In T169367#2389734, @Tenshi wrote:That .mdmp also has a 0 kb size, I guess we'll have to wait until the next time your game crashes.
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Dec 23 2022
Dec 23 2022
It looks like the the cause is the AI overclock function of asus motherboard, I disabled all the fancy functions and the so far the game doesn't have any crash.
PiepMGI updated the task description for T169432: Bis_fnc_reviveOnState doesn't work as intended (status 2 & 3).
Dec 22 2022
Dec 22 2022
Crowdedlight added a comment to T134876: Black screen after alt-tabbing out and back into Arma 3 - "UNABLE_TO_INIT_DXGI".
I have recently started getting the same error. However it only happens after a BIS_fnc_playVideo have been used. If I alt-tab after a video have been started with that, I will get that error. I have also tried to run [""] call BIS_fnc_playVideo to stop the video before alt-tabbing, or waited for the video to stop by itself. I still get the black-screen that requires killing it with task manager.
Dec 21 2022
Dec 21 2022
Oh sorry, It was the most newly updated file. Heres the newest file
ArmaReport_Log_20221221T174817_ondra.zip34 MBDownload
Hello, i checked your crashlogs but 2 of them are from 3 months ago and the remaining one is from at least 2 weeks ago.
Unless you've had this problem for a long period i would need some more recent crashfiles to investigate.
Can you check your crashfile folder a for the most recent .rpt and .mdmp of the same date?
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
I think this issue is due to lag in 3den due to too many running scripts. So the config viewer can't open and a zero divisor occurs by some lost variables.
Dec 20 2022
Dec 20 2022
Dec 19 2022
Dec 19 2022
I had some time to kill so I tested on current main branch.
I checked with every level of Texture and Object graphics settings and observed no issues.
Hello, to look into the issue we will need your most recent crashfiles of the same date. (.rpt and .mdmp).
here is a guide on where to find them.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
That .mdmp also has a 0 kb size, I guess we'll have to wait until the next time your game crashes.
Waffle_dude1 edited Steps To Reproduce on T169379: Game crashing with a 0xC0000005 - STATUS_ACESS_VIOLATION.
Dec 17 2022
Dec 17 2022
sabrinacollins added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
To find a certain kind of companies database, you may narrow your search by entering the company's domain name into the search field. In addition, the Getprospect http://getprospect.com/b2b-contact-database outcomes may be imported or exported. The email status, employer, and role are all possible filters. Click the "Save all leads" option when you're ready to export the results. As a result, you'll be able to add the most possible contacts to a folder.
Dec 16 2022
Dec 16 2022
Tenshi, thanks for looking, I added all the report files found under AppData\Local\Arma 3 to the <Arma 3.rar>
Hello, i tried checking your crashlog but for some reason the .mdmp is empty.
Also the .rpt's are from a different day.
Can you check your files for the most recent .mdmp and .rpt of the same day and post them here?
remove3DENConnection works now for me. The Wiki page was misleading. Sorry. I used a wrong entites array.
• JackPonting added a comment to T163720: Magazines referencing non existing CfgAmmo class US85_M53A3.
I haven't yet checked whether this was fixed on the original vehicle set, but I can confirm it's still a problem on the new Mi-24.
Dec 15 2022
Dec 15 2022
Today I created my first custom connections. So far so good. Unfortunately, the command remove3DENConnection crashes if I try to remove a custom connection. I can reproduce that. @dedmen could you have a look at this?
Dec 14 2022
Dec 14 2022
Dec 13 2022
Dec 13 2022
Hello, i checked your Log.
However it has freeze dumps in it from September.
The Rtp's are more recent (from december 7-8) but dont seem to have anything unusual in them.
Can you check for your most recent .rtp and .mdmp of the same date?
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Dec 12 2022
Dec 12 2022
I have no idea what this is or have to go about fixing it.
mickeymen updated the task description for T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
Hello, to be able to see the cause of your issue, wee need your crash files:
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Please follow the steps in the link above and post your most recent .mdmp and .rtp from the same date.
Dec 11 2022
Dec 11 2022
Dec 10 2022
Dec 10 2022
LuizBarros99 added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
I am also experiencing this issue, and I would like to add that this workaround should be implemented officially through STEAM as soon as possible. Because STEAM keeps replacing the fixed launcher with the old, currently official one
ibo changed Reproducibility from reproducibility:none to reproducibility:always on T169295: Error 0xc06d007e.
Dec 9 2022
Dec 9 2022
Line 89 in the SQM says it has 231 entities. But there are only 230 Item classes below it.
If you set items=230 all is fine.
Dec 8 2022
Dec 8 2022
dedmen added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
Update:
We figured out what's going on.
It looks like, end of last week, Valve added a limit of 1000 items to a API method that we use.
If you have more than 1000 subscribed workshop items it will now just fail and not even tell us what's wrong.
We will implement a workaround, See #arma3_launcher channel on discord.gg/arma to stay updated.
One other element to note:
**This fails silently:
Not meaning to belabor your point, but the spawn says:
if !(_isMan> 16:52:53 Error >>: Type Config entry, expected String 16:52:53 File /temp/bin/A3/Functions_F/Spawning/fn_spawnGroup.sqf..., line 127
Well as it says, expects string, not config entry
dedmen changed the status of T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop from New to Assigned.
Dec 7 2022
Dec 7 2022
Load only the mods you actually need for the mission first. And do that always, starting game with 123s mods because you want to play two or three missions without having to restart the game is asking for such issues.
Its generally key combo's.
If you press a combo with modded keybindings, the game blocks the main key, so CTRL+W, SHIFT+W, ALT+W , while held, will block all actions that only have W key assigned.
Aha! Can repro if I set it to SHIFT+W, but not if I make it just shift or just W
I'm wondering if this really still exists. I cannot reproduce.
Dec 6 2022
Dec 6 2022
xKSAx added a comment to T169246: Arma 3 Launcher does not detect, nor show newly subscribed mods from the Steam Workshop.
same
I also have this issue, as do many people in the official Arma3 Discord. While my launcher recognizes old mods it does not recognize new ones.
dedmen changed the status of T154274: [Feature Request] New scripting command for returning the first element of array1 in array2: findIn/findAny from Assigned to Feedback.
Released in 2.10
See the error message that you got before the game crashed. That says what's actually wrong
Dec 5 2022
Dec 5 2022
ShootingManGold added a comment to T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
In T167384#2386698, @dedmen wrote:Select Play Scenario then attempt to place down the composition or have the helos having the other camo
What do you mean by placing a composition after playing? You mean placing it in Zeus? Custom camo not working when the composition is placed via Zeus?
Edit: Okey I got it now, when starting mission it reverts to default texture, I couldn't repro when I last tried.
And I don't know what you mean by compositions.
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
In T167056#2385111, @BIS_fnc_KK wrote:Could you remove this multiplier?
No, too late to change it now, it can break backward compatibility
Tenshi added a comment to T169215: Status Access Violation (Going through the logs shows an error with d3d11.dll.
Hello,
We've checked your crashfiles and the issue seems to be connected to the steam overlay.
Can you try with that turned off?
kju-PvPscene updated the task description for T169233: [Feature Request] Extended drawIcon/drawIcon3d with isVisible parameter.
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