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Mar 21 2023

BIS_fnc_KK changed the status of T169972: Wrong inheritance class for Small Churches from Contact expansion from New to Feedback.
Mar 21 2023, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T169972: Wrong inheritance class for Small Churches from Contact expansion.

next dev

Mar 21 2023, 6:17 PM · Arma 3
dedmen changed the status of T170977: [Request] Negative Index for insert for insertion from back of array. from New to Feedback.

150371 next dev

Mar 21 2023, 3:32 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

submunitionConeAngle is only used to precalculate directions when the ammo's config is first loaded, if we want attachments to have multiplier on it, we would need to recalculate these on every shot.
That would be quite annoying.

Mar 21 2023, 2:42 PM · Arma 3
severgun created T171096: createVehicle constantly create object at wrong height.
Mar 21 2023, 1:40 PM · Arma 3
severgun created T171095: setPos* commands does not work for mines..
Mar 21 2023, 1:26 PM · Arma 3
MDCCLXXVI created T171093: "clearForce" and "clearTorque" NVIDIA physx.
Mar 21 2023, 11:03 AM · Arma 3
dedmen set Ref Ticket to AIII-55598 on T156984: [Feature Request] Making vector commands work with any number of elements for either vector.
Mar 21 2023, 9:15 AM · Arma 3
james9200 added a comment to T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 21 2023, 3:38 AM · Arma 3

Mar 20 2023

Mondkalb closed T151805: PT76B rider seats lack animations for pistols/launchers/binoculars as Resolved.

Fixed

Mar 20 2023, 10:23 PM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T160517: Gunner dismount from howitzer on wrong ground position as Resolved.

Im unable to reproduce this issue.

Mar 20 2023, 9:16 PM · Arma 3 Creator DLC - Global Mobilization
dedmen changed the status of T156984: [Feature Request] Making vector commands work with any number of elements for either vector from New to Feedback.

150364 next dev branch (and probably perf to check for regressions)

Mar 20 2023, 6:55 PM · Arma 3
BIS_fnc_KK changed the status of T171059: Set Markers Above command request from New to Feedback.
Mar 20 2023, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Revision: 150361 setMarkerDrawPriority / markerDrawPriority

Mar 20 2023, 4:33 PM · Arma 3
dedmen changed the status of T166687: [Feature Request] Bounding box of specific LODs from New to Feedback.

150362 next dev

Mar 20 2023, 4:27 PM · Arma 3
dedmen added a comment to T166687: [Feature Request] Bounding box of specific LODs.

Either geometry lod, or if you use visual then it hives you the maximum bbox of all visual lods.
As all visual lods should be based on the same object, all their bboxes should be same.

Mar 20 2023, 3:45 PM · Arma 3
dedmen changed the status of T162536: Request - Alternative syntax for namedProperties that will return HashMap. from New to Feedback.

150359 this week dev

Mar 20 2023, 3:32 PM · Arma 3
dedmen changed the status of T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD from New to Feedback.

150359 this week dev

Mar 20 2023, 3:31 PM · Arma 3
dedmen changed the status of T159828: namedProperties doesn't seem to work with some terrain objects from New to Feedback.

150358, next prof

Mar 20 2023, 2:03 PM · Arma 3
dedmen added a comment to T159828: namedProperties doesn't seem to work with some terrain objects.

Would've been good if that watch field for the players position would contain the players position, and if I'd know which terrain this was on

Mar 20 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55459 on T164049: [BUG] Zeus Cycle Waypoints on Copied Units.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55613 on T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55614 on T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Mar 20 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55620 on T171059: Set Markers Above command request.
Mar 20 2023, 11:58 AM · Arma 3
Danielwalker added a comment to T171062: Не могу запустить игру из-за ошибки.
Mar 20 2023, 11:15 AM · Arma 3

Mar 19 2023

BIS_fnc_KK claimed T171059: Set Markers Above command request.
Mar 19 2023, 10:25 PM · Arma 3
alexsys updated the task description for T170959: Arma 3 needs to fix HOSTING, real soon honestly.
Mar 19 2023, 6:17 PM · Arma 3
SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

I recently had an issue where buildings failed to receive scripted (HandleDamage-returned) damage for JIP players. I chose some building far from the action, damaged it, restarted the game, rejoined and it had wrong damage numbers. My guess was that game mixes up which entity should get which damages, maybe it does it the same with variables. It was pretty reproducible last time I observed it, I'll make a ticket some time.

Mar 19 2023, 4:20 PM · Arma 3
reekoj added a comment to T170985: Locking map buildings in multiplayer is not reliable.

So i've put a log on EntityCreated and BuildingChanged events, none of these have logged the "bugged" buildings.

Mar 19 2023, 3:57 PM · Arma 3
TRAGER added a comment to T171059: Set Markers Above command request.

Of course deleting and creating new ones will help. But I am faced need to place Marker1 on top of Marker2 but under Marker3 and I would like to use a comfortable script command for this

Mar 19 2023, 2:57 PM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766

Mar 19 2023, 11:13 AM · Arma 3
BIS_fnc_KK changed the status of T170161: receiving mine's explosion feedback after respawn at long range from New to Feedback.
Mar 19 2023, 10:07 AM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

should be in next dev

Mar 19 2023, 10:06 AM · Arma 3
SaMatra added a comment to T171059: Set Markers Above command request.

Does deleting and re-creating the marker again helps to bring it to foreground?

Mar 19 2023, 10:03 AM · Arma 3
BIS_fnc_KK changed the status of T139493: Eden Editor event handlers don't execute when started through launcher parameters from New to Feedback.
Mar 19 2023, 9:50 AM · Arma 3
BIS_fnc_KK added a comment to T139493: Eden Editor event handlers don't execute when started through launcher parameters.

DATA Revision: 150353

Mar 19 2023, 9:50 AM · Arma 3
Mr_Smail created T171062: Не могу запустить игру из-за ошибки.
Mar 19 2023, 9:20 AM · Arma 3
SaMatra added a comment to T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.

On a side note, log function shows group have fade and scale close to 0.5 but not exactly. They're fine on next frame, looks like ctrlCommited return true one frame before animation actually finishes.

Mar 19 2023, 8:50 AM · Arma 3
SaMatra edited Steps To Reproduce on T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:49 AM · Arma 3
SaMatra created T171060: ctrlSetScale has no effect on CT_CONTROLS_GROUP.
Mar 19 2023, 8:45 AM · Arma 3
TRAGER created T171059: Set Markers Above command request.
Mar 19 2023, 8:37 AM · Arma 3
SaMatra added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

To fix this issue, display your texture in normal UI somewhere before using it inside ui2texture. I have the ticket about this exact issue @ https://feedback.bistudio.com/T170766

Mar 19 2023, 8:13 AM · Arma 3

Mar 18 2023

PhantoM-13 created T171052: ARMA 3 crash..
Mar 18 2023, 11:25 PM · Arma 3
BIS_fnc_KK changed the status of T170687: Expand ctrlCreate to take CONFIG as argument for control config definition from New to Feedback.
Mar 18 2023, 10:06 PM · Arma 3
BIS_fnc_KK added a comment to T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.

Revision: 150352

Mar 18 2023, 10:06 PM · Arma 3
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Mar 18 2023, 4:01 PM · Arma 3
BIS_fnc_KK changed the status of T171021: setPlateNumber dosnt work on Planes/Helicopters from New to Feedback.
Mar 18 2023, 12:48 PM · Arma 3
BIS_fnc_KK added a comment to T171021: setPlateNumber dosnt work on Planes/Helicopters.

Revision: 150351 added basic set/getPlateNumber support to heli and plane

Mar 18 2023, 12:47 PM · Arma 3
SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

The use case is displaying high resolution textures in small sizes to avoid ugly aliasing.

Mar 18 2023, 10:08 AM · Arma 3
BIS_fnc_KK added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

What happens if you change to (rgb,256,256,1)

Mar 18 2023, 9:52 AM · Arma 3
SaMatra added a comment to T170808: Forcing lower mipmaps for UI pictures.

What about having it as procedural texture?

Mar 18 2023, 9:49 AM · Arma 3
BIS_fnc_KK added a comment to T170808: Forcing lower mipmaps for UI pictures.

don’t hold your breath for it, I have tried to force the game to display lower res on textures and it proves to be more difficult than expected. Everything is geared towards showing you the best possible quality so telling the game you want to try higher quality might work but lower quality usually ignored. It also interconnected with video options texture quality. On top UI always uses max res because why not. What exactly is the use case, why can’t one use a thumbnail? maybe there is another simpler solution because right now it looks like too much work too little gain

Mar 18 2023, 9:42 AM · Arma 3

Mar 17 2023

PivSov added a comment to T170653: Collateral Damage Objective in Salient Force.

Here's a recording of the problem, at the moment of saving, the Collateral objective is still active (It's supposed to go the more civilian damage you cause, it goes from Active>Canceled>Failed).
After going through the mission I reload the save when the objective is supposed to be active, but it's cancelled instead. (Sometimes it straight out fails the objective after reloading a save)

Mar 17 2023, 11:56 PM · Arma 3
MaxP created T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 17 2023, 10:21 PM · Arma 3
Fraali added a comment to T170871: Crash with Triggers.

Ah okay. I'll see if I can run some more testing to see if I am able to reproduce it more frequently.

Mar 17 2023, 8:40 PM · Arma 3
BIS_fnc_KK claimed T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 17 2023, 5:21 PM · Arma 3
dedmen set Ref Ticket to AIII-55611 on T171037: Missing timestamps in linux server logs.
Mar 17 2023, 5:11 PM · Arma 3
WolfSkin0 created T171037: Missing timestamps in linux server logs.
Mar 17 2023, 5:03 PM · Arma 3
NikkoJT created T171036: Vehicle Simple Object default settings are wrong, and Editor Simple Object toggle does not persist.
Mar 17 2023, 4:40 PM · Arma 3 Creator DLC - CSLA Iron Curtain
y0014984 added a comment to T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.

PAA File


Original PNG

Mar 17 2023, 2:38 PM · Arma 3
y0014984 edited Steps To Reproduce on T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.
Mar 17 2023, 2:35 PM · Arma 3
y0014984 created T171035: setObjectTexture "Cannot load mipmap" error with UI on texture feature.
Mar 17 2023, 2:34 PM · Arma 3
BIS_fnc_KK added a comment to T171010: У меня вылетает Арма 3.

Sounds like hardware problem

Mar 17 2023, 9:50 AM · Arma 3
SaMatra added a comment to T170985: Locking map buildings in multiplayer is not reliable.

Please let us know how it went, I had similar issues with streaming objects, yet to make a repro and ticket so I'm very interested in your case.

Mar 17 2023, 8:06 AM · Arma 3
SaMatra created T171032: Expand terrainIntersect* commands to allow for ignoring sea.
Mar 17 2023, 8:01 AM · Arma 3

Mar 16 2023

Kazblack created T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 16 2023, 11:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55603 on T163827: [Feature Request] A couple of new ppEffects.
Mar 16 2023, 10:49 AM · Arma 3
dedmen set Ref Ticket to AIII-55602 on T159828: namedProperties doesn't seem to work with some terrain objects.
Mar 16 2023, 10:47 AM · Arma 3
dedmen set Ref Ticket to AIII-55601 on T162536: Request - Alternative syntax for namedProperties that will return HashMap..
Mar 16 2023, 10:46 AM · Arma 3
dedmen set Ref Ticket to AIII-55600 on T166687: [Feature Request] Bounding box of specific LODs.
Mar 16 2023, 10:45 AM · Arma 3
dedmen set Ref Ticket to AIII-55599 on T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD.
Mar 16 2023, 10:44 AM · Arma 3
dedmen updated the task description for T80680: Linux: Startup -maxMem= values beyond 2047 are broken.
Mar 16 2023, 10:38 AM · Arma 3
dedmen set Ref Ticket to AIII-55595 on T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Mar 16 2023, 10:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55594 on T167742: Amphibious vehicle AI has great issues going around obstacles.
Mar 16 2023, 10:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55593 on T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.
Mar 16 2023, 10:33 AM · Arma 3
dedmen set Ref Ticket to AIII-55592 on T170754: Aspect ratio issues with UI2Texture.
Mar 16 2023, 10:31 AM · Arma 3
dedmen set Ref Ticket to AIII-55591 on T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 16 2023, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55590 on T170799: UI2Texture needs mipmaps.
Mar 16 2023, 10:29 AM · Arma 3
dedmen set Ref Ticket to AIII-55589 on T170977: [Request] Negative Index for insert for insertion from back of array..
Mar 16 2023, 10:27 AM · Arma 3
pauldupont added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.
Mar 16 2023, 8:27 AM · Arma 3
pauldupont added a comment to T146447: List of buildings with window(s) completely/partially missing view blocking for AI.
Mar 16 2023, 8:27 AM · Arma 3

Mar 15 2023

PabstMirror created T171012: Titan AP ammo bugged when still in TopAttack mode.
Mar 15 2023, 8:15 PM · Arma 3
Apextheater123 added a comment to T171003: battle eye .

when i try to launch the game to play on a server is wont let me join it just say game has exited in a unusual manner i can't even join a server for it to crash

Mar 15 2023, 6:32 PM · Arma 3
Almaz created T171010: У меня вылетает Арма 3.
Mar 15 2023, 6:16 PM · Arma 3
reekoj added a comment to T170985: Locking map buildings in multiplayer is not reliable.

Does this happen for JIP players and not players who were on the server at the moment of "setVariable" use?

Mar 15 2023, 3:45 PM · Arma 3
lawh added a comment to T170997: Campaign Crash at mission "Supply Network".

Mar 15 2023, 3:44 PM · Arma 3
dedmen closed T160919: [mod] Arma 3 Status Access and unsupported format pallette 8 as Resolved.
Mar 15 2023, 2:10 PM · Arma 3
David_Fox added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

Hi
Thanks to Dedman for answering me on Discord
There are the *.zip of an MDMP (there is also on the .zip a part of the error log which crashes the game)

Mar 15 2023, 2:01 PM · Arma 3
dedmen added a comment to T170990: Flashlight quadratic attenuation does not work.

This change will affect vanilla flashlight attachments:

Mar 15 2023, 12:15 PM · Arma 3
dedmen claimed T170990: Flashlight quadratic attenuation does not work.
Mar 15 2023, 12:10 PM · Arma 3
dedmen changed the status of T170990: Flashlight quadratic attenuation does not work from New to Feedback.

dev next week, rev 150345

Mar 15 2023, 12:10 PM · Arma 3
ColdDead01 added a comment to T170944: Game Crash | Moddet | MP.

Hello.

Does the crash occur even without mods enabled? If not then one of the mods is causing the issue. In that case contact the mod creator to have a look at the issue.

Mar 15 2023, 11:29 AM · Arma 3
ColdDead01 added a comment to T170944: Game Crash | Moddet | MP.

Selected Audio Output: Kopfhörer (Arctis 5 Game) - Channels: 2, Freq: 48000

Is this headset connected via USB? I'm seeing Audio crashes that seem like they could be an issue related to Windows 10 and USB Audio output.

Mar 15 2023, 11:28 AM · Arma 3
dedmen closed T169082: Arma 3 has exited in an unusual manner as Resolved.
Mar 15 2023, 11:18 AM · Arma 3
dedmen closed T169125: error cant play the game as Resolved.
Mar 15 2023, 11:18 AM · Arma 3
dedmen closed T169131: ctd please help as Resolved.

Bug temporarily existed on profiling branch. was fixed

Mar 15 2023, 11:18 AM · Arma 3
dedmen added a comment to T170944: Game Crash | Moddet | MP.

Selected Audio Output: Kopfhörer (Arctis 5 Game) - Channels: 2, Freq: 48000

Mar 15 2023, 11:06 AM · Arma 3
dedmen added a comment to T170985: Locking map buildings in multiplayer is not reliable.

You could try if EntityCreated eventhandler is triggered when a building is streamed in.
That way you could set the var when the building re-appears

Mar 15 2023, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-53478 on T170871: Crash with Triggers.
Mar 15 2023, 9:40 AM · Arma 3
dedmen added a comment to T170871: Crash with Triggers.

Please put mdmp files into a zip archive when you upload them. makes them alot smaller.
I have seen this crash a couple times in the past, never in relation with triggers though and never with a working repro.
Its crashing while cleaning up a physics item. So not related to Triggers.

Mar 15 2023, 9:36 AM · Arma 3