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[TANKS DLC] MAAWS Mk4 Sound is a bit soft/underwhelming
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Description

In Arma 3
https://youtu.be/TD3Fi-OlXxU

In Reality
https://youtu.be/Sk6K1zTBcI4

As this particular type of weapon (The MAAWS/Carl G and recoilless rifles in general) does have a much louder, deeper, and more distinct sound profile than is currently represented in arma, I have personally concluded that this does negatively affect gameplay; anti-tank weapons are not quiet, nor do they sound like small arms. They are loud and obvious, and any antitank weapon that isn't lound and obvious negatively affects gameplay by making it more difficult to detect than reasonable

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Sound

Event Timeline

hvymtal created this task.Mar 9 2018, 1:51 AM

haha, a little soft? It sounds like someone hitting a plastic bucket with a wooden spoon. The Gustaf really needs its real life sound just because of the sheer power and fear it would bring into whomever is getting shot at with it.
I really hope you fix this and it doesn't go into the dark hole of tickets.
Video for sound reference: https://www.youtube.com/watch?v=P5SgpPjHKfE (First shot is a 20mm practice round, the rest are full 84mm projectiles)

Regards, Lonewold.

For a textual description, it sounds roughly like an antitank gun, but a little more modest. The current sound really does sound like a practice round :P

The Vorona's launch sound is quite similar. For a rocket launch motor (especially a confined space launch motor), this isn't so bad. For a recoilless rifle... underwhelming is, indeed putting it a bit lightly

Of course, it doesn't actually affect gameplay and is a sound design choice so I'm keeping it at trivial

The sound of the M107 "mod" rifle firing here from the video> https://youtu.be/b3EtmYmtTR8?t=121

It sounds better than the sound used in the game.

Perhaps, but I'm not sure how this really adds to the discussion since we are talking about the sounds of two completely different classes of weapon. We are not necessarily comparing subjective opinions about weapon sounds here, this is about a weapon objectively having a much lower sound signature than a weapon of its type should.
Actually, now that I think about it, that does have gameplay ramifications. Upgraded to minor

hvymtal changed Severity from Trivial to Minor.Mar 11 2018, 4:47 AM
hvymtal updated the task description. (Show Details)Mar 11 2018, 4:50 AM