It should also be noted that the HEAT round is High Explosive Anti Tank-Multi Purpose; its a do-it-all round similar in principle to the one found on the SLAMMER UP (the one with the 105). You will find that, unlike APFSDS, ATGM, or standard HEAT, it has a useable blast radius for dealing with infantry
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Mar 13 2018
Thank you for the feedback. I am going to ask the designers, but I highly doubt that this will change for vanilla vehicles.
"The HEAT warhead has become less effective against tanks and other armored vehicles due to the use of composite armor, explosive-reactive armor, and active protection systems which destroy the HEAT warhead before it hits the tank.
It does appear to work now.
Thank you for the report, we will have a look at it.
I have tested the Nyx Recon's radar and it works. Could you please confirm that the issue was/wasn't fixed in the latest dev branch?
Sandstorm issue already fixed, you can test it in the Dev branch.
I am afraid that it is too late to add more features to the DLC. Sorry.
Thank you for the report, we will see what can be done.
Thank you for the report, we will have a look at it.
Talked with the devs, we will have a look at it.
I am unable to reproduce this. Could you please confirm that this still happens in the Dev branch?
After talking to the designers they told me that this is intended. It shouldn't break any already created missions.
Fixed. Should be in the next Dev branch.
We will have a look at it.
Were you trying to lock onto an enemy while being behind an object? Is there really no specific situation regarding this issue with a 100% repro?
No problem. We are grateful that you let us know.
Mar 12 2018
Hello Wulf, sorry I didn't do this sooner but I didn't have access to the game to try and reproduce the issue.
@Wulf If in red area of the riflescope there are any objects, capture of the purpose doesn't happen.
It is reproduced for any AT launchers.
Try different options when at red area there is a grass or parts of the case of the vehicle.
In the majority of situations, you should open the position before the opponent to reproduce capture of the target.
https://youtu.be/aYcQJkF93h0
Right Top corner the Ammo Type
From which part of the game is this taken? I am testing the MX SW and there is no such problem either in the Dev branch or the Stable release of the game.
It's a little hard to show, but here's a full jeep carrying five dudes. 4 are visible in the actual proper seats, the fifth is actually floating invisible somewhere in the middle.
Sure, video here{F182671}
I don't know if it helps, i got a 144hz monitor, and i don't have any mod installed
Can you please provide screenshot showing this bug, or at least write the precise and exact text which is wrong? Thanks.
Thank you for the report. We will have a look at it and see what can be done about it.
Yep, still happening, just to be sure i disabled TrackIR and it's still happening.
Could you please also create a video of the issue? It would be very appreciated.
I am unable to reproduce this issue in the Dev build. Could you please confirm if the issue persists?
I was looking at the Varsuk with your settings and everything seems normal at least from a distance. After the next dev branch update let me know if the issue still persists.
Could you please provide a screenshot of the issue? Thank you.
Thank you for the report, we will have a look at the issue.
Thank you for the report. We will see what can be done about this.
Thank you for the report. We will have a look at it.
- We will have a look at it.
- When you go reverse there should be appear a rear view of the tank. For some reason it didn't get into the build will fix this.
- Not able to reproduce
https://forums.bohemia.net/forums/topic/179709-missile-lock-sounds-are-inaudible/ (guess he has the same problem he do not however say he is in a plain .. but thats 3 years ago.. hope its not a thing that work as intended.. bz then why do u even bother have the sounds in.. if i have to hear the lock sound i have to turn up the volume so high that if another sounds coms.. my speakers breaks ;P )
dont knwo how i can capture my screen and make a vid will work on it.. but the problem is .. the sound level of flairs guns missiles engine and so on.. its fine. but the sound of locking on to a target and when i have target lock its so low its almost not possible to hear especialy if u take the engine noise into account ;) .. just tested it today.. also on the wasp . i tryed it whit my stero speakers and then my headset in 2 stereo and 7.1 just to se if it was a channel problem but it seems to be on all of them.. sorry about the bad eng. but hope its understandeble
Similar problem here.
Mar 11 2018
Hi
same thing here too. The problem also occurs when you're switching to/from the map display ("M" key). The sound is getting clean and loud when displaying the map, but when you're going back to first-person view (in a cockpit) all's become choppy and huge FPS drop occurs.
Here are the logs:
Perhaps, but I'm not sure how this really adds to the discussion since we are talking about the sounds of two completely different classes of weapon. We are not necessarily comparing subjective opinions about weapon sounds here, this is about a weapon objectively having a much lower sound signature than a weapon of its type should.
Actually, now that I think about it, that does have gameplay ramifications. Upgraded to minor
If the resistance of other APCs is similar or equal to the FV-720 or Kamysh, depending on the protection of each APC, I think it will look perfect.
The sound of the M107 "mod" rifle firing here from the video> https://youtu.be/b3EtmYmtTR8?t=121
Mar 10 2018
Just crashed again today.
For a textual description, it sounds roughly like an antitank gun, but a little more modest. The current sound really does sound like a practice round :P
I too noticed this issue.
haha, a little soft? It sounds like someone hitting a plastic bucket with a wooden spoon. The Gustaf really needs its real life sound just because of the sheer power and fear it would bring into whomever is getting shot at with it.
I really hope you fix this and it doesn't go into the dark hole of tickets.
Video for sound reference: https://www.youtube.com/watch?v=P5SgpPjHKfE (First shot is a 20mm practice round, the rest are full 84mm projectiles)
Added screenshots. It can be seen that the driver camera on the right only shows blackness.