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Mar 9 2018

SuicideKing added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

I'm assuming it's fixed on an internal build, but otherwise this is clearly missing sounds. Compare vs the CUP SPG-9, which should also be a BI-made asset if i'm not wrong. https://youtu.be/KoYQwqZ9KhM

Mar 9 2018, 9:57 PM · Arma 3
Justburner edited Steps To Reproduce on T127839: Texture format ARGB1555 doesn't match between TexView2 and Arma 3 in-game.
Mar 9 2018, 9:37 PM · Arma 3
Lapin added a comment to T127881: [Change scope mode key] While looking through a launcher's scope that is zoom-able = 0.01sec zoom.

sorry for my shit English, scopes are not part of my English vocabulary

Mar 9 2018, 8:46 PM · Arma 3
darkChozo created T127882: Unarmed jeeps on dev branch have nonfunctional gunner seat..
Mar 9 2018, 8:32 PM · Arma 3
Lapin created T127881: [Change scope mode key] While looking through a launcher's scope that is zoom-able = 0.01sec zoom.
Mar 9 2018, 8:02 PM · Arma 3
NikkoJT added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

I really hope that "as designed" just means "there is going to be a sound but we deliberately haven't put it on dev branch yet" - because if the SPG-9 is supposed to be literally dead silent, then someone has made a poor decision. It's bad for balance and extremely bad for immersion and realism.

Mar 9 2018, 7:41 PM · Arma 3
hvymtal renamed T127874: [TANKS DLC] Ground vehicle sensors not working as (apparently) intended from [TANKS DLC] Ground vehicle sensors not working as intended to [TANKS DLC] Ground vehicle sensors not working as (apparently) intended.
Mar 9 2018, 7:06 PM · Arma 3
TheMasterofBlubb added a comment to T127866: [TANKS DLC] Offroad/4WD AT no sound.

@Wulf i assume the RL counterpart is the SPG9
https://youtu.be/hR8cH1RK2aE
At 2:36
It has a similar sound to a RPG. Maybe change the sound a bit and add it?

Mar 9 2018, 6:24 PM · Arma 3
hvymtal added a comment to T127861: [TANKS DLC] Rhino MGS Abysmal Mobility.

I was more specifically referring to acceleration and inclines. Yes it is heavy for a wheeled vehicle, but it shouldn't take nearly as long as a 65-ton MBT to traverse a paved incline, far slower than a wheeled vehicle, and it should be able to at least traverse the Stratis steep incline without stopping and having a tea break partway through.
The following comparisons were all performed using fast move (shift+w)
Comparison of the Marshall, Slammer, and Rhino on the Stratis test track:
https://youtu.be/hR4EFrMpRsw

Mar 9 2018, 6:09 PM · Arma 3
B-Sherb created T127880: [DEV] Cheetah Gunner/Commander Interior Display.
Mar 9 2018, 5:17 PM · Arma 3
B-Sherb added a watcher for Arma 3: B-Sherb.
Mar 9 2018, 5:11 PM
Inkorperated updated the task description for T127878: Issue with vehicle mouse controls and freelook in tracked vehicles.
Mar 9 2018, 1:54 PM · Arma 3
Inkorperated created T127878: Issue with vehicle mouse controls and freelook in tracked vehicles.
Mar 9 2018, 1:52 PM · Arma 3
Wulf changed the status of T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error from New to Reviewed.

thank you for the report we will have a look at it.

Mar 9 2018, 1:41 PM · Arma 3
Wulf added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.
Mar 9 2018, 1:23 PM · Arma 3
Wulf closed T127866: [TANKS DLC] Offroad/4WD AT no sound as Resolved.

It is as designed. There should be no sound.

Mar 9 2018, 1:21 PM · Arma 3
Wulf changed the status of T127863: [TANKS DLC] T-140 Angara and Rhino MGS lack rear running lights from New to Reviewed.

Thank you for the report we will have a look at it.

Mar 9 2018, 1:12 PM · Arma 3
Wulf added a comment to T127861: [TANKS DLC] Rhino MGS Abysmal Mobility.

By mobility you mean what? Speed, steering ability to move up the hill. The APC has a 120mm cannon and it is wheeled of course that extra weight is going to affect its movement.

Mar 9 2018, 12:10 PM · Arma 3
Wulf added a comment to T127871: [TANKS DLC] T-140 Angara smoke launchers.

Thank you for the report. Angara should only throw smoke grenades over frontal arc. Which means that the bug here is the 360 degree smoke. It should be fixed in the next update of Dev branch.

Mar 9 2018, 11:06 AM · Arma 3
Wulf changed the status of T127865: Czech Hedgehog missing from editor from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 9 2018, 10:47 AM · Arma 3
PiepMGI added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

Nothing new under the sun...

Mar 9 2018, 10:16 AM · Arma 3
Wulf merged T127872: [TANKS DLC] Something broke body armor into T127853: Armor not working..
Mar 9 2018, 9:57 AM · Arma 3
Wulf merged task T127872: [TANKS DLC] Something broke body armor into T127853: Armor not working..
Mar 9 2018, 9:57 AM · Arma 3
TwoShoes created T127876: MBT-52 Kuma increases speed while wiggling side to side.
Mar 9 2018, 6:23 AM · Arma 3
hvymtal updated the task description for T127872: [TANKS DLC] Something broke body armor.
Mar 9 2018, 5:13 AM · Arma 3
hvymtal created T127874: [TANKS DLC] Ground vehicle sensors not working as (apparently) intended.
Mar 9 2018, 4:42 AM · Arma 3
hvymtal updated the task description for T127873: [TANKS DLC] Reverse Camera Bugs.
Mar 9 2018, 4:18 AM · Arma 3
hvymtal merged task T127864: [TANKS DLC] AWC Nyx rear camera flicker into T127873: [TANKS DLC] Reverse Camera Bugs.
Mar 9 2018, 4:17 AM · Arma 3
hvymtal merged T127864: [TANKS DLC] AWC Nyx rear camera flicker into T127873: [TANKS DLC] Reverse Camera Bugs.
Mar 9 2018, 4:17 AM · Arma 3
hvymtal renamed T127873: [TANKS DLC] Reverse Camera Bugs from [TANKS DLC] M5 Sandstorm Reverse Camera Faces Wrong Way to [TANKS DLC] Reverse Camera Bugs.
Mar 9 2018, 4:16 AM · Arma 3
hvymtal created T127873: [TANKS DLC] Reverse Camera Bugs.
Mar 9 2018, 4:13 AM · Arma 3
hvymtal created T127872: [TANKS DLC] Something broke body armor.
Mar 9 2018, 4:04 AM · Arma 3
hvymtal created T127871: [TANKS DLC] T-140 Angara smoke launchers.
Mar 9 2018, 3:22 AM · Arma 3
hvymtal created T127870: [TANKS DLC] MAAWS Mk4 Sound is a bit soft/underwhelming.
Mar 9 2018, 1:51 AM · Arma 3
NikkoJT created T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.
Mar 9 2018, 12:13 AM · Arma 3
hvymtal added a comment to T127865: Czech Hedgehog missing from editor.

Seconded, this appears to also apply to zeus as well

Mar 9 2018, 12:10 AM · Arma 3

Mar 8 2018

hvymtal created T127867: [TANKS DLC] AWC 30x Nyx Autocannon ammo grouped incorrectly.
Mar 8 2018, 11:36 PM · Arma 3
hvymtal created T127866: [TANKS DLC] Offroad/4WD AT no sound.
Mar 8 2018, 11:28 PM · Arma 3
OutcastShock created T127865: Czech Hedgehog missing from editor.
Mar 8 2018, 10:55 PM · Arma 3
hvymtal created T127864: [TANKS DLC] AWC Nyx rear camera flicker.
Mar 8 2018, 10:45 PM · Arma 3
hvymtal updated the task description for T127864: [TANKS DLC] AWC Nyx rear camera flicker.
Mar 8 2018, 10:45 PM · Arma 3
hvymtal created T127863: [TANKS DLC] T-140 Angara and Rhino MGS lack rear running lights.
Mar 8 2018, 10:42 PM · Arma 3
hvymtal created T127862: [TANKS DLC] MAAWS Mk4 Mod 1 Reticle Intermediate Steps.
Mar 8 2018, 9:50 PM · Arma 3
hvymtal created T127861: [TANKS DLC] Rhino MGS Abysmal Mobility.
Mar 8 2018, 9:36 PM · Arma 3
JCae2798 added a comment to T127845: Addaction has indefinite radius.

Fantastic! Thank you

Mar 8 2018, 7:25 PM · Arma 3
mickeymen added a comment to T127852: Eden editor: Widget Switching Glitch.

Unfortunately I can not create repro (
I generally do not understand what can cause such a glitch

Mar 8 2018, 6:51 PM · Arma 3
DSchrubbe added a comment to T127860: Unable to configure joysticks.

Mar 8 2018, 6:36 PM · Arma 3
DSchrubbe added a comment to T127860: Unable to configure joysticks.

Mar 8 2018, 6:33 PM · Arma 3
DSchrubbe created T127860: Unable to configure joysticks.
Mar 8 2018, 6:32 PM · Arma 3
SnakeMan added a comment to T82268: Broken Weapon Pool In Briefing.

My deepest apologize, weaponPool works just fine.

Mar 8 2018, 3:14 PM · Arma 3
hvymtal updated the task description for T127858: [TANKS DLC] NATO Vehicles Olive skins inconsistency.
Mar 8 2018, 2:04 PM · Arma 3
hvymtal created T127858: [TANKS DLC] NATO Vehicles Olive skins inconsistency.
Mar 8 2018, 1:59 PM · Arma 3
Wulf added a comment to T127852: Eden editor: Widget Switching Glitch.

Without a repro I am afraid we can't do much about this.

Mar 8 2018, 1:54 PM · Arma 3
hvymtal created T127857: [TANKS DLC] 2S9 Sochor/M4 Scorcher Ammo Counter Bug.
Mar 8 2018, 1:39 PM · Arma 3
Wulf changed the status of T127853: Armor not working. from New to Reviewed.

Thank you for the report. We will have a look at it. Btw nice catch.

Mar 8 2018, 12:21 PM · Arma 3
soulkobk created T127856: weapons placed on back whilst being killed in unconscious state can drop items through terrain.
Mar 8 2018, 5:45 AM · Arma 3
Czesiek77 added a comment to T127823: [Tanks DLC] Incorrect vision mode info in vehicles.

I think that problem might be the class MFD commands "flirMode" and "visionMode" as these commands show the player's vision modes instead of vehicle optics.

Mar 8 2018, 3:26 AM · Arma 3
pppanimal created T127854: Launcher Crash to desktop out of memory error.
Mar 8 2018, 12:08 AM · Arma 3

Mar 7 2018

Ben1295 created T127853: Armor not working..
Mar 7 2018, 11:56 PM · Arma 3
mickeymen created T127852: Eden editor: Widget Switching Glitch.
Mar 7 2018, 9:34 PM · Arma 3
vlad333000 created T127850: Weapons stack in getUnitLoadout.
Mar 7 2018, 7:33 PM · Arma 3
Fireball updated the task description for T63879: setUnconscious may be buggy.
Mar 7 2018, 7:26 PM · Arma 3
KGrimes added a comment to T76380: Respawn Button does not fire HandleDamage.

Still a reproducible issue.

Mar 7 2018, 3:47 PM · Arma 3
KGrimes edited Steps To Reproduce on T76380: Respawn Button does not fire HandleDamage.
Mar 7 2018, 3:43 PM · Arma 3
KGrimes added a comment to T62430: Manual ragdoll control via script commands..

setUnconscious does what this desired command would do functionally. Is there still room for a new command that is a true ragdoll activation?

Mar 7 2018, 3:33 PM · Arma 3
KGrimes added a comment to T75881: [115741] MenuPosition results in spawn menu at initial spawn.

Because "respawnOnStart = 0" now functions correctly (see T72944), this particular ticket is irrelevant as the functionality already exists.

Mar 7 2018, 3:30 PM · Arma 3
KGrimes added a comment to T63879: setUnconscious may be buggy.

This issue seems to be resolved, and the command works quite well.

Mar 7 2018, 3:26 PM · Arma 3
mickeymen added a comment to T120795: Awning (canopy) - a guillotine. .

Yes, BIS we would like to know when it is planned?
Please do it finally

Mar 7 2018, 12:40 PM · Arma 3
Lex added a comment to T120795: Awning (canopy) - a guillotine. .

The model of destruction of an awning hasn't changed. When it is planned?

Mar 7 2018, 12:17 PM · Arma 3
NiiRoZz added a comment to T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command.

I'm not being able to send you a mission before the end of the week because i don't have my PC.

Mar 7 2018, 11:31 AM · Arma 3
NiiRoZz renamed T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command from animate command not JIP when created with createSimpleObject to animate command not JIP when used on "super simple object" created by createSimpleObject command.
Mar 7 2018, 11:12 AM · Arma 3
Wulf added a comment to T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command.

Could you please send us the mission with which you were testing this?

Mar 7 2018, 10:31 AM · Arma 3
Wulf added a comment to T127842: Error message "battleye initialization failed".

It would be better. Since it might be caused by some specific settings of the server or client side. Also BattlEye is not made by BI so there isn't much we can do about it if the issues occur in specific situations.

Mar 7 2018, 9:01 AM · Arma 3
Wulf added a comment to T127845: Addaction has indefinite radius.

It should be fixed in the next proper update.

Mar 7 2018, 8:55 AM · Arma 3
JCae2798 added a comment to T127845: Addaction has indefinite radius.

Thank you! I listed it as Major as missions with this can have the addaction show up across the map in some cases. I know we can solve it by adding radius restrictions, but my hope is we shouldn't have to. Hopefully you agree.

Mar 7 2018, 1:33 AM · Arma 3

Mar 6 2018

xraptorx97 added a comment to T127842: Error message "battleye initialization failed".

Hi Wulf

Mar 6 2018, 7:47 PM · Arma 3
NiiRoZz updated the task description for T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command.
Mar 6 2018, 7:41 PM · Arma 3
NiiRoZz updated the task description for T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command.
Mar 6 2018, 7:23 PM · Arma 3
NiiRoZz created T127846: animate command not JIP when used on "super simple object" created by createSimpleObject command.
Mar 6 2018, 7:20 PM · Arma 3
mickeymen added a comment to T125825: AI-Pilots are not ables to fly up from the USS Freedom carrier..

quote: "Fixed: AI planes had trouble landing on the USS Freedom carrier"

Mar 6 2018, 3:40 PM · Arma 3
mickeymen renamed T126472: The "Completion Radius" settings works only for player-character, for AI-units it does not will work from The Completion Radius settings works only for player for AI, it does not work at all! to The Completion Radius settings works only for player, for AI-units it does not work..
Mar 6 2018, 3:31 PM · Arma 3
Wulf changed the status of T127845: Addaction has indefinite radius from New to Reviewed.

Thank you for the report, we will have a look at it.

Mar 6 2018, 11:19 AM · Arma 3
JCae2798 created T127845: Addaction has indefinite radius.
Mar 6 2018, 2:00 AM · Arma 3

Mar 5 2018

mickeymen renamed T127830: CLOSED from Tracer Magazines for some weapons are do not correspond to their names to all PDW (except Vermin GMG) do not have Tracer Mags .
Mar 5 2018, 6:28 PM · Arma 3
mickeymen added a comment to T127830: CLOSED.

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 6:10 PM · Arma 3
Jack_Ost added a comment to T127837: Too many virtual memory.
Mar 5 2018, 6:01 PM · Arma 3
WaIdoX added a comment to T127831: ArmaReport_Log_20180303T022540.

Hello.

Thank you for the report. When exactly does the crash occur? When you connect to a server, launch campaign mission or eden editor?

Also does the crash occur with mods disabled?

Mar 5 2018, 5:41 PM · Arma 3
TheIrishAce removed a watcher for Arma 3: TheIrishAce.
Mar 5 2018, 5:26 PM
TheIrishAce added a comment to T127841: AAF Mora/Warrior tracks and turret in fired state..

Good to hear i look forward to more testing then :)

Mar 5 2018, 5:26 PM · Arma 3
Wulf added a comment to T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.

Here is a reddit thread where a user was dealing with the similar issue
https://www.reddit.com/r/armadev/comments/3yg2i2/arma_3_unusual_exit_code_0x0000409c_status_stack/

Mar 5 2018, 3:59 PM · Arma 3
dmorchard added a comment to T127830: CLOSED.

My understanding of "reload tracer" is that there are a few tracer rounds near the end of the mag to alert the shooter that they'll need to reload right away. The balance of the mag is regular ammo.

Mar 5 2018, 3:08 PM · Arma 3
Wulf changed the status of T127830: CLOSED from New to Acknowledged.
Mar 5 2018, 1:46 PM · Arma 3
Wulf changed the status of T127842: Error message "battleye initialization failed" from New to Need More Info.

Have you tried contacting either BattlEye devs or The guys behind the servers? https://www.eutw.net/

Mar 5 2018, 12:29 PM · Arma 3
Wulf added a comment to T127841: AAF Mora/Warrior tracks and turret in fired state..

This should be fixed in the next update of the Dev branch.

Mar 5 2018, 12:20 PM · Arma 3
Wulf closed T127837: Too many virtual memory as Resolved.

That is normal. http://wintelguy.com/gb2gib.html

Mar 5 2018, 11:54 AM · Arma 3
Wulf closed T127796: Tobii 4C Eye Tracker stopped working. as Resolved.

Closing ticket.

Mar 5 2018, 11:42 AM · Arma 3
Wulf changed the status of T127831: ArmaReport_Log_20180303T022540 from New to Need More Info.

Thank you for the report. When exactly does the crash occur? When you connect to a server, launch campaign mission or eden editor?

Mar 5 2018, 11:29 AM · Arma 3
Wulf closed T127775: Armoured vehicles changing colour as Resolved.

Fixed this issue, it should already be in the Dev branch.

Mar 5 2018, 11:16 AM · Arma 3

Mar 4 2018

Sceptre created T127844: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
Mar 4 2018, 11:56 PM · Arma 3
JanB1 added a comment to T73690: Logistics - Transport - Unload/load Containers.

So Bohemia...does that get implemented with the Tanks DLC? ;)

Mar 4 2018, 4:49 PM · Arma 3