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Sgt.Dennenboom
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User Since
Apr 27 2017, 12:10 AM (365 w, 21 h)

Recent Activity

Mar 15 2018

Sgt.Dennenboom added a comment to T127887: T-100 Interior: strong texture flickering.

Hello Wulf,

Mar 15 2018, 8:46 PM · Arma 3

Mar 14 2018

Sgt.Dennenboom added a comment to T127873: [TANKS DLC] Reverse Camera Bugs.

I have the same flicker on the screen in the Nyx as you.

Mar 14 2018, 9:19 PM · Arma 3

Mar 10 2018

Sgt.Dennenboom created T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Mar 10 2018, 4:22 PM · Arma 3
Sgt.Dennenboom created T127887: T-100 Interior: strong texture flickering.
Mar 10 2018, 1:08 AM · Arma 3
Sgt.Dennenboom added a comment to T127886: Nyx driver camera UI panel.

Added screenshots. It can be seen that the driver camera on the right only shows blackness.

Mar 10 2018, 12:51 AM · Arma 3
Sgt.Dennenboom created T127886: Nyx driver camera UI panel.
Mar 10 2018, 12:36 AM · Arma 3

Apr 28 2017

Sgt.Dennenboom created T124618: USS Freedom catapult acceleration [DEV Branch].
Apr 28 2017, 8:45 PM · Arma 3
Sgt.Dennenboom added a comment to T124493: UCAV cannot launch from a catapult [DEV Branch].

This happens because the functions that run the catapult attach functionality (BIS_fnc_Carrier01CatapultLaunch or BIS_fnc_Carrier01CatapultActionAdd) use "player" and "vehicle player" in a lot of places.

Apr 28 2017, 5:04 PM · Arma 3

Apr 27 2017

Sgt.Dennenboom added a comment to T124570: USS freedom second catapult launch.

Report with the same glitch

Apr 27 2017, 12:40 AM · Arma 3
Sgt.Dennenboom added a comment to T124583: [DEV] Debug Console always visible + unusable.

Can confirm. Not processing commands and "Watch:" fields, but also not allowing access to spectator, camera, functions, config, animations and the gui editor.

Apr 27 2017, 12:23 AM · Arma 3
Sgt.Dennenboom added a comment to T124563: Jets - Attaching to catapult after prev. launch immediately accel. to flight speed.

This glitch happens in BIS_fnc_AircraftCatapultLaunch.
It happens because plane getVariable "bis_launchState" keeps value 1 (successful) after launch.
On the next attach it doesn't wait for the hold button action to actually set this variable to 1.

Apr 27 2017, 12:16 AM · Arma 3