I'm assuming it's fixed on an internal build, but otherwise this is clearly missing sounds. Compare vs the CUP SPG-9, which should also be a BI-made asset if i'm not wrong. https://youtu.be/KoYQwqZ9KhM
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Mar 9 2018
sorry for my shit English, scopes are not part of my English vocabulary
I really hope that "as designed" just means "there is going to be a sound but we deliberately haven't put it on dev branch yet" - because if the SPG-9 is supposed to be literally dead silent, then someone has made a poor decision. It's bad for balance and extremely bad for immersion and realism.
@Wulf i assume the RL counterpart is the SPG9
https://youtu.be/hR8cH1RK2aE
At 2:36
It has a similar sound to a RPG. Maybe change the sound a bit and add it?
I was more specifically referring to acceleration and inclines. Yes it is heavy for a wheeled vehicle, but it shouldn't take nearly as long as a 65-ton MBT to traverse a paved incline, far slower than a wheeled vehicle, and it should be able to at least traverse the Stratis steep incline without stopping and having a tea break partway through.
The following comparisons were all performed using fast move (shift+w)
Comparison of the Marshall, Slammer, and Rhino on the Stratis test track:
https://youtu.be/hR4EFrMpRsw
thank you for the report we will have a look at it.
It is as designed. There should be no sound.
Thank you for the report we will have a look at it.
By mobility you mean what? Speed, steering ability to move up the hill. The APC has a 120mm cannon and it is wheeled of course that extra weight is going to affect its movement.
Thank you for the report. Angara should only throw smoke grenades over frontal arc. Which means that the bug here is the 360 degree smoke. It should be fixed in the next update of Dev branch.
Thank you for the report, we will have a look at it.
Nothing new under the sun...
Mar 8 2018
Fantastic! Thank you
Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch
My deepest apologize, weaponPool works just fine.
Without a repro I am afraid we can't do much about this.
Thank you for the report. We will have a look at it. Btw nice catch.
I think that problem might be the class MFD commands "flirMode" and "visionMode" as these commands show the player's vision modes instead of vehicle optics.
Mar 7 2018
Still a reproducible issue.
setUnconscious does what this desired command would do functionally. Is there still room for a new command that is a true ragdoll activation?
Because "respawnOnStart = 0" now functions correctly (see T72944), this particular ticket is irrelevant as the functionality already exists.
This issue seems to be resolved, and the command works quite well.
Yes, BIS we would like to know when it is planned?
Please do it finally
The model of destruction of an awning hasn't changed. When it is planned?
I'm not being able to send you a mission before the end of the week because i don't have my PC.
Could you please send us the mission with which you were testing this?
It would be better. Since it might be caused by some specific settings of the server or client side. Also BattlEye is not made by BI so there isn't much we can do about it if the issues occur in specific situations.
It should be fixed in the next proper update.
Thank you! I listed it as Major as missions with this can have the addaction show up across the map in some cases. I know we can solve it by adding radius restrictions, but my hope is we shouldn't have to. Hopefully you agree.
Mar 6 2018
Hi Wulf
quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"
Thank you for the report, we will have a look at it.
Mar 5 2018
My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.
In T127831#1668609, @Wulf wrote:Hello.
Thank you for the report. When exactly does the crash occur? When you connect to a server, launch campaign mission or eden editor?
Also does the crash occur with mods disabled?
Good to hear i look forward to more testing then :)
Here is a reddit thread where a user was dealing with the similar issue
https://www.reddit.com/r/armadev/comments/3yg2i2/arma_3_unusual_exit_code_0x0000409c_status_stack/
My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.
Have you tried contacting either BattlEye devs or The guys behind the servers? https://www.eutw.net/
This should be fixed in the next update of the Dev branch.
That is normal. http://wintelguy.com/gb2gib.html
Closing ticket.
Thank you for the report. When exactly does the crash occur? When you connect to a server, launch campaign mission or eden editor?
Fixed this issue, it should already be in the Dev branch.
Mar 4 2018
So Bohemia...does that get implemented with the Tanks DLC? ;)