DayZ Xbox
thad0ctor added a comment to T144667: DayZ Magazine Bug.

Is this what you are referring to, if so I may have better described the steps to reproduce:

Jun 17 2021, 7:08 PM · DayZ Xbox
thad0ctor created T159118: Reloading with Y does not work for magazine-fed guns after you log out and log in with that gun in your hand.
Jun 17 2021, 6:57 PM · DayZ Xbox
thad0ctor added a comment to T159056: Fix toggle chat.

Being able to use party and still use in game chat at the same time would be great, having to switch does kill interaction and can also be a good way to get killed

Jun 17 2021, 6:40 PM · DayZ Xbox

Dec 6 2020

thad0ctor added a comment to T155184: Noticeable Server FPS issues 1.10.

I find there to be generally less lag and rubber banding but this hot fix seems to have created more desync glitches, especially with knives, after interacting with dead bodies and after getting cut with barbed wire

Dec 6 2020, 7:06 PM · DayZ
thad0ctor added a comment to T144808: "Soft Skills" reseting after server restart.

@Geez

Dec 6 2020, 7:03 PM · DayZ
thad0ctor added a comment to T144808: "Soft Skills" reseting after server restart.

Can you provide an update, this has been scheduled for a fix for quite some time with no resolution. Thank you

Dec 6 2020, 7:03 PM · DayZ

Nov 24 2020

thad0ctor added a comment to T155329: Major problems in the official servers.

See T155184

Nov 24 2020, 9:12 PM · DayZ
thad0ctor added a comment to T155330: All servers after 1.10 release are having major desync issues.

See T155184

Nov 24 2020, 9:12 PM · DayZ

Nov 23 2020

thad0ctor changed Operating System from os:w7 to os:w10 on T155232: Camera View / Scope settings do not persist through player log off / log in.
Nov 23 2020, 4:37 PM · DayZ Xbox
thad0ctor added a comment to T155184: Noticeable Server FPS issues 1.10.

Just a general observation: on official servers (medium Pop) on Xbox the lag seems to be somewhat manageable if not non-existent for around an hour or so after server reset.

Nov 23 2020, 3:46 PM · DayZ

Nov 22 2020

thad0ctor added a comment to T155256: Getting stuck inside building with infected in.

if there are a lot of zombies they block you from moving, it's a feature not a glitch. only way to to kill your way out.

Nov 22 2020, 9:40 PM · DayZ Xbox
thad0ctor added a comment to T155162: Cars killing players.

Likely because of the lag in the above ticket

Nov 22 2020, 9:38 PM · DayZ Xbox
thad0ctor added a comment to T155233: server SG 4437xbox . Lag and retarded action.

T155184

Nov 22 2020, 9:31 PM · DayZ Xbox
thad0ctor added a comment to T155253: High population server is unplayable.

T155184

Nov 22 2020, 9:30 PM · DayZ Xbox
thad0ctor added a comment to T155254: 1.10 Xbox One.

Same, even on the new series X on multiple official servers of various geographic regionns.

Nov 22 2020, 8:34 PM · DayZ Xbox
thad0ctor added a comment to T155184: Noticeable Server FPS issues 1.10.

OP, bump up the severity. I wouldn’t say this is minor. Last night was the first night in ages my crew got off to play something else. This is going to hurt the game.

Nov 22 2020, 5:43 PM · DayZ
thad0ctor added a comment to T155184: Noticeable Server FPS issues 1.10.

This is a huge problem on official servers right now too. If you join any relatively populated server there is incredible rubber banding, delays opening doors, delays accessing inventory, flying cars, teleporting zombies. It’s really bad. The game is unplayable.

Nov 22 2020, 5:39 PM · DayZ

Nov 21 2020

thad0ctor created T155232: Camera View / Scope settings do not persist through player log off / log in.
Nov 21 2020, 6:57 PM · DayZ Xbox

May 10 2016

thad0ctor added a comment to T88873: Bandages still useable even when not hurt.

same

May 10 2016, 4:37 PM · DayZ
thad0ctor added a comment to T86666: Massive FPS drop when looking into city..

I have the same issue with an i7 970 @ 4.3ghz and a gtx 780 @ 1260mhz

May 10 2016, 2:13 PM · DayZ
thad0ctor edited Steps To Reproduce on T75953: Ambient noise hurts multiplayer performance.
May 10 2016, 7:48 AM · Arma 3
thad0ctor edited Steps To Reproduce on T75499: Zero distance resets when switching optics modes.
May 10 2016, 7:37 AM · Arma 3
thad0ctor added a comment to T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.

awesome, glad to see this issue is getting some traction! thanks for the assistance everyone

May 10 2016, 7:37 AM · Arma 3
thad0ctor edited Steps To Reproduce on T75498: Reloading Weapons Directly from Containers Fails if you close your inventroy menu.
May 10 2016, 7:37 AM · Arma 3
thad0ctor added a comment to T74622: Zoom stuck in tanks after zooming in..

this is still an issue in 1.10 and has several related issues

http://feedback.arma3.com/view.php?id=5881
http://feedback.arma3.com/view.php?id=1530
http://feedback.arma3.com/view.php?id=13733

etc...

May 10 2016, 7:16 AM · Arma 3
thad0ctor added a comment to T74169: AA missiles deal too little hull damage to helicopters..

Something needs to be fixed, when I shoot a helicopter I should get credit for the kills, not gravity lol

May 10 2016, 7:05 AM · Arma 3
thad0ctor added a comment to T74106: Female soldiers models should be available in the game.

hmmmmm fix pressing issues or add female models...? I'm going to go with the down vote

May 10 2016, 6:59 AM · Arma 3
thad0ctor added a comment to T74106: Female soldiers models should be available in the game.

I don't have the ability to change the priority of an issue. The only thing I can do is to try to down vote the issue so something more pressing can get precedence. IMO this is a waste of resources, this is no different than the DayZ devs adding different soda cans and clothing when core parts of the game are still broken or missing.

Now I'm no expert with the prioritizing system here but how do you propose I voice my opinions and let the devs know this is not a pressing matter? I'm going to continue to utilize the tools I have available to me and down vote stuff that I could live without.

Why? BEcause, this is fluff amounting to countless wasted polygons and man hours. This will not change the game in anyway, it will simply just add another inconsequential character model.

Also if you want to go with full immersion the female characters will need to run slower and carry less weight. I'm not trying to be sexist, its just the truth. Why do you think the military has different physical training standards for men and women?

May 10 2016, 6:59 AM · Arma 3
thad0ctor added a comment to T73829: Helo (MH9) lift off with mouse wiggle.

I've had choppers take off without pressing anything

May 10 2016, 6:52 AM · Arma 3
thad0ctor added a comment to T72092: [Annoying bug] Helicopter gunner view zoom (since Arma 2).

still an issue in 1.10

May 10 2016, 6:04 AM · Arma 3
thad0ctor added a comment to T70319: Eject from Helicopters.

I'm just saying, hypothetically, there are many helicopters that the pilot could unstrap from and jump out mid-flight if the had a death wish. I'm not saying its practical or a good idea but it is feasible

I've fueled Kiowas, Blackhawks and Sikorskys among others while in the Army and all you would need to do to bail out of a Kiowa would be to unhitch yourself and lean out the side so please don't tell me what I'm saying is not true. Whether is is a good idea is a different story though lol

May 10 2016, 5:07 AM · Arma 3
thad0ctor added a comment to T70319: Eject from Helicopters.

This needs to be implemented, I've been in a glitched chopper that is just sliding along the ground and I could not get out in time since the chopper was moving and I ended up dying after contacting an object.

No one said jumping out of a chopper is a good idea but IRL a pilot on a lot of choppers could bail if need be

May 10 2016, 5:07 AM · Arma 3
thad0ctor added a comment to T69368: Xbox Controller Scheme: Add Option To Disable Vibration.

I leave my controller plugged in at all times, it vibrates when I shoot or drive/fly a vehicle even when i'm using a keyboard and mouse, I only use it to fly and do not want it vibrating all the time making noise. please resolve.

May 10 2016, 4:33 AM · Arma 3
thad0ctor added a comment to T68213: FPS drop when firing weapons zoomed in.

I experience this issue as well

May 10 2016, 3:46 AM · Arma 3
thad0ctor added a comment to T65063: Vehicles should not explode by gunfire.

I propose to remove explosion from all vehicles unless:
a) They're fuel trucks (fuel cargo > 0)
b) They're ammo trucks (ammo cargo > 0)
c) They're aircraft (Not sure if Hummingbird should explode like this though)
d) They're, tanks, artillery, have high caliber cannons, etc.

I agree with everything SaMatra says. This is a military simulator therefore lets have it be realistic. Exploding vehicles such as quad bikes are used as exploits online and ruin realistic gameplay.

May 10 2016, 1:46 AM · Arma 3
thad0ctor added a comment to T65063: Vehicles should not explode by gunfire.

All I know is that I've seen plenty of car crashes in my life and none of them ended up in fiery explosions, some burned but none of exploded in the Hiroshima-esque scale that Arma 3's vehicles do, if this is a military simulator then let's simulate some real physics and take out a lot of these Michael Bay special effects...

/thread

May 10 2016, 1:46 AM · Arma 3
thad0ctor added a comment to T64247: Vehicle Optics - Stuck in full zoom.

This issue still persists, there is no way to fix it once it occurs. I should not however it is vehicle specific, you can go into a new vehicle and the zoom is reset to normal.

May 10 2016, 1:18 AM · Arma 3
thad0ctor added a comment to T64247: Vehicle Optics - Stuck in full zoom.

still an issue in 1.10

May 10 2016, 1:18 AM · Arma 3
thad0ctor added a comment to T63743: Add realistic body armour..

FYI helmets are not made to stop bullets

acat0970: I don't think anything can stop a 50 cal round, the kinetic energy alone will kill you

May 10 2016, 12:55 AM · Arma 3
thad0ctor added a comment to T63239: XBox 360 Controller Rumbles When You Shoot.

I leave my controller plugged in at all times, it vibrates when I shoot or drive/fly a vehicle even when i'm using a keyboard and mouse, I only use it to fly and do not want it vibrating all the time making noise. please resolve.

May 10 2016, 12:34 AM · Arma 3
thad0ctor added a comment to T63225: Different detonators for different explosives.

I was just about to suggest this myself ^vote

May 10 2016, 12:33 AM · Arma 3
thad0ctor added a comment to T62622: "Roger WILCO" is improper radio procedure.

Anyone who has been in the US Military will agreed with the OP. Anyone who does not agree is misinformed.

"Roger WILCO" is REDUNDANT

/thread

May 10 2016, 12:09 AM · Arma 3
thad0ctor added a comment to T62611: Make votekicking easy.

this is way better than

#vote kick whatthehell was his name

hell, half the people don't even know how to chat in the game...

May 10 2016, 12:08 AM · Arma 3

May 9 2016

thad0ctor added a comment to T62242: Crashed helicopters and destroyed buildings have invisible fire.

DarkDruid, if you want to reproduce the issue find a fresh chopper crash on most Wasteland servers. I know it is an issue in the WS.ARMA.SU servers, I usually only play on those

This is happening with the most recent version of the game, the 1.10 hotfix or whatever. Confirmed as of last night.

May 9 2016, 11:50 PM · Arma 3
thad0ctor added a comment to T62242: Crashed helicopters and destroyed buildings have invisible fire.

This is a pressing multiplayer issue. It happens on most wasteland servers for me. Most helicopters have this issue every time they blow up. Invisible fire tends to burn for 10 minutes and can have a very sporadic radius size. PLEASE RESOLVE ASAP

May 9 2016, 11:50 PM · Arma 3
thad0ctor added a comment to T61202: Grenade launcher not an attachment..

http://en.wikipedia.org/wiki/M320_Grenade_Launcher_Module

This is a real thing, so it should be included in this "military simulator"

May 9 2016, 10:54 PM · Arma 3
thad0ctor added a comment to T59897: Zooming Veichle sights with right mousebutton, does not zoom out..

still an issue in 1.10

May 9 2016, 7:18 PM · Arma 3
thad0ctor added a comment to T59307: Unable to customize XBOX 360 gamepad controls, default preset is unusable.

please resolve!!!

May 9 2016, 6:51 PM · Arma 3
thad0ctor added a comment to T59083: Low CPU/GPU Utilization.

50% GPU usage on GTX 780 and 30-40% CPU usage on i7 970 while playing multiplayer maxed out

May 9 2016, 6:05 PM · Arma 3