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Feb 3 2024

naitly added a comment to T84861: FPS Drops every time i click or press a key..
Feb 3 2024, 12:47 PM · Arma 3
naitly added a comment to T84861: FPS Drops every time i click or press a key..
Feb 3 2024, 12:43 PM · Arma 3
SaMatra updated the task description for T178841: setN - a set command that sets and returns the array/hashmap it operated on.
Feb 3 2024, 12:26 PM · Arma 3
SaMatra created T178841: setN - a set command that sets and returns the array/hashmap it operated on.
Feb 3 2024, 4:04 AM · Arma 3
marwanbd83487 created T178840: game crash status integer divide by zero.
Feb 3 2024, 2:08 AM · Arma 3

Feb 2 2024

Leopard20 added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..

They are local.

Feb 2 2024, 6:01 PM · Arma 3
sh4rdknight renamed T178835: curatorToggleInterface action event handler never get's called from curatorToggleInterface action never get's called to curatorToggleInterface action event handler never get's called.
Feb 2 2024, 12:53 PM · Arma 3
sh4rdknight changed Severity from severity:none to severity:minor on T178835: curatorToggleInterface action event handler never get's called.
Feb 2 2024, 12:51 PM · Arma 3
sh4rdknight created T178835: curatorToggleInterface action event handler never get's called.
Feb 2 2024, 12:49 PM · Arma 3
SaMatra added a comment to T76756: Flares are useless (launcher).

Okay, after lots of testing, here is a patch that fixes all vanilla flare issues:

class CfgAmmo {
	class FlareCore;
	class FlareBase:FlareCore {
		intensity = 500000;
	};
	class Flare_82mm_AMOS_White:FlareCore {
		intensity = 1000000;
		effectFlare = "FlareShell";
	};
};

40mm flares inherit from FlareBase. From my tests 100k intensity (that RHS has) is nowhere close to OA or early A3 GL flare brightness, I tested 500k and it seems to be too bright it seems to be close to whatever original A3 had:
original A3:


500k intensity for 40mm flare (what I suggest to have):

250k intensity for 40mm flare (not enough, 100k is even less):

Feb 2 2024, 6:24 AM · Arma 3
SaMatra added a comment to T76756: Flares are useless (launcher).

Here is what RHS does it:

class rhs_ammo_flare_m485: F_40mm_White
{
    intensity = 100000;

and vanilla config only has intensity defined in 2 classes, checked with

"'intensity' in (configProperties [_x, 'true', false] apply {toLower configName _x})" configClasses (configFile >> "CfgAmmo") apply {[configName _x, getNumber(_x >> "intensity")]}
Feb 2 2024, 5:55 AM · Arma 3
marwanbd83487 added a comment to T178830: status heap corruption crash.


mods preset

server mission file

Feb 2 2024, 5:36 AM · Arma 3
marwanbd83487 created T178830: status heap corruption crash.
Feb 2 2024, 5:34 AM · Arma 3
Giddi created T178825: Allowed Usage for included Stringtables.
Feb 2 2024, 1:33 AM · Arma 3
FlyingSaucer updated the task description for T178823: Player picking up weapon dropped by ai allows player to use AI exclusive fire modes..
Feb 2 2024, 12:12 AM · Arma 3
FlyingSaucer created T178823: Player picking up weapon dropped by ai allows player to use AI exclusive fire modes..
Feb 2 2024, 12:11 AM · Arma 3
FlyingSaucer added a comment to T172751: Vehicle Tire Marks On Terrain Are Not Garbage Collected Correctly..

Revision 150736 now deleteVehicle also works on them

(allMissionObjects "#track") apply {deleteVehicle _x} will now delete all tracks (its not instant, they disappear next simulation cycle)
(allMissionObjects "#mark") apply {deleteVehicle _x} will now delete all footsteps

Feb 2 2024, 12:06 AM · Arma 3

Jan 31 2024

Targetingsnake added a comment to T177591: Implement Support for Ultra-Widescreen-Settings within UI.

thank you guys :)

Jan 31 2024, 7:06 PM · Arma 3
ACRaptor added a comment to T174060: M40 Sniper Rifle 3-9x optic inaccurate zero, probably uses PVS-2 offset zero..

Update: Noticed that zooming in with the 3x-9x pulls the reticle out of center and down into the right.

Jan 31 2024, 3:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Geez edited projects for T178784: Crash, added: Arma 3; removed Arma Reforger.
Jan 31 2024, 10:48 AM · Arma 3
Yoshinochi added a comment to T178788: Ram and Vram Cleanup issue.

Oh the Video seems to be encoded using Av1

Jan 31 2024, 12:17 AM · Arma 3
Yoshinochi created T178788: Ram and Vram Cleanup issue.
Jan 31 2024, 12:12 AM · Arma 3

Jan 30 2024

BIS_fnc_KK changed the status of T178737: A "terminate" command for FSM's from New to Feedback.
Jan 30 2024, 11:46 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

but you will have to execFSM with allowTerminate param

Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56239 on T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:45 PM · Arma 3
BIS_fnc_KK claimed T178737: A "terminate" command for FSM's.
Jan 30 2024, 11:36 PM · Arma 3
dedmen added a comment to T177591: Implement Support for Ultra-Widescreen-Settings within UI.

We will add a "Auto" ultra-wide option. That should take care of you.
Its the same as the old Auto but it disables triple-head.
Dev branch tomorrow. maaybe profiling branch

Jan 30 2024, 2:15 PM · Arma 3
WillKMJ added a comment to T178591: TargetAcquired event handler.

ignoreForTargeting _unit or _unit setKnowledgeLimit 0 would be nice as well

Jan 30 2024, 12:49 PM · Arma 3

Jan 29 2024

Leopard20 added a comment to T177447: An instant alternative to execute entity actions.

Looks like removing all action "preprocessings" was a bit too much and it breaks some actions. I'll have to go case by case

Jan 29 2024, 7:50 PM · Arma 3
Leopard20 merged task T178496: actionNow doesn't execute DropWeapon properly into T177447: An instant alternative to execute entity actions.
Jan 29 2024, 7:49 PM · Arma 3
Leopard20 merged T178496: actionNow doesn't execute DropWeapon properly into T177447: An instant alternative to execute entity actions.
Jan 29 2024, 7:49 PM · Arma 3
Leopard20 changed the status of T177447: An instant alternative to execute entity actions from Feedback to Assigned.
Jan 29 2024, 7:47 PM · Arma 3
Leopard20 changed the status of T177407: [Feature Request] setCompassDeclination for Magnetic Declination from Assigned to Feedback.
Jan 29 2024, 7:47 PM · Arma 3
R3vo created T178768: Add command to change row and column count of toolbox controls.
Jan 29 2024, 7:14 PM · Arma 3
G00golplexian added a comment to T178737: A "terminate" command for FSM's.

Yes exactly.

Jan 29 2024, 6:35 PM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

Terminating FSM would mean removing it from scheduler on the next simulation so it would just stop running at unknown part of its execution. Is that what you are after? Isn't it better to have controlled FSM exit rather than "eject"?

Jan 29 2024, 6:28 PM · Arma 3
G00golplexian added a comment to T178737: A "terminate" command for FSM's.

Hey there!

Jan 29 2024, 6:23 PM · Arma 3
jiana02 added a comment to T75260: [REQ] Add a version of the HMEET with an exposed gun.

The integration of an exposed weapon or some form of weaponry into the HMETT holds the promise of augmenting its capabilities for a more versatile and impactful role in military and tactical operations. Nevertheless, careful consideration and adherence to ethical guidelines are paramount to ensure responsible and lawful deployment.
https://en.wikipedia.org/wiki/Heavy_Expanded_Mobility_Tactical_Truck rails

Jan 29 2024, 11:42 AM · Arma 3
BIS_fnc_KK added a comment to T178743: Arma 3 Troubleshooting report.

try this https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Jan 29 2024, 2:07 AM · Arma 3
BIS_fnc_KK added a comment to T178737: A "terminate" command for FSM's.

You can always set an FSM variable that would direct your FSM to the exit state.

Jan 29 2024, 2:06 AM · Arma 3
BUTTNUGG created T178743: Arma 3 Troubleshooting report.
Jan 29 2024, 1:48 AM · Arma 3

Jan 28 2024

ImGoingBerserk created T178740: L1A1 Ranging is incorrect.
Jan 28 2024, 11:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
kju-PvPscene added a comment to T178591: TargetAcquired event handler.

AFAIK forgetTarget is only temporary - aka when the enemy is still within view/distance/can be noticed again, the enemy will become known again

Jan 28 2024, 9:14 PM · Arma 3
G00golplexian created T178737: A "terminate" command for FSM's.
Jan 28 2024, 8:20 PM · Arma 3
PineCone227 created T178736: Game crash/exit while loading "Addon Options" profile results in deletion of all data in vars.Arma3Profile and Arma3Profile.
Jan 28 2024, 5:09 PM · Arma 3
BIS_fnc_KK changed the status of T178698: [Feature Request] Add SQF command setRotorShearState from New to Feedback.
Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK added a comment to T178698: [Feature Request] Add SQF command setRotorShearState.

Revision: 151327 setHitxxx commands extended

Jan 28 2024, 2:00 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56235 on T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 28 2024, 1:56 PM · Arma 3
Bacardi added a comment to T177253: Sound dampening when using map too often.

Hi. Found this exactly same problem when set "map factor" bar setting left.
In vehicle you open and close map many times, all 3D sounds get silence and not reset back.
After this problem, if you set "map factor" bar right, 3D sounds volume work opposite when open and close map.

Jan 28 2024, 1:32 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

I tried with the two EHs but this code did not prevent the tigris from shooting my pawnee:

Jan 28 2024, 9:52 AM · Arma 3

Jan 27 2024

BIS_fnc_KK claimed T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 27 2024, 11:06 PM · Arma 3
BIS_fnc_KK changed the status of T178690: HRotor of helicopters ignores HandleDamage for rotor collisions from New to Feedback.
Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.

Revision: 151324

Jan 27 2024, 11:03 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56233 on T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 27 2024, 10:58 PM · Arma 3
Leopard20 changed the status of T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from New to Assigned.
Jan 27 2024, 7:43 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 27 2024, 4:28 PM · Arma 3
NikkoJT added a comment to T178710: deleteGroup <array> , deleteMarker <array>.

This is being added in 2.16 for deleteVehicle. Makes sense to add it for other types too.

Jan 27 2024, 9:39 AM · Arma 3
SaMatra created T178711: lastEntityCausingDamage only stores damage instigator.
Jan 27 2024, 6:24 AM · Arma 3
MDCCLXXVI created T178710: deleteGroup <array> , deleteMarker <array>.
Jan 27 2024, 4:43 AM · Arma 3

Jan 26 2024

JonBons2020 created T178698: [Feature Request] Add SQF command setRotorShearState.
Jan 26 2024, 6:05 PM · Arma 3
BIS_fnc_KK claimed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 6:03 PM · Arma 3
SaMatra created T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator.
Jan 26 2024, 5:53 PM · Arma 3
h- created T178694: Could soundPlayed event be expanded?.
Jan 26 2024, 5:48 PM · Arma 3
kju-PvPscene created T178693: [Feature Request] Add SQF command ignoreTarget .
Jan 26 2024, 5:47 PM · Arma 3
BIS_fnc_KK claimed T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:05 PM · Arma 3
SaMatra created T178690: HRotor of helicopters ignores HandleDamage for rotor collisions.
Jan 26 2024, 5:00 PM · Arma 3
dedmen changed the status of T178060: doesnt open from New to Need More Info.

Follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jan 26 2024, 4:48 PM · Arma 3
dedmen edited projects for T178060: doesnt open, added: Arma 3; removed Arma Reforger.
Jan 26 2024, 4:47 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

Newtarget is not feasible.
Target is already detected before its known. NewTarget triggers, while nearTargets still returns empty list.
Then when unit becomes known, it appears in nearTargets, but NewTarget wouldn't trigger, because the target has already been in the list, it was just updated. And for that we already have KnowsAboutChanged.
Looks like a won't do.

Jan 26 2024, 4:46 PM · Arma 3
dedmen added a comment to T178427: [Feature Request] WaypointCompleted group eventhandler.

We'll try to research and provide some documentation on the timeouts of different WP types.

Jan 26 2024, 4:43 PM · Arma 3
dedmen changed the status of T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error from New to Feedback.

ENDLOAD cheat code. Does the same as the internal key combo
Next week dev branch

Jan 26 2024, 12:50 PM · Arma 3
Aalupalak added a comment to T172502: Request for comment on the Java implementation embebbed in Arma 3.
Jan 26 2024, 11:04 AM · Arma 3
TRAGER added a comment to T178412: Laser Guided Artillery Shells do not work outside of Artillery Computer.

The LG shells for some reason work as Guided shell i.e. fly to the screen centre

  • Guided shell must work this way
  • LG not

I'm sure Arma 3 LG artillery should work like this: LG shell fired and fly like general (ordinary) HE shell but on target approach projectile must seek for a laser and correct his fly to the target
As like it do vanilla LOAL bombs (e.g. GBU-12)

Jan 26 2024, 7:06 AM · Arma 3

Jan 25 2024

dedmen set Ref Ticket to AIII-56224 on T178591: TargetAcquired event handler.
Jan 25 2024, 2:24 PM · Arma 3
kju-PvPscene added a comment to T178527: [Logging] Expose to public dev branch and expand model verification logging.

@dedmen Thank you for checking!

Jan 25 2024, 2:10 PM · Arma 3
dedmen added a comment to T178527: [Logging] Expose to public dev branch and expand model verification logging.

That message isn't easy to expand.
Also this is not problematic. It means it ran past our pre-allocated storage. The array will just expand dynamically and work fine. It just means we allocate twice.
Unless it spams that message, its not actually a problem that needs solving.

Jan 25 2024, 1:49 PM · Arma 3

Jan 24 2024

dedmen changed the status of T177659: Save/load duplicates slingload hooks from New to Feedback.

next week dev branch, and 2.16

Jan 24 2024, 5:57 PM · Arma 3
dedmen added a comment to T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.

That is because view distance is based on the center of the object. And the beams center is in its center, so far away.
Though max beam length is 1000m, so it really should be 500m.

Jan 24 2024, 5:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56223 on T177659: Save/load duplicates slingload hooks.
Jan 24 2024, 10:30 AM · Arma 3
TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy to 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
Jan 24 2024, 9:22 AM · Arma 3
TRAGER updated the task description for T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jan 24 2024, 8:39 AM · Arma 3

Jan 23 2024

gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 23 2024, 5:31 PM · Arma 3
gc8 added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 4:28 PM · Arma 3
gc8 renamed T178591: TargetAcquired event handler from TargetAcquired Command to TargetAcquired event handler.
Jan 23 2024, 4:27 PM · Arma 3
dedmen set Ref Ticket to AIII-56220 on T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
Jan 23 2024, 3:30 PM · Arma 3
dedmen added a comment to T178591: TargetAcquired event handler.

You're writing about new command. But all I see is new eventhandler?

Jan 23 2024, 3:28 PM · Arma 3
dedmen added a comment to T177877: IR flashlights have visible volumeShape.

No repro on latest internal build.
No repro on latest profiling branch.
No repro on 2.14 stable.

Jan 23 2024, 2:37 PM · Arma 3
Knightingale added a comment to T178503: Arma 3 crashes unexpectedly.
Jan 23 2024, 8:36 AM · Arma 3
Knightingale added a comment to T178414: [Feature Request] New scripting command: getHitPointProtection.
Jan 23 2024, 8:34 AM · Arma 3

Jan 22 2024

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.
https://youtu.be/4lgHVz2HGQM?t=272

Jan 22 2024, 7:54 PM · Arma 3
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.

Jan 22 2024, 7:53 PM · Arma 3
dedmen merged T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
dedmen merged task T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP into T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Jan 22 2024, 6:33 PM · Arma 3
bad_at_english_man created T178597: Rhino MGS's ATGM LG lands on the far side of the target..
Jan 22 2024, 3:43 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

https://feedback.bistudio.com/T177742 because Magazine is also a WeaponSlotItem

Jan 22 2024, 1:29 PM · Arma 3
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..

Arma 3 fix will be in 2.16 update.
DayZ Team has been informed. Thank you!

Jan 22 2024, 12:45 PM · Arma 3
gc8 updated the task description for T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3
gc8 created T178591: TargetAcquired event handler.
Jan 22 2024, 10:12 AM · Arma 3
kju-PvPscene added a comment to T177864: Audio from video play continues even when tabbed out.

thanks

Jan 22 2024, 7:42 AM · Arma 3

Jan 21 2024

Leopard20 changed the status of T167261: [Feature Request] New commands for filtering arrays of objects. from New to Assigned.
Jan 21 2024, 11:36 PM · Arma 3