Yep I have been to cherno and found a warehouse area mainly full of generators. Or places full of one colored barrel or light and so on. It has been a problem with the dynamic spawning for a long time.
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Apr 28 2019
Apr 25 2019
Mar 18 2019
Mar 13 2019
Feb 24 2019
Feb 21 2019
Feb 20 2019
I see this has little priority as still no fix as I have found no tents and very very few 9v batteries :-(.
Feb 9 2019
I believe you can tweek the loot on the fly so this should be an easy fix. So please can you sort this out sooner than later. Doubling the qualities would fix this in my honest opinion.
Feb 7 2019
Feb 6 2019
Jan 27 2019
This has been a problem for some time and is starting to get very frustrating, Its like you need 1000 sq ft of flat land and then you might be able to place a tent. Just before 1.00 the placement was very good you weren't limited to flat land and trees weren't an issue once chopped down.
Had a camp wipe last night too on DayZ US 3664329. I know my camp was there as I was in the game and had been to it about 1 hr before the camp was wiped. The server was crashed 3 times by some idiot JeSTeR as there was only 3 of us on the server and the 3rd person was my friend and we both know we were not crashing the server. I had 3 car tents 1 civ tent and about 17 barrels all gone. Worked hard to get that to see it all go so easily.
Jan 24 2019
Jan 17 2019
Jan 13 2019
May 2 2018
Apr 25 2018
Well I did a search of a few other camps that I knew the location too and they have gone as well. Some of them were out of the way and unused that I had visited in the last week or 2 and interacted with the tents and they have gone. I strongly suspect that this maintenance has wiped most persistent items off Dayz IL 2-13.
Jun 23 2017
Don't worry after 2 and a half hours I have finally died of dehydration.
Steam Id:76561198062306612
Feb 24 2017
Jan 4 2017
Ok first aid kits don't disappear when thrown. But mountain, child, taloon and hunting backpacks do disappear when thrown. Not going to try, but I would recon that all BP's would disappear when thrown.
I have noticed that protective cases and dry bags do the same when thrown, they disappear. I have thrown shirts, guns and over items and they act like you would expect. It seams that (containers) are the problem. I will have to throw other back packs and the first aid kit to confirm lol.
Dec 25 2016
If it helps when I was in the mil barracks I logged out in the furthest shower cubical away from the door. Also when I was in the barracks I could see the wolfs glitching through the wall it was just there heads pocking through.
Dec 24 2016
Jul 25 2016
May 11 2016
Yes it is a problem, but have you tried chopping the tree down to get at them? I know the issue should be fixed and we should not have to remove the tree to get at items.
I hope they sort this out soon
Its the same for the off-road hatchback. Twice mine has been stuck on grass just bouncing around. Will try leaving it on a road and see what happens. So far server reset gets it unstuck.
Sorry meant restart rucksack disappear.
Just a heads up I think it has something to do with your character as I had the jittery car and it would not move my friend then jumped in the car and it moved for him then I could drive it
Defiantly think it has something to do with the character and logging out then coming back into the game. Thought it was because I had used the vehicle, but I Left the game came back in later and glitched my 4*4 I had been using. I then came back on 2 hours after that and tried a sedan that the only interaction I had had with it was fitting a tyre and spark plug and I get the glitch the same with a bus that some one had left I had only fitted things to it but glitched it when I went to drive it. It looks like a server reset takes whatever bug I had done to the car that stops me from using it (other people can drive it even though it was glitched for me which removes it and I can drive it again). I hope this helps.
Ok I get it now you lose a round when loading as it gets chambered.
I'm getting the same. When I have to many back packs on the ground close to each other I gat a lot of lag. The backpacks are no bigger then the taloon son not that many items in one place. If I spread them out I can get the lag to go.
So the military and paramedics only stay in thoughs places then? They don't go out from their bases and hospitals to fight and provide first aid? Although you are right the mil bases and hospitals should be the main places for thoughs items. I don't want loads of mil/medical loot outside thoughs places, but it would be nice to find the odd item all be it a rare occurrence outside thoughs places. It might make you look in more buildings instead of ignoring them.
yep i have noticed that and you are right it does make looting very boring.
The funny thing is some clothing I left by a tree in a Mill camp did't despawn for 24hrs plus. May be they are the new backpacks lol.
Thanks for the advice. Did what stuart said and so far have no problems. But if I do I will try out what you say.
No I have been playing the game over the last year and a half. I have been having this problem in the last few months.
Yep I have had the same sort of experience. Thought it was because it was cold. Died one time as I could not pick apples quicker than my energy loss. The next spawn at Nizhnoye manged to eat enough to get to light green energy healthy and dark green hydrated. Then got my self to light green hydrated and was at dark green energy after a search of Niz and a dink at the well. Went for a jog to Beriz up to where the 2 pubs and supermarket are and by the time I get to the first pub at the top of the rise I was dark orange energy and dying of dehydration. And I was only cold for the first 5 mins after that never got the cold status. I was on 1pp SNG 0-2 10-12pm uk time.
I have lost quit a few weapons like this.
There are things around. But there is very little of it as for food they should put a bit more of it in the game. I don't mind foraging, but the current system is very poor I wish they would implement a better system for picking fruit before reducing tinned food levels. And I'm not a farmer and I don't think many people are at the moment.
Thanks for the input ebrim, But people are already trying to deny you from apple picking by chopping down the trees so a change in the system is not going to stop that. I don't want the source to be easy, but at the moment they show you apples and berries on the tree/bushes in abundance, yet it takes you ages to get them. If this changed as the items are picked it would make for a bit more believable immersion and you would not wast time on a tree without apples and move to one with. The same could be done with berries. Plus the devs could control this source of food a bit better like cans are in a more balanced way IMOP. As the game develops and more infected are put in being healthy is going to be very important and I have lost count of the times I have died in the last exp update due to not being healthy and getting damaged by infected and not healing. I have even been attacked by them whilst foraging. And yes I do try to avoid them and yes you can run, but that burns up calories making it harder to get to energized and healthy. And any one who has played the game for any time knows how important it is to be healthy. I just think people want it to be a bit more realistic not necessarily easy.
I agree as they are making tinned food more rare it would be good to have a better foraging system on apple trees and berry bushes. I hate the current randum find system we have at the moment.
Yep I have noticed this bug. You can store items within items and so on as long as there is room.
I have come accross this twice. One the military base south east of Vybor. I looted it clean, went back there a day later and it was loot splosion again and the shed and house on the hill by the tree line south east of Zelengorst.
This has been reported before and the devs have said it is a random event. For a random event it happens so often I have lost count of the number of times I have lost items from pristine to ruined by 1-2 Hits from a zed. Because of this I run around with ruined Clothing and nothing of importance in them. I hope they sort this out soon.
After finding a crash site on a server returned 12 hrs later still there 24 hrs still there. And funny old thing no loot. I don't mind the bug per say, but having loot that is tied to the crash site is bad as there is no way of getting it as far as I can see. And I have not found any loot lying in the fields so far were crash sites spawn.
nothing in the north as well. So don't rush.
As I noticed on 0.54 on persistent servers over time the loot seemed to get less and less and all you found was the junk. It seams the same on 0.55. After the big update I was finding loads of stuff and ammo for my magnum. In the last 2 days I have found no 357 ammo the only thing I have got is some 9mm rounds. Plus food is getting rarer and I have only seen one animal to kill in the last 7 days. They could double the available loot and it would still be sparse. I don't want the game made easy, but a game should be fun which dayz is not at the moment.
As the OP said the devs spiel was for you to think do you risk going into that town / Mill installation. At the moment it is no as there is nothing of value in them to take the risk. I did a run from Vybor to Novy Sobor 2 days ago and searched every building and found nothing of interest or food. All I got was heartache as my kite got ruined by the zeds I encountered. Lets hope the situation improves.
I agree they are to hard. It should not take 4-5 hits with a fire axe to take a zed down 1-2 should be the norm. And if you are using some weaker weapon then it should take more hits to take them out. And the still fuck up your kit to quickly when they do damage it. In 0.55 I have had pristine items go ruined from 2 hits by a zed and that has not been a one off it has happened on multiple occasions. Not a major issue when the loot was more abundant, but with the current loot system it is. If you are taking on one zed they damage, but should not ruin your equipment so easily. A horde should be a different mater. It would be good to get the balance right they are a threat, but one on its on with the right melee weapon it should not be so much if an issue which it is not at the moment.
It would be good if zeds didn't ruin your kite as quickly. When they do damage to it they damage it hard. I have lost count of the items that have gone from pristine to ruined in 2 hits or less.
I don't mind them taking longer to kill, but I do mind that they still ruin pristine kit quickly. And as some people say even a well geared person has trouble let a lone a fresh spawn (no chance if they get aggroed). And its not just me then with zeds morfin in and out of the game. I was in a house, zed out side. I was going to head shot it to find my gun was out of ammo. In the time it took me to reload it had vanished. And I did look for it outside the building straight away and nothing. Also looked up a street and no zeds 5 seconds later there are 2 strolling around. As I had come from that direction they must have spawned in. And I was the only person on that server and I hadn't killed any at that point for them to spawn in.
I found a mace so thought I would try it out on a zed. What a mistake that was it was useless 6 blows to zed in head area and its still standing wtf. They wore suits of armour to protect them selves in the middle ages and a mace could still hurt you through that so unprotected it would do a lot of damage, but not in this game.