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weapons placed on back whilst being killed in unconscious state can drop items through terrain
Confirmed, NormalPublic


when a player is in unconscious state (rolls over to their back), which places primary and launcher weapon on their back also... once they are killed, those items attached to the players back fall through the terrain.

This does not happen all the time, but it happens at a high percentage of the time. The resulting loss in primary weapon or launcher from the players back can also result in a water splash animation underneath the player at terrain level.

please correct this, so that all dropped items are ON terrain level and not under it (for re-spawnable missions).


Operating System
Windows 7
Operating System Version
Game Physics
Steps To Reproduce

place a playable unit down in EDEN editor.

add to the playable unit INIT line, the following code...

removeAllWeapons this;
removeAllItems this;
removeAllAssignedItems this;
removeUniform this;
removeVest this;
removeBackpack this;
removeHeadgear this;
removeGoggles this;

this forceAddUniform "U_O_FullGhillie_lsh";
this addItemToUniform "optic_tws";
for "_i" from 1 to 6 do {this addItemToUniform "MiniGrenade";};
this addVest "V_PlateCarrier2_tna_F";
this addItemToVest "MineDetector";
for "_i" from 1 to 2 do {this addItemToVest "130Rnd_338_Mag";};
this addBackpack "B_Bergen_tna_F";
for "_i" from 1 to 11 do {this addItemToBackpack "FirstAidKit";};
this addItemToBackpack "optic_LRPS";
this addItemToBackpack "optic_AMS_snd";
for "_i" from 1 to 3 do {this addItemToBackpack "130Rnd_338_Mag";};
for "_i" from 1 to 3 do {this addItemToBackpack "DemoCharge_Remote_Mag";};
for "_i" from 1 to 2 do {this addItemToBackpack "RPG32_F";};
this addHeadgear "H_HelmetO_ViperSP_ghex_F";
this addGoggles "G_Balaclava_TI_G_tna_F";

this addWeapon "MMG_02_sand_F";
this addPrimaryWeaponItem "muzzle_snds_338_sand";
this addPrimaryWeaponItem "acc_pointer_IR";
this addPrimaryWeaponItem "optic_Hamr_khk_F";
this addPrimaryWeaponItem "bipod_01_F_khk";
this addWeapon "launch_RPG32_ghex_F";
this addWeapon "Laserdesignator_02_ghex_F";

this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";

press play (single player)
open the debug menu (ESC)
paste in the following code and press local execute...

[player] spawn
	params ["_player"];
	_player setUnconscious true;
	uiSleep 15;
	_player setDammage 1;

watch as the items attached to your back fall through the terrain (and splashes). mainly happens with the launcher weapon, but does also happen to the primary weapon, or both.

Additional Information

the above scenario happens a lot whilst in gaming missions where the unconscious state, bleed out, then death and re-spawning happens a lot. the issue is random, but i can replicate it with the above 'steps to reproduce' if i do the same scenario 10 times in a row.

Event Timeline

soulkobk created this task.Mar 8 2018, 5:44 AM
Wulf changed the task status from New to Need More Info.Mar 28 2018, 6:26 PM
Wulf added a subscriber: Wulf.


Sorry for replying this late. Have you tried recreating this bug in our Dev branch build?

Hi Wulf,

No I have not.

If someone could test with the above code that has the dev branch active and report back, that would be appreciated.

At the moment I have no intention of using the dev branch build.

Wulf changed the task status from Need More Info to Confirmed.Mar 29 2018, 1:06 PM

Tested it in dev branch. It seems rare with around 10% - 30% repro which means that this getting fixed might take some time.y

ok. thanks for the update.

Hopefully it can be corrected sooner than later.

Something to also note, I've noticed since the last physx update it changed the way the items interact with the terrain. i even see launchers sitting vertically, spinning around at their mid-point... half above terrain, half below the terrain. Have seen primary weapons do the same thing, and also AI/Player corpses which sit vertically in the terrain with their top half/torso above terrain and the rest below.

Before the physx update, I never noticed any issues like the above happening.