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[115741] MenuPosition results in spawn menu at initial spawn
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With respawnTemplates[] = {"MenuPosition"}; in description.ext...

Expected: Player spawns in from editor-set position, and upon death will respawn with the dialog menu coming up to pick a spawn point.

Observed: Player spawns and immediately the dialog menu comes up to pick a spawn point. Still works after dying. {F23323}


Legacy ID
Steps To Reproduce
  1. Launch Dev Build
  2. Place BLUFOR unit, set to player
  3. Place markers named "respawn_west_1" and "respawn_west_2"
  4. In description.ext, put the following:

respawn = "BASE";
respawnDelay = 10;
respawnDialog = false;
respawnOnStart = false;
respawnTemplates[] = {"MenuPosition"};

  1. Restart multiplayer to rest description.ext (return to main menu) and then launch the mission.
  2. Note that the first and only thing to do after the map screen is select a spawn point.
Additional Information

I couldn't find anywhere that says that this is intended behavior, hence the reason for the bug report. I understand if it is intended behavior, but in that case I would change this to a request asking for a way to do it the way it is in Stable now, where the menu only comes up on re-spawns, not initial spawn.


Related Objects

Event Timeline

KGrimes edited Steps To Reproduce. (Show Details)Feb 25 2014, 2:21 AM
KGrimes edited Additional Information. (Show Details)
KGrimes set Category to Scripting.
KGrimes set Reproducibility to Always.
KGrimes set Severity to None.
KGrimes set Resolution to Open.
KGrimes set Legacy ID to 3304693384.May 7 2016, 6:02 PM

Because "respawnOnStart = 0" now functions correctly (see T72944), this particular ticket is irrelevant as the functionality already exists.