Page MenuHomeFeedback Tracker

Jets - Attaching to catapult after prev. launch immediately accel. to flight speed
New, NormalPublic

Description

When a player attaches to a new catapult on an aircraft carrier after having already launched from a catapult earlier, the plane will be immedtately propelled to launch speed the moment the player selects the attach to catapult option

Bug still occurs as of 25 April 2017 dev branch build

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

Attach to a catapult and launch from an aircraft carrier
Land on an aircraft carrier (it doesn't have to be the same one)
Attempt to attach to another catapult (Bug will occur at this point)

Additional Information

This does affect same catapults

I did not test every single catapult combination but due to the nature of the bug I saw no reason to

Event Timeline

hvymtal created this task.Apr 25 2017, 2:08 AM
hvymtal updated the task description. (Show Details)Apr 25 2017, 6:08 PM
hvymtal edited Steps To Reproduce. (Show Details)
hvymtal edited Additional Information. (Show Details)

This glitch happens in BIS_fnc_AircraftCatapultLaunch.
It happens because plane getVariable "bis_launchState" keeps value 1 (successful) after launch.
On the next attach it doesn't wait for the hold button action to actually set this variable to 1.

This variable needs to be reset ( set to nil or -1) after either detach or launch.

In this case that'd be a polish error on their part. Updated my forum post for today with that insight, hopefully it'll be fixed tomorrow/friday. GJ, buddy :)