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Player status PP effects showing while remote controlling or operating a drone
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Description

Currently, due to an oversight in /A3_Functions_F/Feedback/fn_feedbackMain.fsm, you can see certain PP effects meant for first person while remote controlling an unit or operating a drone alongside another player.

There is no check in place whether or not remote control is active, and the drone check will fail for one of the two players if a drone is piloted by two players. This means that it is possible for the player to get shot while doing either of these two things and see the damage related PP effects. This is pretty confusing especially when remote controlling.
Both issues are easily fixed by implementing the new remoteControlled command in place of the old checks.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce
  1. Place down an unit in 3den
  2. Place down the game master module
  3. Start scenario
  4. Open the zeus interface
  5. Place down an unit
  6. Remote control the unit
  7. Shoot the player unit
  8. Observe the damage effects on your screen, even though you are currently remote controlling
Additional Information

I have verified that the proposed solution of implementing remoteControlled fixes the issue by making an addon that contains the fix (alongside minor optimizations to the fsm in general):


More information about the addon can be found in the readme.txt.

Event Timeline

Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.

My reasoning is as follows. The PP effect simulates effects to the visual perception of the pilot. Using the drone camera also requires the visual perception of the pilot and thus it makes sense that the PP effect is carried over.

Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.

My reasoning is as follows. The PP effect simulates effects to the visual perception of the pilot. Using the drone camera also requires the visual perception of the pilot and thus it makes sense that the PP effect is carried over.

Well, the current implementation tries to not show them, but fails when two or more players are controlling a drone, so I've figured that it is a bug. And I personally believe that it makes more sense to not show them, because you are no longer "looking through your characters eyes", what is displayed on your screen is the camera output of the drone, which should not see things like blood or fatigue effects. I would agree if the drone feed was diegetic, such as rendered onto a tablet in your characters hands, but currently I don't think it makes sense to see the effects.