Happy to report that dedmen Utils.dll fix did indeed work, the Arma 3 Launcher on Steam Deck recognized the location of the mods. Bravo!
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Jan 21 2024
Revision: 151304
Revision: 151304
not sure, need to investigate, all I can say this is not a bug it is working as intended now
Jan 20 2024
@BIS_fnc_KK so basically in other words the audio of the video play cannot be influenced?
Jan 19 2024
looks like it doesnt fire if vehicle is not local
its a video stream - video +audio, it is not handled separately
Sure, no worries. I'll have a go over the weekend and report back.
@BIS_fnc_KK as written it happens for both -noPause used or not used
just -window and -noPause (removing either or both still plays the audio)
Are you running exe with -nopause option?
151303 include crew
Have the exact same problem(on windows).
Don't have Arma3 so I tried this DLL on DayZ on Linux in the hopes it would be the same, but doesn't seem like it. Just get an empty error window for a second, logs complain about a missing method. If you upload another DLL for DayZ I can test that.
Test script snippet to reproduce the issue with visible values
t = 0; st = 0; z = 0;
scopeCurator is coming. If set to zero will disable in zeus
We would have some trouble testing this. Maybe you can help test it for us?
in Arma 3\Launcher there is a Utils.dll
Replace it with this one.
That will use the fallback instead of trying to create links inside !Workshop. That should fix the mod corrupted and mod loading issue
Figured something out.
The !Workshop folder is actually not needed. The Launcher has a fallback for when creating the links inside !Workshop folder would not work.
We know it has issues in Proton, but its actually not activating that fallback.
Next Arma update we will enable the fallback. !Workshop folder will never be created but the mods will be loaded directly from Steams content folder.
Jan 18 2024
In T178474#2555763, @b.mayr.1984 wrote:Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.My reasoning is as follows. The PP effect simulates effects to the visual perception of the pilot. Using the drone camera also requires the visual perception of the pilot and thus it makes sense that the PP effect is carried over.
you need to add crash report files
I need help
@dedmen the link is to this ticket itself?
Works great, can be closed as resolved
Revision: 151289
Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.
Jan 17 2024
!Workshop folder seemed to be empty, with no shortcuts
In T178412#2555048, @b.mayr.1984 wrote:I even have a lot of vanilla LG shells missing to land on target even if I use the artillery computer.
So I needed to resort to a scripted solution (based on ACE laser designation) for LG shells to work.
I even have a lot of vanilla LG shells missing to land on target even if I use the artillery computer.
So I needed to resort to a scripted solution (based on ACE laser designation) for LG shells to work.
Fix in Beta Profiling works great for me. 2.5hrs of game play. Thanks!
Jan 16 2024
First, please forgive my ignorance about Linux installs - the Steam Deck is my first experience of Linux, so the errors could just be my incompetence, and also they could be specific to Steam OS.
Hi. I delate all pbo files and redownload, game working now. Thanks for answer.
@dedmen internal has LWIN+R ALT+V to end it - maybe its easy enough to expose.
I like that idea. But oof.
The RPT doesn't have enough info. We would need the minidump (.mdmp file), but according to log, none was written.
The crash is in your AMD video drivers, maybe updating them could help
"ErrorMessage: Include file userconfig\DVD\DVD.hpp not found."
Good point that scripted WP removal could also lead to that. Atm its quite hard to debug as mention - WaypointCompleted group eventhandler would make this also easier: #T178427
No, not possible. Engine limitations
Delete the file it mentions, its corrupted.
You will loose your keybinds if you changed them from the defaults
thanks a lot!