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Helo (MH9) lift off with mouse wiggle
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Description

NB: Did not recur after restart.

Having landed MH9, I went into configuration to confirm one setting.
Upon Continue, I gave my mouse a wiggle and ... to my amazement ... bird lifted off.

I repeated this cycle a number of times, with and without going into Configuration.
Landing and wiggling responded as expected.
Landing, going into settings, returning ... mouse wiggle would trigger Collective Raise.

Restarted the game, went into same slot on same server with same bird and all good.

p.s. perhaps not related, but in the same session: AutoHover failed to maintain altitude.

Addendum: this reoccured last night; TAW US public server (very reliable); one of many, many flights. Entered helo, started engines, turned away to do something else, turned back, gave mouse a slight wig-wag and watched craft rise into the air.

Details

Legacy ID
4232816989
Severity
None
Resolution
Open
Reproducibility
Unable To Reproduce
Category
Movement

Event Timeline

BenTrem edited Steps To Reproduce. (Show Details)Oct 16 2013, 6:01 PM
BenTrem edited Additional Information. (Show Details)
BenTrem set Category to Movement.
BenTrem set Reproducibility to Unable To Reproduce.
BenTrem set Severity to None.
BenTrem set Resolution to Open.
BenTrem set Legacy ID to 4232816989.May 7 2016, 5:10 PM
Bohemia added a subscriber: AD2001.Oct 16 2013, 6:01 PM

The helicopters are working as they should.

BenTrem added a subscriber: BenTrem.May 7 2016, 5:10 PM

Lifting off when the mouse is moved back and forth ... that's "as they should"?

If you mean that they usually do, yes, you're right, that's true.

When you move the mouse in any direction you are creating lift in the opposite direction. When you move the mouse in every direction, you create lift in every direction, as if just pressing Q.

  1. Increase Collective is Shift. I don't know why you mention Q.
  2. Moving the mouse changes the attitude of the rotors. It changes the orientation of the rotor plane, not individual rotor's angle i.e. not collective.
  3. I'm talking ArmA3. Are you?

Of the many, many hours I've flown helo in A2, I have never ever seen this behaviour.
Of the many times I've gotten into helo in A3 (I use that situation as a rough benchmark while adjusting video, and for testing new OC) I have only twice (2 times) seen this happen.

I tried a number of times to make this happen again. It never did, except for this second time, quite by accident.

So you're saying that twice the helo responded properly, and all other times (where it required actual keyboard input to Increase Collective) it did not? That what I took as very acceptable and predictable behaviour was actually a failure mode?

FWIW I have never heard that mouse movement had any effect on Collective setting. Certainly not while motionless on the ground.

w/respect, I think you have a notion. but nothing more.

I've had choppers take off without pressing anything

BenTrem, I've tried to replicate your issue without success. Both with setting the helo down solidly (holding down collective and letting go) and also with setting down lightly (tapping down collective, stopping when contact with ground made.).

Observation 1: No amount of mouse movement in the menus had any effect on either cyclic, nor collective, nor antitorque when reentering the game.

Observation 2: Mouse movement in the game only had an effect on cyclic and antitorque and no abnormal lifting behavior was seen. If the landing was light, then the tendency would be for the aircraft to slip slightly across the ground.

Note: I fly with ArmA's default keyboard scheme. Using most current stable build.